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LuaState 集合维护有问题,当有多个LuaState,关闭再创建的时候会有问题 #17

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@xiaoyaofeng

LuaStateFactory.java update

/*

  • $Id: LuaStateFactory.java,v 1.4 2006/12/22 14:06:40 thiago Exp $
  • Copyright (C) 2003-2007 Kepler Project.
    *
  • Permission is hereby granted, free of charge, to any person obtaining
  • a copy of this software and associated documentation files (the
  • "Software"), to deal in the Software without restriction, including
  • without limitation the rights to use, copy, modify, merge, publish,
  • distribute, sublicense, and/or sell copies of the Software, and to
  • permit persons to whom the Software is furnished to do so, subject to
  • the following conditions:
    *
  • The above copyright notice and this permission notice shall be
  • included in all copies or substantial portions of the Software.
    *
  • THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  • EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  • MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  • IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  • CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  • TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  • SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
    */

package org.keplerproject.luajava;

import java.util.ArrayList;
import java.util.List;

/**

  • This class is responsible for instantiating new LuaStates.

  • When a new LuaState is instantiated it is put into a List

  • and an index is returned. This index is registred in Lua

  • and it is used to find the right LuaState when lua calls

  • a Java Function.

  • @author Thiago Ponte
    /
    public final class LuaStateFactory
    {
    /
    *

    • Array with all luaState's instances
      */
      private static final List states = new ArrayList();

    /**

    • Non-public constructor.
      */
      private LuaStateFactory()
      {}

    /**

    • Method that creates a new instance of LuaState

    • @return LuaState
      */
      public synchronized static LuaState newLuaState()
      {
      int idx = getNextStateIndex();
      LuaState L = new LuaState(idx);

      int size = states.size();
      if (idx>=size ) {//当集合为空的时候 i== 0 && size == 0
      states.add(idx, L);
      }else if (idx<size && idx >= 0) {//当集合的
      states.set(idx, L) ;
      } else {
      //异常情况
      }
      return L;
      }

    /**

    • Returns a existing instance of LuaState
    • @param index
    • @return LuaState
      */
      public synchronized static LuaState getExistingState(int index)
      {
      return (LuaState) states.get(index);
      }

    /**

    • Receives a existing LuaState and checks if it exists in the states list.

    • If it doesn't exist adds it to the list.

    • @param L

    • @return int
      */
      public synchronized static int insertLuaState(LuaState L)
      {
      int idx;
      for (idx = 0 ; idx < states.size() ; idx++)
      {
      LuaState state = (LuaState) states.get(idx);

      if (state != null)
      {
          if (state.getCPtrPeer() == L.getCPtrPeer())
              return idx;
      }
      

      }

      idx = getNextStateIndex();

      int size = states.size();
      if (idx>=size ) {//当集合为空的时候 i== 0 && size == 0
      states.add(idx, L);
      }else if (idx<size && idx >= 0) {//
      states.set(idx, L) ;
      } else {
      //异常情况
      }

      return idx;
      }

    /**

    • removes the luaState from the states list
    • @param idx
      */
      public synchronized static void removeLuaState(int idx)
      {
      int size = states.size();
      if (idx<size) {
      states.set(idx, null);
      }else {
      states.add(idx, null);
      }
      }

    /**

    • Get next available index

    • @return int
      */
      private synchronized static int getNextStateIndex()
      {
      int i;
      for ( i=0 ; i < states.size() && states.get(i) != null ; i++ );

      return i;
      }
      }

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