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Description
LuaStateFactory.java update
/*
$Id: LuaStateFactory.java,v 1.4 2006/12/22 14:06:40 thiago Exp $ - Copyright (C) 2003-2007 Kepler Project.
* - Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
* - The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
* - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package org.keplerproject.luajava;
import java.util.ArrayList;
import java.util.List;
/**
-
This class is responsible for instantiating new LuaStates.
-
When a new LuaState is instantiated it is put into a List
-
and an index is returned. This index is registred in Lua
-
and it is used to find the right LuaState when lua calls
-
a Java Function.
-
@author Thiago Ponte
/
public final class LuaStateFactory
{
/*- Array with all luaState's instances
*/
private static final List states = new ArrayList();
/**
- Non-public constructor.
*/
private LuaStateFactory()
{}
/**
-
Method that creates a new instance of LuaState
-
@return LuaState
*/
public synchronized static LuaState newLuaState()
{
int idx = getNextStateIndex();
LuaState L = new LuaState(idx);int size = states.size();
if (idx>=size ) {//当集合为空的时候 i== 0 && size == 0
states.add(idx, L);
}else if (idx<size && idx >= 0) {//当集合的
states.set(idx, L) ;
} else {
//异常情况
}
return L;
}
/**
- Returns a existing instance of LuaState
- @param index
- @return LuaState
*/
public synchronized static LuaState getExistingState(int index)
{
return (LuaState) states.get(index);
}
/**
-
Receives a existing LuaState and checks if it exists in the states list.
-
If it doesn't exist adds it to the list.
-
@param L
-
@return int
*/
public synchronized static int insertLuaState(LuaState L)
{
int idx;
for (idx = 0 ; idx < states.size() ; idx++)
{
LuaState state = (LuaState) states.get(idx);if (state != null) { if (state.getCPtrPeer() == L.getCPtrPeer()) return idx; }}
idx = getNextStateIndex();
int size = states.size();
if (idx>=size ) {//当集合为空的时候 i== 0 && size == 0
states.add(idx, L);
}else if (idx<size && idx >= 0) {//
states.set(idx, L) ;
} else {
//异常情况
}return idx;
}
/**
- removes the luaState from the states list
- @param idx
*/
public synchronized static void removeLuaState(int idx)
{
int size = states.size();
if (idx<size) {
states.set(idx, null);
}else {
states.add(idx, null);
}
}
/**
-
Get next available index
-
@return int
*/
private synchronized static int getNextStateIndex()
{
int i;
for ( i=0 ; i < states.size() && states.get(i) != null ; i++ );return i;
}
}
- Array with all luaState's instances