26.1-snapshot-6 and before defined the various stained glass models like this:
{
"parent": "minecraft:block/cube_all",
"textures": {
"all": "minecraft:block/black_stained_glass"
}
}
but as of 26.1-snapshot-7 and later the model now is defined like this:
{
"parent": "minecraft:block/cube_all",
"textures": {
"all": {
"force_translucent": true,
"sprite": "minecraft:block/black_stained_glass"
}
}
}
The changelog:
Block Model Format
- Any block model can now support cutout or translucent (partially transparent pixels) textures
- Whether a quad is rendered in the cutout or translucent render pass is determined by the contents of its assigned sprite
- Any sprite with translucent (partially transparent) pixels will be assigned to the "translucent" pass
- Any sprite with fully transparent pixels will be assigned to the "cutout" pass
- All other sprites are assigned to the "solid" pass
- Note: the assigned render pass also implies rendering order: all solid geometry is rendered before all cutout geometry, which is rendered before all translucent geometry
- The format of the textures map has been updated:
- Non-string entries will now be rejected, instead of interpreted as strings
- Alongside the previous inline sprite ID form, entries can now be defined as an object with fields:
- sprite - the sprite ID
- force_translucent - optional boolean, true if any geometry with this texture should be forced into the "translucent" pass
- This is useful for example for blocks that don't have any translucent pixels, but use the mean mipmap strategy
- Default: false
source
Right now deepslate is always expecting the texture property to be a string but now it can also be an object and the texture is in the sprite property of that object.
Possible fix on this branch
26.1-snapshot-6 and before defined the various stained glass models like this:
{ "parent": "minecraft:block/cube_all", "textures": { "all": "minecraft:block/black_stained_glass" } }but as of 26.1-snapshot-7 and later the model now is defined like this:
{ "parent": "minecraft:block/cube_all", "textures": { "all": { "force_translucent": true, "sprite": "minecraft:block/black_stained_glass" } } }The changelog:
Block Model Format
source
Right now deepslate is always expecting the texture property to be a string but now it can also be an object and the texture is in the sprite property of that object.
Possible fix on this branch