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669 lines (534 loc) · 18.7 KB
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Attribute VB_Name = "mRYB"
Option Explicit
' REEXRE - MiorSoft Implementation of RGB->RYB and RYB->RGB colorspace conversion and (RGB2HSL HSL2RGB conversion)
'
' RGB2ryb0
' ryb2RGB0
' RGB2HSLmy
' HSL2RGBmy
' Copyright (c) 2026 Roberto Mior (miorsoft - reexre)
'
' Permission is hereby granted, free of charge, to any person obtaining a copy
' of this software and associated documentation files (the "Software"), to deal
' in the Software without restriction, including without limitation the rights
' to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
' copies of the Software, and to permit persons to whom the Software is
' furnished to do so, subject to the following conditions:
'
' The above copyright notice and this permission notice shall be included in all
' copies or substantial portions of the Software.
'
' THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
' IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
' FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
' AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
' LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
' OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
' SOFTWARE.
Private Type tVec2
X As Single
Y As Single
End Type
Private Const PI As Single = 3.14159265358979
Private Const PIh As Single = 1.5707963267949
Private Const PI2 As Single = 6.28318530717959
Private Const InvPI2 As Single = 1 / 6.28318530717959
Private Const PI2_13 As Single = 6.28318530717959 / 3
Private Const PI2_23 As Single = 6.28318530717959 * 2 / 3
Private Const inv255 As Single = 1 / 255
Private Const rW As Single = 0.299 ' CCIR 601
Private Const gW As Single = 0.587
Private Const bW As Single = 0.114
Public FFT() As Single
Private IIT() As Single
Public Const RYBTABLEresolution As Long = 1000 '2048 * 2
Public Const DefSat As Single = 0.65
Public Sub RGB2ryb0(R As Single, G As Single, B As Single)
' R--|--G--|--B--|--R
' 0 1 2 3 4 5 6
' 0 1
' 0 0.5 1
Dim H!, S!, L!
RGB2HSLmy R, G, B, H, S, L
If H < 0.6666666! Then '4/6 '< Blue (Range R=0 Y=.1666 G=0.33333)
H = H * 1.5! '6/4
H = ForwardHUEtransform(H)
H = H * 0.6666666! '4/6
End If
L = 1 - L
HSL2RGBmy H, S, L, R, G, B
End Sub
Public Sub ryb2RGB0(R As Single, Y As Single, B As Single)
' R--|--G--|--B--|--R
' 0 1 2 3 4 5 6
' 0 1
' 0 0.5 1
Dim H!, S!, L!
RGB2HSLmy R, Y, B, H, S, L
If H < 0.6666666! Then '4/6
H = H * 1.5! '6/4 ' / 0.6666667
H = InverseHUEtransform(H)
H = H * 0.6666666! '4/6
End If
L = 1 - L
HSL2RGBmy H, S, L, R, Y, B
End Sub
Public Sub RGB2HSLmy(R As Single, G As Single, B As Single, _
ByRef H As Single, ByRef S As Single, ByRef L As Single)
Dim V1x!, V1y!
Dim V2x!, V2y!
Dim V3x!, V3y!
Dim sumX!
Dim sumY!
V1x = R
V2x = -0.5 * G
V2y = 0.8660254 * G
V3x = -0.5 * B
V3y = -0.8660254 * B
sumX = V1x + V2x + V3x
sumY = V1y + V2y + V3y
S = Sqr(sumX * sumX + sumY * sumY) '* 0.7071067! ' Max Saturation = 1
Dim vMax!, vMin!
vMax = max(R, max(G, B))
vMin = min(R, min(G, B))
' 1St:
' L = (R + G + B) * 0.333333333333333
' 2nd:
L = (vMax + vMin) * 0.5 ' Like Standard HSL (works) better
H = Atan2(sumX, sumY) * InvPI2
While H < 0: H = H + 1: Wend
While H > 1: H = H - 1: Wend
End Sub
Public Sub HSL2RGBmy(ByVal H As Single, ByVal S As Single, ByVal L As Single, _
R As Single, G As Single, B As Single)
Dim V1 As tVec2
Dim V2 As tVec2
Dim V3 As tVec2
Dim HUEvec As tVec2
V1 = Vec2(1, 0) ' 0 Degree
V2 = Vec2(-0.5, 0.8660254) '120 Degree
V3 = Vec2(-0.5, -0.8660254) '240 Degree
H = H * PI2
' S = S * 1.414214!
HUEvec.X = Cos(H) * S
HUEvec.Y = Sin(H) * S
If H < PI2_13 Then ' PI2 / 3
DecomposeVector HUEvec, V1, V2, R, G: B = 0
ElseIf H < PI2_23 Then 'PI2 * 2 / 3
DecomposeVector HUEvec, V2, V3, G, B: R = 0
Else
DecomposeVector HUEvec, V3, V1, B, R: G = 0
End If
' 1St:
' L = L - (R + G + B) * 0.333333333333333
' 2nd:
' Like Standard HSL (works) better
' L = L - (max(R, max(G, B)) + min(R, min(G, B))) * 0.5
' Since MINn is always = 0 , simplify so:
L = L - max(R, max(G, B)) * 0.5
R = Clamp01(R + L)
G = Clamp01(G + L)
B = Clamp01(B + L)
End Sub
Private Function Vec2(X!, Y!) As tVec2
Vec2.X = X
Vec2.Y = Y
End Function
Private Function Clamp01(V!) As Single
If V < 0! Then
Clamp01 = 0!
ElseIf V > 1! Then
Clamp01 = 1!
Else
Clamp01 = V
End If
End Function
Public Function ForwardHUEtransform(ByVal X!) As Single
' 1st Version
' X ^ 0.5
' 2nd Version
'ForwardHUEtransform = (2.72 - Exp(1 - 2.5 * X)) * 0.4
'ForwardHUEtransform = ForwardHUEtransform * 0.5 + X ^ 0.5 * 0.5
' 3rd Version
' ForwardHUEtransform = 1.206639 * (1 - Exp(-1.764618 * (X ^ 0.860773)))
' ForwardHUEtransform = FFT(X * RYBTABLEresolution)
' 4th Version (Arcs and Line)
If X <= 0.125 Then
X = X - (-0.3125)
ForwardHUEtransform = -Sqr(0.1953125 - X * X) + 0.3125
ElseIf X <= 0.25 Then
X = X - (0.5625)
ForwardHUEtransform = Sqr(0.1953125 - X * X) + 0.1875
ElseIf X <= 0.5 Then
ForwardHUEtransform = X + 0.25
ElseIf X < 0.75 Then
X = X - (0.8125)
ForwardHUEtransform = Sqr(0.1953125 - X * X) + 0.4375
Else
X = X - (0.6875)
ForwardHUEtransform = -Sqr(0.1953125 - X * X) + 1.3125
End If
End Function
Public Function InverseHUEtransform(ByVal X!) As Single
' 1st Version
' X * X
' 2nd Version
'InverseHUEtransform = -(Log(-2.5 * X + 2.72) - 1) * 0.4
'InverseHUEtransform = InverseHUEtransform * 0.5 + X * X * 0.5
' 3rd Version
' InverseHUEtransform = (-Log(1 - (X / 1.206639)) / 1.764618) ^ (1 / 0.860773)
' 3rd Verdion (avoid Division)
' InverseHUEtransform = (-Log(1 - (X * 0.828748)) * 0.566694) ^ (1.161746)
' InverseHUEtransform = IIT(X * RYBTABLEresolution)
' 4th Version (Arcs and Line)
If X <= 0.25 Then
X = X - (0.3125)
InverseHUEtransform = Sqr(0.1953125 - X * X) + (-0.3125)
ElseIf X < 0.5 Then
X = X - (0.1875)
InverseHUEtransform = -Sqr(0.1953125 - X * X) + 0.5625
ElseIf X <= 0.75 Then
InverseHUEtransform = X - 0.25
ElseIf X < 0.875 Then
X = X - (0.4375)
InverseHUEtransform = -Sqr(0.1953125 - X * X) + 0.8125
Else
X = X - (1.3125)
InverseHUEtransform = Sqr(0.1953125 - X * X) + 0.6875
End If
End Function
Private Sub DecomposeVector(Vdecompose As tVec2, alongVA As tVec2, alongVB As tVec2, retMagA As Single, retMagB As Single)
Dim det As Single
' Calcola il determinante
det = alongVA.X * alongVB.Y - alongVA.Y * alongVB.X
' Calcola i coefficienti usando la regola di Cramer
If det Then
det = 1 / det
retMagA = (Vdecompose.X * alongVB.Y - Vdecompose.Y * alongVB.X) * det
retMagB = (alongVA.X * Vdecompose.Y - alongVA.Y * Vdecompose.X) * det
' If retMagA > 1 Then Stop
' If retMagB > 1 Then Stop
End If
End Sub
Public Function Atan2(ByVal dx As Single, ByVal dy As Single) As Single
If dx Then Atan2 = Atn(dy / dx) + PI * (dx < 0!) _
Else _
Atan2 = -PIh - (dy > 0!) * PI
End Function
Public Sub PigmentMixREEXRE(ByVal R1!, ByVal G1!, ByVal B1!, _
ByVal R2!, ByVal G2!, ByVal B2!, ByVal Perc!, _
ByRef rr!, ByRef GG!, ByRef bB!)
R1 = R1 * inv255
G1 = G1 * inv255
B1 = B1 * inv255
R2 = R2 * inv255
G2 = G2 * inv255
B2 = B2 * inv255
RGB2ryb0 R1, G1, B1
RGB2ryb0 R2, G2, B2
rr = (R1 * (1 - Perc) + Perc * R2)
GG = (G1 * (1 - Perc) + Perc * G2)
bB = (B1 * (1 - Perc) + Perc * B2)
ryb2RGB0 rr, GG, bB
rr = rr * 255
GG = GG * 255
bB = bB * 255
End Sub
Public Sub CreateWheels()
' Wheels PNG creator
Dim SRF As cCairoSurface
Dim CC As cCairoContext
Dim B() As Byte
Dim pW As Long
Dim pH As Long
Dim rr!, GG!, bB!
Dim H!, L!, S!
Dim NewA!
pW = 1024
pH = pW * 0.525
Set SRF = Cairo.CreateSurface(pW, pH, ImageSurface)
Set CC = SRF.CreateContext
CC.SetSourceRGB 0.8, 0.8, 0.8: CC.Paint
SRF.BindToArray B
Dim cX!, cY!, X!, Y!, A!, R!, maxR!
maxR = pW * 0.215
cX = pW * 0.25
cY = pH * 0.55
'--------------------------------------- First version (not pix by pix)
' For R = 1 To maxR Step 0.7
' For A = 0 To PI2 Step 1 / R * 0.75
' L = R / maxR
' S = DefSat
'
' HSL2RGBmy A * InvPI2, S, L, RR, GG, BB
' X = cX + Cos(-A) * R
' Y = cY + Sin(-A) * R
' X = Int(X)
' Y = Int(Y)
'
' B(X * 4 + 0, Y) = BB * 255
' B(X * 4 + 1, Y) = GG * 255
' B(X * 4 + 2, Y) = RR * 255
' B(X * 4 + 3, Y) = 255
'
' ryb2RGB0 RR, GG, BB
'
' NewA = A
' X = cX + Cos(-NewA) * R + pW * 0.5
' Y = cY + Sin(-NewA) * R
' X = Int(X)
' Y = Int(Y)
'
' B(X * 4 + 0, Y) = BB * 255
' B(X * 4 + 1, Y) = GG * 255
' B(X * 4 + 2, Y) = RR * 255
' B(X * 4 + 3, Y) = 255
' Next
' Next
'-----------------------------------
Dim dx!, dy!, d!
For Y = 0 To pH
For X = 0 To pW
dy = Y - cY
dx = X - cX
d = dx * dx + dy * dy
If d < maxR * maxR Then
L = Sqr(d) / maxR
S = DefSat
A = -Atan2(dx, dy)
If A < 0 Then A = A + PI2
If A > PI2 Then A = A - PI2
HSL2RGBmy A * InvPI2, S, L, rr, GG, bB
B(X * 4 + 0, Y) = bB * 255
B(X * 4 + 1, Y) = GG * 255
B(X * 4 + 2, Y) = rr * 255
B(X * 4 + 3, Y) = 255
End If
dx = X - cX - pW * 0.5
d = dx * dx + dy * dy
If d < maxR * maxR Then
L = Sqr(d) / maxR
S = DefSat
A = -Atan2(dx, dy)
If A < 0 Then A = A + PI2
If A > PI2 Then A = A - PI2
HSL2RGBmy A * InvPI2, S, L, rr, GG, bB
ryb2RGB0 rr, GG, bB
B(X * 4 + 0, Y) = bB * 255
B(X * 4 + 1, Y) = GG * 255
B(X * 4 + 2, Y) = rr * 255
B(X * 4 + 3, Y) = 255
End If
Next
Next
'-------------------------------------------------------------------------------------------
CC.SetSourceRGBA 0, 0, 0, 0.25
For A = 0 To PI2 - 0.0001 Step PI2 / 3
CC.MoveTo cX, cY
CC.LineTo cX + maxR * Cos(-A), cY + maxR * Sin(-A)
CC.Stroke
CC.MoveTo cX + pW * 0.5, cY
CC.LineTo cX + pW * 0.5 + maxR * Cos(-A), cY + maxR * Sin(-A)
CC.Stroke
Next
CC.SetSourceRGBA 0, 0, 0, 0.25
For A = PI2 / 6 To PI2 - 0.0001 Step PI2 / 3
CC.MoveTo cX + maxR * Cos(-A) * 0.75, cY + maxR * Sin(-A) * 0.75
CC.LineTo cX + maxR * Cos(-A), cY + maxR * Sin(-A)
CC.Stroke
CC.MoveTo cX + pW * 0.5 + maxR * Cos(-A), cY + maxR * Sin(-A)
CC.LineTo cX + pW * 0.5 + maxR * Cos(-A) * 0.75, cY + maxR * Sin(-A) * 0.75
CC.Stroke
Next
CC.SelectFont "Segoe UI", 14, , True
CC.TextOut pW * 0.25 - 10, 8, "RGB"
CC.TextOut pW * 0.75 - 10, 8, "RYB"
CC.SelectFont "Segoe UI", 10
R = maxR + 15
A = 0
X = cX + Cos(-A) * R - 45
Y = cY + Sin(-A) * R - 45
CC.DrawText X * 1, Y * 1, 90, 90, "0" & vbCrLf & "(0.0)", False, vbCenter, , True: X = X + pW * 0.5
CC.DrawText X * 1, Y * 1, 90, 90, "0" & vbCrLf & "(0.0)", False, vbCenter, , True
A = PI2 * 1 / 6
X = cX + Cos(-A) * R - 45
Y = cY + Sin(-A) * R - 45
CC.DrawText X * 1, Y * 1, 90, 90, "60" & vbCrLf & "(0.25)", False, vbCenter, , True: X = X + pW * 0.5
CC.DrawText X * 1, Y * 1, 90, 90, "60" & vbCrLf & "(0.25)", False, vbCenter, , True:
A = PI2 * 2 / 6
X = cX + Cos(-A) * R - 45
Y = cY + Sin(-A) * R - 45
CC.DrawText X * 1, Y * 1, 90, 90, "120" & vbCrLf & "(0.5)", False, vbCenter, , True: X = X + pW * 0.5
CC.DrawText X * 1, Y * 1, 90, 90, "120" & vbCrLf & "(0.5)", False, vbCenter, , True:
A = PI2 * 3 / 6
X = cX + Cos(-A) * R - 45
Y = cY + Sin(-A) * R - 45
CC.DrawText X * 1, Y * 1, 90, 90, "180" & vbCrLf & "(0.75)", False, vbCenter, , True: X = X + pW * 0.5
CC.DrawText X * 1, Y * 1, 90, 90, "180" & vbCrLf & "(0.75)", False, vbCenter, , True:
A = PI2 * 4 / 6
X = cX + Cos(-A) * R - 45
Y = cY + Sin(-A) * R - 45
CC.DrawText X * 1, Y * 1, 90, 90, "240" & vbCrLf & "(1.0)", False, vbCenter, , True: X = X + pW * 0.5
CC.DrawText X * 1, Y * 1, 90, 90, "240" & vbCrLf & "(1.0)", False, vbCenter, , True:
A = PI2 * 5 / 6
X = cX + Cos(-A) * R - 45
Y = cY + Sin(-A) * R - 45
CC.DrawText X * 1, Y * 1, 90, 90, "300", False, vbCenter, , True: X = X + pW * 0.5
CC.DrawText X * 1, Y * 1, 90, 90, "300", False, vbCenter, , True:
' CC.Arc cX, cY, maxR * 0.55: CC.Stroke
' CC.Arc cX, cY, maxR * 0.45: CC.Stroke
' CC.Arc cX + pW * 0.5, cY, maxR * 0.55: CC.Stroke
' CC.Arc cX + pW * 0.5, cY, maxR * 0.45: CC.Stroke
'
CC.SetDashes 5, 5, 5
For R = 0.25 To 0.75 Step 0.25
CC.Arc cX, cY, maxR * R: CC.Stroke
CC.Arc cX + pW * 0.5, cY, maxR * R: CC.Stroke
Next
SRF.WriteContentToPngFile App.Path & "\Images\HUEwheels.PNG"
End Sub
Private Function mix(A!, B!, P!) As Single
mix = A + (B - A) * P
End Function
Public Sub CreateGradients(R1!, G1!, B1!, R2!, G2!, B2!, I As Long)
Dim SRF As cCairoSurface
Dim CC As cCairoContext
Dim P!
Dim pW&, pH&
Dim X!
pW = 720
pH = 200
Set SRF = Cairo.CreateSurface(pW, pH, ImageSurface)
Set CC = SRF.CreateContext
CC.SetSourceRGB 0.8, 0.8, 0.8: CC.Paint
CC.SetLineWidth 1
' Dim R1!, G1!, B1!
' Dim R2!, G2!, B2!
Dim RR1!, YY1!, BB1!
Dim RR2!, YY2!, BB2!
Dim R!, G!, B!
Dim rr!, YY!, bB!
'R1 = 1: G1 = 1: B1 = 0
'R2 = 0: G2 = 0: B2 = 1
RR1 = R1: YY1 = G1: BB1 = B1
RR2 = R2: YY2 = G2: BB2 = B2
RGB2ryb0 RR1, YY1, BB1
RGB2ryb0 RR2, YY2, BB2
CC.TextOut 10, pH * 0.1 - 17, "RGB"
CC.TextOut 35, pH * 0.1 + 0, Round(R1, 2)
CC.TextOut 35, pH * 0.1 + 17, Round(G1, 2)
CC.TextOut 35, pH * 0.1 + 34, Round(B1, 2)
CC.TextOut pW - 40, pH * 0.1 + 0, Round(R2, 2)
CC.TextOut pW - 40, pH * 0.1 + 17, Round(G2, 2)
CC.TextOut pW - 40, pH * 0.1 + 34, Round(B2, 2)
CC.TextOut 10, pH * 0.6 - 17, "RYB"
CC.TextOut 35, pH * 0.6 + 0, Round(RR1, 2)
CC.TextOut 35, pH * 0.6 + 17, Round(YY1, 2)
CC.TextOut 35, pH * 0.6 + 34, Round(BB1, 2)
CC.TextOut pW - 40, pH * 0.6 + 0, Round(RR2, 2)
CC.TextOut pW - 40, pH * 0.6 + 17, Round(YY2, 2)
CC.TextOut pW - 40, pH * 0.6 + 34, Round(BB2, 2)
For X = 60 To 660
P = (X - 60) * 1.66666666666667E-03
R = mix(R1, R2, P)
G = mix(G1, G2, P)
B = mix(B1, B2, P)
CC.SetSourceRGB R, G, B
CC.MoveTo X + 0.5, pH * 0.1
CC.LineTo X + 0.5, pH * 0.4
CC.Stroke
rr = mix(RR1, RR2, P)
YY = mix(YY1, YY2, P)
bB = mix(BB1, BB2, P)
ryb2RGB0 rr, YY, bB
CC.SetSourceRGB rr, YY, bB
CC.MoveTo X + 0.5, pH * 0.6
CC.LineTo X + 0.5, pH * 0.9
CC.Stroke
Next
SRF.WriteContentToPngFile App.Path & "\Images\Gradients\Gradient" & I & ".PNG"
End Sub
'''Private Function ACos(value As Single) As Single
'''' If CSng(Value) = -1# Then Acos = PI: Exit Function
'''' If CSng(Value) = 1# Then Acos = 0: Exit Function
'''' Acos = Atn(-Value / Sqr(-Value * Value + 1)) + 2 * Atn(1)
'''
'''' Radians.
'''' value is forced between 1 and -1. This prevents IEEE rounding from causing any problems.
''' Dim dRoot As Single
''' Dim d2 As Single
''' '
''' Select Case True
''' Case value > 1!: d2 = 1!
''' Case value < -1!: d2 = -1!
''' Case Else: d2 = value
''' End Select
''' '
''' dRoot = Sqr(1! - d2 * d2)
''' If Abs(dRoot) <> 0! Then
''' ACos = PIh - Atn(d2 / dRoot)
''' Else
''' ACos = PIh - PIh * Sgn(d2)
''' End If
'''End Function
Public Sub LoadTables()
Dim I As Long
ReDim FFT(RYBTABLEresolution)
ReDim IIT(RYBTABLEresolution)
Open App.Path & "\ToIgnore\FFtable.txt" For Input As 1
Open App.Path & "\ToIgnore\IItable.txt" For Input As 2
For I = 0 To RYBTABLEresolution
Input #1, FFT(I)
Input #2, IIT(I)
Next
Close 1
Close 2
End Sub
Private Sub Spalma(ByVal O!, R!, G!, B!)
Dim remain!
If O > 0 Then
ciclo1:
DoEvents
remain = 0
If R > 1 Then remain = remain - (R - 1)
If G > 1 Then remain = remain - (G - 1)
If B > 1 Then remain = remain - (B - 1)
If R < 1 Then R = R + O
If G < 1 Then G = G + O
If B < 1 Then B = B + O
If R > 1 Then remain = remain + (R - 1): R = 1
If G > 1 Then remain = remain + (G - 1): G = 1
If B > 1 Then remain = remain + (B - 1): B = 1
O = remain
If O > 0.01 Then GoTo ciclo1
Else
ciclo2:
DoEvents
remain = 0
If R < 0 Then remain = remain - (R)
If G < 0 Then remain = remain - (G)
If B < 0 Then remain = remain - (B)
If R > 0 Then R = R + O
If G > 0 Then G = G + O
If B > 0 Then B = B + O
If R < 0 Then remain = remain + (R - 0): R = 0
If G < 0 Then remain = remain + (G - 0): G = 0
If B < 0 Then remain = remain + (B - 0): B = 0
O = remain
If O < -0.01 Then GoTo ciclo2
End If
End Sub
Private Function max(V1 As Single, V2 As Single) As Single
If V1 > V2 Then
max = V1
Else
max = V2
End If
End Function
Private Function min(V1 As Single, V2 As Single) As Single
If V1 < V2 Then
min = V1
Else
min = V2
End If
End Function