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Copy pathgame2.js
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327 lines (286 loc) · 7.28 KB
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//gameflag
var gameflagStates = { stop: "stop", start: "start" };
var curGameFlag = gameflagStates.start;
var interval;
var mingamespd = 40;
var maxgamespd = 10;
var curgamespd = mingamespd;
//fox values
var imgSrcX = [0, 42, 84, 126];
var foxX = 100;
var foxY = 200;
var initFoxY = 200;
var initFoxX = 100;
var foxWidth = 34;
var foxHeight = 40;
var foxFrame = 0;
var foxStates = { idle: "idle", run: "run", jump: "jump" };
var curFoxStates = foxStates.run;
var jAccel = 0;
var initj_Accel = 5;
//Event_listener
document.addEventListener("click", onClick, false);
// canvas values
var canvas = document.getElementById("mCanvas");
var ctx = canvas.getContext("2d");
var cnt = 0;
var scores = 0;
// obj values
var cloudColor = "#c0c8cf";
var cloudSrcX = 0;
var cloudSpd = 0.3;
var obsHalfwidth = 12.5;
var obstacleHalfHeight = 24;
var grndX = 150;
var grndY = 218;
var grndWidth = 25;
var grndSpd = 1.8;
var maxGrndSpd = 5;
var grounds = [
{ x: 0, y: 238 },
{ x: canvas.width, y: 238 },
{ x: canvas.width * 2, y: 238 }
];
var clouds = [
{ x: 30, y: 30, size: 5 },
{ x: 60, y: 80, size: 6 },
{ x: 120, y: 50, size: 8 },
{ x: 200, y: 20, size: 7 },
{ x: 270, y: 90, size: 7 },
{ x: 3300, y: 30, size: 5 },
{ x: 380, y: 50, size: 8 }
];
var obstacles = [
{ x: 380, y: 218, width: 5, number: 1 },
{ x: 380 + canvas.width, y: 218, width: 5, number: 2 },
{ x: 380 + canvas.width * 2 - 130, y: 218, width: 5, number: 2 }
];
function crushChecks() {
obstacles.forEach(element => {
if (
// 왼쪽 모서리 부터 차례대로 시계방향
(foxX + foxWidth >
element.x - element.width + (element.number - 1) * element.width * 2 &&
foxY + foxHeight > element.y - obstacleHalfHeight &&
foxX + foxWidth < element.x + element.width) ||
(foxX <= element.x + element.width &&
foxY >= element.y - obstacleHalfHeight &&
foxX >= element.x - element.width) ||
(foxX + foxWidth > element.x - element.width &&
foxX + foxWidth < element.x + element.width &&
foxY < element.y + obstacleHalfHeight &&
foxY > element.y - obstacleHalfHeight) ||
(foxX < element.x + element.width &&
foxX > element.x - element.width &&
foxY < element.y + obstacleHalfHeight &&
foxY > element.y - obstacleHalfHeight)
) {
// console.log("crush!!!!!!");
// console.log(element.y - obstacleHalfHeight);
// console.log(foxY + foxHeight);
curGameFlag = gameflagStates.stop;
}
});
}
function onClick(e) {
// console.log(e);
if (curFoxStates == foxStates.jump) return;
else if (curFoxStates == foxStates.run) {
curFoxStates = foxStates.jump;
jAccel = initj_Accel;
drawFox();
}
}
function drawBlocks() {
obstacles.forEach(elem => {
for (var x = 0; x < elem.number; x++) {
drawCactus(elem.x + grndWidth * x, elem.y);
}
if (elem.x < -100) {
elem.x = canvas.width * 2;
}
elem.x -= grndSpd;
});
}
function drawCactus(x, y) {
ctx.beginPath();
ctx.ellipse(x, grndY, 10, 20, 0, 0, Math.PI * 2);
ctx.strokeStyle = "#f0f8ff";
ctx.stroke();
ctx.closePath();
ctx.beginPath();
//needles
//left grndY 218
ctx.moveTo(x - 5, y - 8);
ctx.lineTo(x - 10, y - 15);
ctx.moveTo(x - 5, y + 3);
ctx.lineTo(x - 15, y - 5);
ctx.moveTo(x - 5, y + 13);
ctx.lineTo(x - 12, y + 8);
ctx.moveTo(x - 3, y + 5);
ctx.lineTo(x - 10, y + 7);
//middle
ctx.moveTo(x, y - 15);
ctx.lineTo(x + 3, y - 24);
//right
ctx.moveTo(x + 5, y - 4);
ctx.lineTo(x + 10, y - 15);
ctx.moveTo(x + 5, y + 3);
ctx.lineTo(x + 14, y - 8);
ctx.moveTo(x + 5, y + 14);
ctx.lineTo(x + 12, y + 9);
ctx.strokeStyle = "#f0f8ff";
ctx.stroke();
ctx.closePath();
}
function drawScre() {
ctx.font = "14px Sans";
ctx.fillStyle = "#f0f8ff";
ctx.fillText("Scores : " + scores, 400, 15);
}
function drawFox() {
var img = new Image();
img.onload = function() {
ctx.drawImage(
img,
imgSrcX[foxFrame],
0,
foxWidth,
foxHeight,
foxX,
foxY,
foxWidth,
foxHeight
);
};
if (curFoxStates == "jump") {
foxY -= jAccel;
jAccel -= 0.1;
if (foxY > initFoxY) {
foxY = initFoxY;
curFoxStates = foxStates.run;
}
}
cnt++;
if (cnt > 30) {
cnt = 0;
if (foxFrame >= 3) {
foxFrame = 0;
} else {
foxFrame++;
scores++;
// if (curgamespd > maxgamespd) curgamespd--;
}
// console.log(curgamespd);
}
img.src = "img/fox.png";
}
function drawGrnd() {
ctx.beginPath();
grounds.forEach(element => {
ctx.rect(element.x--, element.y, canvas.width, 2);
ctx.fillStyle = "#f0f8ff";
ctx.fill();
if (element.x < -canvas.width) {
element.x = canvas.width * 2;
}
});
ctx.closePath();
// ctx.rect(grndX--, 238, 2000, 2);
// ctx.fillStyle = "#f0f8ff";
// ctx.fill();
// if (grndX < -2000) grndX = canvas.width;
}
function drawMtn() {}
function drawCloud(x, y, size) {
ctx.beginPath();
ctx.arc(x, y, size, 0, Math.PI * 2);
ctx.glovalAlpha = 0.7;
ctx.fillStyle = cloudColor;
// ctx.alpha = 0.3;
ctx.fill();
ctx.closePath();
ctx.beginPath();
ctx.arc(x + size, y + size, size, 0, Math.PI * 2);
ctx.fillStyle = cloudColor;
ctx.fill();
ctx.closePath();
ctx.beginPath();
ctx.arc(x + size * 2, y + size, size, 0, Math.PI * 2);
ctx.fillStyle = cloudColor;
ctx.fill();
ctx.closePath();
ctx.beginPath();
ctx.arc(x + size * 3, y + size, size, 0, Math.PI * 2);
ctx.fillStyle = cloudColor;
ctx.fill();
ctx.closePath();
ctx.beginPath();
ctx.arc(x + size, y - size, size, 0, Math.PI * 2);
ctx.arc(x + size * 2, y - size, size, 0, Math.PI * 2);
ctx.arc(x + size * 3, y - size, size, 0, Math.PI * 2);
ctx.fillStyle = cloudColor;
ctx.fill();
ctx.closePath();
ctx.beginPath();
ctx.rect(x + size / 2, y - size / 2, size * 3, size);
ctx.fillStyle = cloudColor;
ctx.fill();
ctx.closePath();
ctx.beginPath();
ctx.arc(x + size * 4, y, size, 0, Math.PI * 2);
ctx.fillStyle = cloudColor;
ctx.fill();
ctx.closePath();
}
function drawClouds() {
clouds.forEach(element => {
element.x -= cloudSpd;
if (element.x < -50) element.x = canvas.width + 50;
drawCloud(element.x, element.y, element.size);
});
}
function gameLevels() {
if (scores > 10 && scores < 20) {
grndSpd = 2;
} else if (scores > 20 && scores < 30) {
grndSpd = 2.5;
} else if (scores > 30 && scores < 40) {
grndSpd = 2.7;
} else if (scores > 50 && scores < 60) {
grndSpd = 3.0;
} else if (scores > 100 && scores < 101) {
grndSpd = 3.3;
} else if (scores > 150 && scores < 154) {
grndSpd = 3.9;
} else if (scores > 200 && scores < 210) {
grndSpd = 4.4;
} else if (scores > 250 && scores < 260) {
grndSpd = 4.9;
} else if (scores > 300) {
grndSpd = 6.0;
} else if (scores == 1000) {
alert("thanks for playing this game ! see u dude");
}
}
function draw() {
if (curGameFlag == gameflagStates.stop) {
alert("game over!");
document.location.reload();
clearInterval(interval);
return;
}
// console.log(curFoxStates);
drawFox();
crushChecks();
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawScre();
drawGrnd();
drawClouds();
drawBlocks();
cloudSrcX -= 0.08 * (grndSpd / 50);
drawFox();
gameLevels();
console.log(grndSpd);
}
interval = setInterval(draw, 20);