-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathgame.js
More file actions
206 lines (189 loc) · 4.65 KB
/
Copy pathgame.js
File metadata and controls
206 lines (189 loc) · 4.65 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
var canvas = document.getElementById("mCanvas");
var ctx = canvas.getContext("2d");
var dx = 1;
var dy = -1;
var lives = 3;
var x = canvas.width / 2;
var y = canvas.height - 30;
var ballRadi = 5;
var pdleHeight = 10;
var pdleWidth = 80;
var pdlX = (canvas.width - pdleWidth) / 2;
var keyCodeRight = 39;
var keyCodeLeft = 37;
// <canvas id="mCanvas" width="480" height="320">
var bOffsetX = 48;
var bOffsetY = 36;
var blockWidth = 48;
var blockHeight = 12;
var blockCol = 8;
var blockRow = 3;
var gameFlag = true;
var blocks = {};
var scores = 0;
//f0f8ff
for (var c = 0; c < blockCol; c++) {
blocks[c] = {};
for (var r = 0; r < blockRow; r++) {
blocks[c][r] = {
x: bOffsetX + blockWidth * c,
y: bOffsetY + blockHeight * r,
visual: true
};
}
}
var leftPressed = false;
var rightPressed = false;
document.addEventListener("keydown", keyDownHandle, false);
document.addEventListener("mousemove", mouseMoveHandler, false);
document.addEventListener("click", onClick, false);
document.addEventListener("keyup", keyUpHandle, false);
function keyDownHandle(e) {
// console.log(e);
if (e.keyCode == keyCodeLeft) {
leftPressed = true;
}
if (e.keyCode == keyCodeRight) {
rightPressed = true;
}
}
function keyUpHandle(e) {
// console.log(e);
if (e.keyCode == keyCodeLeft) {
leftPressed = false;
}
if (e.keyCode == keyCodeRight) {
rightPressed = false;
}
}
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadi, 0, Math.PI * 2);
ctx.fillStyle = "#f0f8ff";
ctx.fill();
ctx.closePath();
}
function drawBlocks() {
for (var c = 0; c < blockCol; c++) {
for (var r = 0; r < blockRow; r++) {
if (blocks[c][r].visual == true) {
// console.log("got in");
// console.log(blocks[c][r].x + " ," + blocks[c][r].y);
ctx.beginPath();
ctx.rect(blocks[c][r].x, blocks[c][r].y, blockWidth, blockHeight);
ctx.strokeStyle = "#f0f8ff";
ctx.stroke();
ctx.closePath();
}
}
}
}
function drawPdle() {
ctx.beginPath();
ctx.rect(pdlX, canvas.height - pdleHeight, pdleWidth, pdleHeight);
ctx.strokeStyle = "#f0f8ff";
ctx.stroke();
ctx.closePath();
}
function checkCrush() {
if (y + dy < 0 + ballRadi) {
dy = -dy;
}
if (x + dx < 0 + ballRadi || x + dx > canvas.width - ballRadi) {
dx = -dx;
}
if (
x + dx > pdlX &&
x + dx < pdlX + pdleWidth &&
canvas.height - pdleHeight - ballRadi < y + dy
) {
dy = -dy;
}
// scores = 0;
for (var c = 0; c < blockCol; c++) {
for (var r = 0; r < blockRow; r++) {
if (
blocks[c][r].visual == true &&
x + dx < blocks[c][r].x + blockWidth &&
x + dx > blocks[c][r].x &&
y + dy > blocks[c][r].y &&
y + dy < blocks[c][r].y + blockHeight
) {
blocks[c][r].visual = false;
dy = -dy;
scores++;
} else if (blocks[c][r].visual == false) {
// scores++;
}
// blocks[c][r]={x:(bOffsetX+blockWidth*c),y:bOffsetY+blockHeight*r,visual:true};
}
}
x += dx;
y += dy;
if (y >= canvas.height - ballRadi || scores == blockCol * blockRow) {
gameFlag = false;
}
// y>=canvas.height-ballRadi ||
}
function drawScre() {
ctx.beginPath();
ctx.font = "14px Sans";
ctx.fillStyle = "#f0f8ff";
ctx.fillText("Scores : " + scores, 400, 10);
ctx.closePath();
}
function drawLives() {
var livestring = "";
for (var i = 0; i < lives; i++) {
livestring += "* ";
}
ctx.beginPath();
ctx.font = "10px Sans";
ctx.fillStyle = "#f0f8ff";
ctx.fillText("Lives : " + livestring, 10, 10);
ctx.closePath();
}
function mouseMoveHandler(e) {
var relativeX = e.clientX - canvas.offsetLeft;
if (relativeX > 0 && relativeX < canvas.width) {
pdlX = relativeX - pdleWidth / 2;
}
}
function onClick(e) {
var relativeX = e.clientX - canvas.offsetLeft;
if (relativeX > 0 && relativeX < canvas.width) {
pdlX = relativeX - pdleWidth / 2;
}
}
function drawHeart() {}
function draw() {
if (gameFlag == false) {
alert("Game over");
document.location.reload();
clearInterval(interval);
} else {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawPdle();
drawBall();
if (rightPressed && pdlX < canvas.width - pdleWidth) {
pdlX += 5;
} else if (leftPressed && pdlX > 0) {
pdlX -= 5;
}
checkCrush();
drawBlocks();
drawScre();
drawLives();
}
}
// drawBlocks();
var interval = setInterval(draw, 5);
/*
document.addEventListener("mousemove", mouseMoveHandler, false);
function mouseMoveHandler(e) {
var relativeX = e.clientX - canvas.offsetLeft;
if(relativeX > 0 && relativeX < canvas.width) {
paddleX = relativeX - paddleWidth/2;
}
}
*/