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Tackle buffs, Firm Fortitude buff, some text bugfixes.
Chomp's Tackle-increasing debuff buffed up to 4 (*6). The attack now hits for 4 (*6) damage twice, making it one of two multi-hit attacks in the Slimebound's kit. Slimed increases all hits of a given attack by the Slimed amount, so multi-hits have been very limited in the pool. This change to Chomp makes it a good draft for both a Tackle-oriented deck and a heavy Slimed output deck.
Chomp's visual effect is now green, and the sound effect has been replaced with a chomp instead of a blunt hit.
Roll Through now hits ALL enemies for 4 (6 upgraded) and increases Tackle damage to targets hit by 2 (3 upgraded) - the same debuff effect as Chomp, but to a lesser degree. This should give a little bit of AoE support, albeit it at a low damage, to Slimebound, and help out a more dedicated Tackle build, since the effect is essentially permanent.
Flame Tackle no longer gives Strength and no longer exhausts, but does increase the damage of all Tackles by 3 (4 upgraded), for the rest of the combat (Tackle-Strength!). This will help make Tackle builds more draftable with a potent Uncommon, and I am satisfied with leaving Grow as the only non-Study Strength/Dex provider in the kit.
Firm Fortitude (now named "Feel Our Pain") now not only prevents HP loss on your turn, but also redirects that HP loss to a random enemy. Very slight buff to the power considering you usually lose HP in small increments, but it might be a little more satisfying of a draft. Also has fun interactions with things like Constricted or Regret.
With now very few Strength sources, Torch Head slimes (from Study cards) gain damage whenever you play a Power rather than scaling off of Strength.
Renamed Sliming Slimes to Licking Slimes - hearing someone say Slimed from the Sliming Slimes was too much. These were named plainly to clearly communicate what they do, but the purple color palette and the new debuff text number below them I think is enough to communicate these days. Licks all apply Slimed, this slime Licks people... makes sense to me!
Renamed Poisoning Slimes to Acid Slimes. Might as well go full ham on the renaming, and this one's thematic since there are actual Acid Slimes in STS.
Changed Mass Feed's wording to clarify it triggers max HP gain for each enemy killed by it.
Changed text on Quick Study / Study the Spire to not use the word 'powerful', clashing with the Mystic mod, and instead added a new keyword "Spire Boss" that also describes more about the cards you will receive.
"My Own Minion" relic renamed to "Goop Dweller". Goop Dweller can no longer appear in the standard relic pool - it can only be acquired through the World of Goop event.
A new event modifier to a vanilla event has been added. It's even better than the World of Goop one. I spent way too much time on this.
Commented out some old deprecated keywords.
Fixed Spiky Outer Goop only keywording 'plated', not the full 'plated armor'.
Fixed Cultist Slimes' (Study card) stick attachments hanging around in the 1st slime slot if they got absorbed, not getting cleaned up.
Fixed Defensive Stance (Study) stating Ethereal twice.
@@ -418,27 +420,28 @@ public void receiveEditKeywords() {
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BaseMod.addKeyword(newString[]{"slimed"}, "The next attack deals increased damage, consuming the Slimed effect, and healing you for half the amount consumed. Half of Slimed is removed at end of turn.");
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BaseMod.addKeyword(newString[]{"potency"}, "Increases the damage of ALL of your Spawned Slimes.");
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BaseMod.addKeyword(newString[]{"torch-head"}, "Attacks for 9 each turn, and gains damage when you gain Strength.");
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BaseMod.addKeyword(newString[]{"bruiser"}, "Attacks for 4 each turn.");
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BaseMod.addKeyword(newString[]{"cultist"}, "Attacks for 6 each turn, then increases it's damage by 2.");
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BaseMod.addKeyword(newString[]{"leeching"}, "Attacks for 2 and grants you 2 Block each turn.");
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BaseMod.addKeyword(newString[]{"poisoning"}, "Attacks for 1 and applies 2 Poison each turn.");
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BaseMod.addKeyword(newString[]{"sliming"}, "Attacks for 1 and applies 2 Slimed each turn.");
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BaseMod.addKeyword(newString[]{"plated"}, "Increases Block each turn. Reduced when you take damage.");
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BaseMod.addKeyword("Torch Head Slime",newString[]{"torchhead slime","torch_head_slime"}, "Attacks for 9 each turn, and gains 1 damage when you play a Power.");
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BaseMod.addKeyword("Bruiser Slime",newString[]{"bruiser slime","bruiser_slime","bruiser slimes","bruiser_slimes"}, "Attacks for 4 each turn.");
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BaseMod.addKeyword("Cultist Slime",newString[]{"cultist slime","cultist_slime"}, "Attacks for 6 each turn, then increases it's damage by 2.");
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BaseMod.addKeyword("Leeching Slime",newString[]{"leeching slime","leeching_slime","leeching slimes","leeching_slimes"}, "Attacks for 2 and grants you 2 Block each turn.");
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BaseMod.addKeyword("Acid Slime",newString[]{"acid slime","acid_slime","acid slimes","acid_slimes"}, "Attacks for 1 and applies 2 Poison each turn.");
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BaseMod.addKeyword("Licking Slime",newString[]{"licking slime","licking_slime","licking slimes","licking_slimes"}, "Attacks for 1 and applies 2 Slimed each turn.");
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BaseMod.addKeyword("Plated Armor", newString[]{"plated armor","plated_armor"}, "Increases Block each turn. Reduced when you take damage.");
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BaseMod.addKeyword(newString[]{"self-forming"}, "Taking damage from enemy attacks grants Block for next turn.");
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BaseMod.addKeyword(newString[]{"bronze"}, "Attacks for 6 and grants you 6 Block each turn.");
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BaseMod.addKeyword(newString[]{"tag-team"}, "Gain 1 Energy and draw 1 card per turn.");
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BaseMod.addKeyword("Bronze Slime",newString[]{"bronze slime","bronze_slime"}, "Attacks for 6 and grants you 6 Block each turn.");
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//BaseMod.addKeyword(new String[]{"tag-team"}, "Gain 1 Energy and draw 1 card per turn.");
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BaseMod.addKeyword(newString[]{"halved"}, "Your Max HP is cut in half this combat, losing HP if you are currently above half, and preventing healing beyond half.");
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BaseMod.addKeyword(newString[]{"lick"}, "0-cost cards that apply a variety of debuffs.");
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BaseMod.addKeyword(newString[]{"useful"}, "1-cost card that grants 2 energy.");
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BaseMod.addKeyword(newString[]{"ghostflame"}, "Does not attack and is unaffected by Potency. Provides 1 Strength, 1 Dexterity, and 3 Potency.");
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BaseMod.addKeyword(newString[]{"burn"}, "Deals damage each turn. Does not decay.");
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//BaseMod.addKeyword(new String[]{"useful"}, "1-cost card that grants 2 energy.");
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BaseMod.addKeyword("Ghostflame Slime",newString[]{"ghostflame slime","ghostflame_slime"}, "Does not attack and is unaffected by Potency. Provides 1 Strength, 1 Dexterity, and 3 Potency.");
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//BaseMod.addKeyword(new String[]{"burn"}, "Deals damage each turn. Does not decay.");
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BaseMod.addKeyword(newString[]{"morph"}, "Replace with a random new card of your class, regardless of type. It costs 1 less.");
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BaseMod.addKeyword(newString[]{"regen"}, "Heal HP equal to Regen amount at end of turn, then reduce Regen by 1.");
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BaseMod.addKeyword(newString[]{"purge"}, "Removed from the game entirely when played (not Exhausted).");
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//BaseMod.addKeyword(new String[]{"regen"}, "Heal HP equal to Regen amount at end of turn, then reduce Regen by 1.");
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//BaseMod.addKeyword(new String[]{"purge"}, "Removed from the game entirely when played (not Exhausted).");
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BaseMod.addKeyword(newString[]{"slow"}, "Receives 10% more damage per card played in a turn.");
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BaseMod.addKeyword(newString[]{"tackle"}, "High-damage Attacks that also deal a small amount of damage to you.");
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BaseMod.addKeyword("Spire Boss", newString[]{"spire boss","spire_boss"}, "Powerful cards with Ethereal and Exhaust, costing between 0 and 2 energy, inspired by the bosses of the Spire.");
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