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TableWindow.cs
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111 lines (88 loc) · 2.55 KB
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using System;
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityTableViewer.Viewer;
using UnityTableViewer.Provider;
using PAG.Accessor;
public class TableWindow : EditorWindow {
private TableViewer viewer;
public IAccessorManager manager;
public TableWindow() {
viewer = new TableViewer();
}
[MenuItem ("Window/Table Window %v")]
static void Init () {
TableWindow window = (TableWindow)EditorWindow.GetWindow (typeof (TableWindow));
}
void OnGUI () {
if(manager == null) {
Type asset = Type.GetType("AccessorManager");
if(asset == null) return;
manager = (IAccessorManager) Activator.CreateInstance(asset);
}
GameObject gameObject = Selection.activeGameObject;
if(!gameObject){
return;
}
TableViewerInfo viewerInfo = gameObject.GetComponent<TableViewerInfo>();
if(!viewerInfo){
return;
}
string folderPath = viewerInfo.folderPath;
IList<ICellData> datas = new List<ICellData>();
try {
foreach(string filePath in Directory.GetFiles(folderPath)) {
GameObject prefab = (GameObject) AssetDatabase.LoadAssetAtPath(filePath, typeof(GameObject));
if(prefab != null) {
IDataAccessor accessor = manager.GetDataAccessor(prefab);
ICellData data = new PrefabData(accessor, prefab, folderPath);
datas.Add (data);
}
}
IContentProvider contentProvider = new ContentProvider(datas);
viewer.ContentProvider = contentProvider;
ICellProvider cellProvider = new TableCellProvider(viewerInfo.labels);
viewer.CellProvider = cellProvider;
viewer.OnGUI();
} catch {
}
}
}
class TableCellProvider : CellProvider {
private string[] labels;
public TableCellProvider(string[] labels) {
this.labels = labels;
}
public override int Count {
get { return labels.Length; }
}
public override string GetLabel(int col, System.Object obj) {
return labels[col];
}
public override string[] GetAllLabel() {
return labels;
}
}
class PrefabData : ICellData {
private GameObject prefab;
private IDataAccessor accessor;
private string folderPath;
public PrefabData(IDataAccessor accessor, GameObject prefab, string folderPath) {
this.accessor = accessor;
this.prefab = prefab;
this.folderPath = folderPath;
}
public string Name {
get { return prefab.name; }
set { prefab.name = value; }
}
public System.Object GetData(string name) {
return accessor.GetValue(name);
}
public void SetData(System.Object obj, string name) {
accessor.SetValue(obj, name);
}
}