diff --git a/.github/workflows/msbuild.yml b/.github/workflows/msbuild.yml new file mode 100644 index 00000000..85724cbc --- /dev/null +++ b/.github/workflows/msbuild.yml @@ -0,0 +1,43 @@ +# This workflow uses actions that are not certified by GitHub. +# They are provided by a third-party and are governed by +# separate terms of service, privacy policy, and support +# documentation. + +name: MSBuild + +on: + push: + branches: [ "*" ] + pull_request: + branches: [ "*" ] + workflow_dispatch: + +env: + # Path to the solution file relative to the root of the project. + SOLUTION_FILE_PATH: EclipseEngine/EclipseEngine.sln + + # Configuration type to build. + # You can convert this to a build matrix if you need coverage of multiple configuration types. + # https://docs.github.com/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix + BUILD_CONFIGURATION: Release + +permissions: + contents: read + +jobs: + build: + runs-on: windows-latest + + steps: + - uses: actions/checkout@v4 + with: + submodules: 'recursive' + + - name: Add MSBuild to PATH + uses: microsoft/setup-msbuild@v2 + + - name: Build + working-directory: ${{env.GITHUB_WORKSPACE}} + # Add additional options to the MSBuild command line here (like platform or verbosity level). + # See https://docs.microsoft.com/visualstudio/msbuild/msbuild-command-line-reference + run: msbuild /m /p:Configuration=${{env.BUILD_CONFIGURATION}} ${{env.SOLUTION_FILE_PATH}} diff --git a/README.md b/README.md index 91850eb9..8ca747a7 100644 --- a/README.md +++ b/README.md @@ -45,4 +45,4 @@ This team is composed by: ## How to Use the Engine 1. Drag and drop **FBX** files and **DDS/PNG** textures into the engine. 2. Use the **camera controls** for navigating the scene. -3. Access **Editor Windows** for GameObject management and detailed information. \ No newline at end of file +3. Access **Editor Windows** for GameObject management and detailed information.