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Merge pull request #14 from migon25/dev
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.github/workflows/msbuild.yml

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# This workflow uses actions that are not certified by GitHub.
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# They are provided by a third-party and are governed by
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# separate terms of service, privacy policy, and support
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# documentation.
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name: MSBuild
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on:
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push:
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branches: [ "*" ]
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pull_request:
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branches: [ "*" ]
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workflow_dispatch:
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env:
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# Path to the solution file relative to the root of the project.
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SOLUTION_FILE_PATH: EclipseEngine/EclipseEngine.sln
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# Configuration type to build.
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# You can convert this to a build matrix if you need coverage of multiple configuration types.
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# https://docs.github.com/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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BUILD_CONFIGURATION: Release
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permissions:
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contents: read
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jobs:
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build:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: 'recursive'
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- name: Add MSBuild to PATH
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uses: microsoft/setup-msbuild@v2
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- name: Build
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working-directory: ${{env.GITHUB_WORKSPACE}}
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# Add additional options to the MSBuild command line here (like platform or verbosity level).
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# See https://docs.microsoft.com/visualstudio/msbuild/msbuild-command-line-reference
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run: msbuild /m /p:Configuration=${{env.BUILD_CONFIGURATION}} ${{env.SOLUTION_FILE_PATH}}

README.md

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## How to Use the Engine
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1. Drag and drop **FBX** files and **DDS/PNG** textures into the engine.
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2. Use the **camera controls** for navigating the scene.
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3. Access **Editor Windows** for GameObject management and detailed information.
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3. Access **Editor Windows** for GameObject management and detailed information.

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