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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 1+ # This workflow uses actions that are not certified by GitHub.
2+ # They are provided by a third-party and are governed by
3+ # separate terms of service, privacy policy, and support
4+ # documentation.
5+
6+ name : MSBuild
7+
8+ on :
9+ push :
10+ branches : [ "*" ]
11+ pull_request :
12+ branches : [ "*" ]
13+ workflow_dispatch :
14+
15+ env :
16+ # Path to the solution file relative to the root of the project.
17+ SOLUTION_FILE_PATH : EclipseEngine/EclipseEngine.sln
18+
19+ # Configuration type to build.
20+ # You can convert this to a build matrix if you need coverage of multiple configuration types.
21+ # https://docs.github.com/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
22+ BUILD_CONFIGURATION : Release
23+
24+ permissions :
25+ contents : read
26+
27+ jobs :
28+ build :
29+ runs-on : windows-latest
30+
31+ steps :
32+ - uses : actions/checkout@v4
33+ with :
34+ submodules : ' recursive'
35+
36+ - name : Add MSBuild to PATH
37+ uses : microsoft/setup-msbuild@v2
38+
39+ - name : Build
40+ working-directory : ${{env.GITHUB_WORKSPACE}}
41+ # Add additional options to the MSBuild command line here (like platform or verbosity level).
42+ # See https://docs.microsoft.com/visualstudio/msbuild/msbuild-command-line-reference
43+ run : msbuild /m /p:Configuration=${{env.BUILD_CONFIGURATION}} ${{env.SOLUTION_FILE_PATH}}
Original file line number Diff line number Diff line change @@ -45,4 +45,4 @@ This team is composed by:
4545## How to Use the Engine
46461 . Drag and drop ** FBX** files and ** DDS/PNG** textures into the engine.
47472 . Use the ** camera controls** for navigating the scene.
48- 3 . Access ** Editor Windows** for GameObject management and detailed information.
48+ 3 . Access ** Editor Windows** for GameObject management and detailed information.
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