-
Notifications
You must be signed in to change notification settings - Fork 69
Open
Description
When generating more complex scenes I would like to guide the user's view to the most important elements.
The demos suggest using
viz.viewer["/Cameras/default"].set_transform(<Some 4x4 matrix>))
viz.viewer["/Cameras/default/rotated/<object>"].set_property("position", [x, y, z])
How do you use these to move the camera close to an arbitrary position, such as (10., 0., 0.) and look at this arbitrary position?
The set_property seems to be able to reposition the camera (in the three js system where "up" = z_meshcat = +y_three_js and z_three_js = -y_meshcat). The camera seems to keep focusing on the origin. How to do you change the position the camera points at and pans around?
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels