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ModHelperData.cs
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34 lines (33 loc) · 1.87 KB
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namespace BTD6Rogue;
public static class ModHelperData {
public const string WorksOnVersion = "46";
public const string Version = "3.1.1";
public const string Name = "BTD6Rogue";
public const string Description =
"Turn BTD6 into a Roguelike!" +
"\nRandomly generated rounds, limited towers and heroes, and powerful bosses!" +
"\n" +
"\nFight through 120 rounds where every decision matters!" +
"\nGain access to another upgrade every 10 rounds (starting at 5)" +
"\nPick wisely as every 20 rounds a Boss will spawn!" +
"\nEvery 40 rounds get access to another hero (XP split is disabled)" +
"\nAnd every 90 rounds enlist the power of a Paragon to take down the final 2 bosses!" +
"\n" +
"\nList of all the Features BTD6 Rogue adds:" +
"\n - 1 (3 planned) Custom Gamemodes which change how Bloons is played entirely" +
"\n - 5 Custom Difficulties that each scale the strength bosses and bloons and the cost of towers and upgrades" +
"\n - All 6 vanilla bosses rebalanced with auto-scaling in freeplay" +
"\n - Randomly generated rounds using an RBE equation based off the vanilla rounds" +
"\n - 11 modifiers to make games more difficult including all of CHIMPS and Tower Set restrictions" +
"\n - Custom save files to allow for Saving and Loading BTD6Rogue games and a viewable game history" +
"\n - And probably more things that I haven't listed!" +
"\n" +
"\nFor support I recommend joining the Menddev Discord Server as that is where I am most active" +
"\nContent Creators feel free to use this mod in any and all content, credit is appreciated but not required" +
"\n " +
"\nDiscalimer:" +
"\nThis mod mses around with A LOT of core features meaning" +
"\nThere are 0 guarantees on not getting flagged when playing with this mod!";
public const string RepoOwner = "mend-dev";
public const string RepoName = "BTD6Rogue";
}