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project.godot
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34 lines (25 loc) · 809 Bytes
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Finite State Machine"
run/main_scene="res://example/Main.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.png"
"GLCompatibility[display]window/size/width"=96
window/size/height=72
window/stretch/mode="2d"
window/stretch/aspect="keep"
[display]
window/size/viewport_width=90
window/size/viewport_height=70
[editor_plugins]
enabled=PackedStringArray("res://addons/fsm-node/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"