-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathRoom.java
More file actions
251 lines (210 loc) · 4.65 KB
/
Room.java
File metadata and controls
251 lines (210 loc) · 4.65 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
public class Room
{
private String roomID;
private String roomFloorID;
private String roomName;
private String roomDescr;
private boolean visited;
private boolean isCheckpoint = false; // default false
private Map<String, String> exits;
private Puzzle puzzle;
private ArrayList<Item> roomInventory;
private ArrayList<Character> characterList;
private ArrayList<Character> characterInRoom;
private Character eliteMercenary;
private boolean locked = false;
private String requiredKeyID = null;
public Room(String roomID, String roomFloorID, String roomName, String roomDescr)
{
this.roomID = roomID;
this.roomFloorID = roomFloorID;
this.roomName = roomName;
this.roomDescr = roomDescr;
this.visited = false;
this.exits = new HashMap<>();
roomInventory = new ArrayList<>();
characterList =new ArrayList<>();
characterInRoom = new ArrayList<>();
if (roomID.equals("R17") || roomID.equals("R18"))
{
setLocked(true);
setRequiredKey("A-08");
}
if (roomID.equals("R32"))
{
setLocked(true);
setRequiredKey("A-09");
}
}
public String getRoomID()
{
return roomID;
}
public String getRoomFloorID()
{
return roomFloorID;
}
public String getRoomName()
{
return roomName;
}
public String getRoomDescr()
{
return roomDescr;
}
public ArrayList<Character> getCharacterList()
{
return characterList;
}
public boolean isLocked()
{
return locked;
}
public void setLocked(boolean locked)
{
this.locked = locked;
}
public void setRequiredKey(String keyID)
{
this.requiredKeyID = keyID;
}
public String getRequiredKey()
{
return requiredKeyID;
}
public boolean unlockRoom(Player player)
{
if (requiredKeyID == null)
{
locked = false;
return true;
}
if (player.hasItem(requiredKeyID))
{
locked = false;
String keyName = requiredKeyID; // fallback to ID if not found
for (Item item : player.getInventory())
{
if (item.getItemID().equals(requiredKeyID))
{
keyName = item.getItemName();
break;
}
}
System.out.println(keyName + " used to unlock door.");
return true;
}
return false;
}
public boolean isVisited()
{
return visited;
}
public void setVisited(boolean visited)
{
this.visited = visited;
}
public void setCharacter(Character character)
{
characterList.add(character);
}
public void setCheckpoint(boolean checkpoint)
{
this.isCheckpoint = checkpoint;
}
public boolean isCheckpoint()
{
return isCheckpoint;
}
public void trackVisit()
{
if (!visited)
{
visited = true;
}
else
{
System.out.println("You have visited this room.\n");
}
if (puzzle != null && puzzle.isSolved())
{
puzzle.resetPuzzle();
}
System.out.println("Puzzle is solved in this room.\n");
}
public void addExit(String direction, String targetRoomID)
{
if (targetRoomID != null && !targetRoomID.isEmpty() && !targetRoomID.equals("-1"))
{
exits.put(direction.toLowerCase(), targetRoomID);
}
}
public String getExit(String direction)
{
return exits.get(direction.toLowerCase());
}
public Map<String, String> getExits()
{
return exits;
}
public void setExits(Map<String, String> exits)
{
if (exits != null)
this.exits.putAll(exits);
}
public ArrayList<Item> getItems()
{
return roomInventory;
}
public void addItem(Item item)
{
if (item != null) roomInventory.add(item);
}
public boolean removeItem(Item item)
{
return roomInventory.remove(item);
}
public Puzzle getPuzzle()
{
return puzzle;
}
public void setPuzzle(Puzzle puzzle)
{
this.puzzle = puzzle;
}
public boolean hasPuzzle()
{
return puzzle != null && !puzzle.isSolved();
}
public void resetPuzzle()
{
if (puzzle != null)
{
puzzle.resetPuzzle();
}
}
public boolean hasAlert()
{
return false;
}
public void checkAlert(Player player)
{
if(player.getDetectionLvl() >= 3)
{
if(eliteMercenary != null && !characterInRoom.contains(eliteMercenary))
{
System.out.println(((NPC)eliteMercenary).getAlt());
characterInRoom.add(eliteMercenary);
System.out.println("Alert triggered!" + eliteMercenary.getName()
+ "has appeared!\n");
}
}
}
public void setEliteMercenary(Character eliteMerc)
{
this.eliteMercenary = eliteMerc;
}
}