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MapModifier.py
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372 lines (288 loc) · 10.5 KB
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## @package MapModifier
#
import numpy as np
import Vector
import Geometry
import os
import sys
import json
from DynamicObstacles import DynamicObstacle
import MovementPattern
def make_randompath_dynamic_obstacle(env,
x_low=1,
x_high=None,
y_low=1,
y_high=None,
radius_low=5,
radius_high=40,
shape=1,
speed_low=1.0,
speed_high=9.0,
num_path_points=50,
path_x_low=1,
path_x_high=None,
path_y_low=1,
path_y_high=None):
x_high = env.width if x_high is None else x_high
y_high = env.height if y_high is None else y_high
path_x_high = env.width if path_x_high is None else path_x_high
path_y_high = env.height if path_y_high is None else path_y_high
speed = np.random.uniform(low=speed_low, high=speed_high)
path_list = []
for j in range(num_path_points):
x_coord = int(np.random.uniform(path_x_low, path_x_high))
y_coord = int(np.random.uniform(path_y_low, path_y_high))
path_list.append((x_coord, y_coord))
# For smooth looping, close the path
path_list.append(path_list[0])
obs_mover = MovementPattern.PathMovement(path_list, speed=speed, loop=True)
dynobs = DynamicObstacle(obs_mover)
dynobs.radius = int(np.random.uniform(radius_low, radius_high))
dynobs.size = [dynobs.radius, dynobs.radius];
dynobs.shape = shape
return dynobs
## Gets the speed of the obstacles given the speed mode
#
# Currently, these modes are defined as follows:
# <br> 0. No speed mode (leave speeds as default)
# <br> 1. All obstacles move at speed 4
# <br> 2. All obstacles move at speed 8
# <br> 3. Obstacles move at the robot's normal speed
# <br> 4. Roughly half the obstacles move at speed 4, the other
# half move at speed 8
# <br> 5. All obstacles move at speed 6
# <br> 6. All obstacles move at speed 12
#
#
# @param speedmode (int)
# <br> -- The number of the speed mode to set
#
def _get_speed_for_speedmode(speedmode):
if speedmode == 0:
return np.random.uniform(low=1.0, high=9.0);
elif speedmode == 1:
return 4;
elif (speedmode == 2):
return 8;
elif speedmode == 3:
return 10;
elif speedmode == 4:
return np.array ([4, 8])[np.random.randint(2)];
elif speedmode == 5:
return 6;
elif speedmode == 6:
return 12;
elif speedmode == 7:
return 5;
elif speedmode == 8:
return 10;
elif speedmode == 9:
return 15;
elif speedmode == 10:
return np.random.uniform(low=5.0, high=15.0);
else:
sys.stderr.write("Invalid speed mode. Assuming mode 0.\n");
sys.stderr.flush();
## Creates kwargs to set speed_low and speed_high for
# make_randompath_dynamic_obstacle given a fixed speed
#
def _fixed_speed_kwargs(speed):
return {'speed_low': speed, 'speed_high': speed}
def _map_mod_1(env):
for i in range(1, 20):
speed = _get_speed_for_speedmode(env.get_speed_mode())
speed_args = _fixed_speed_kwargs(speed)
dynobs = make_randompath_dynamic_obstacle(env, radius_low=10, radius_high=35, **speed_args)
env.dynamic_obstacles.append(dynobs)
for j in np.arange(4):
x = int(np.random.uniform(100, 700))
y = int(np.random.uniform(150, 450))
origin = (x,y)
speed = _get_speed_for_speedmode(env.get_speed_mode())
obs_mover = MovementPattern.CircleMovement(origin, 30, speed=speed)
dynobs = DynamicObstacle(obs_mover)
dynobs.radius = int(np.random.uniform(20, 30))
dynobs.shape = 1
env.dynamic_obstacles.append(dynobs)
for j in np.arange(4):
x = int(np.random.uniform(100, 700))
y = int(np.random.uniform(150, 450))
origin = np.array([x, y])
speed = _get_speed_for_speedmode(env.get_speed_mode())
obs_mover = MovementPattern.RandomMovement(initial_pos=origin, speed=speed)
dynobs = DynamicObstacle(obs_mover)
dynobs.size = [int(np.random.uniform(20, 30)),int(np.random.uniform(20, 30))]
dynobs.shape = 2
env.dynamic_obstacles.append(dynobs)
def _map_mod_2(env):
p_list = [
[100, 50],
[400, 350],
[600, 175],
]
for p in p_list:
x = p[0]
y = p[1]
origin = np.array([x, y])
speed = _get_speed_for_speedmode(env.get_speed_mode())
obs_mover = MovementPattern.CircleMovement(origin, 30, 10)
dynobs = DynamicObstacle(obs_mover)
dynobs.radius = 50
dynobs.shape = 1
env.dynamic_obstacles.append(dynobs)
def _map_mod_3(env):
for j in np.arange(8):
x = int(np.random.uniform(100, 700))
y = int(np.random.uniform(150, 450))
origin = (x,y)
speed = _get_speed_for_speedmode(env.get_speed_mode())
obs_mover = MovementPattern.CircleMovement(origin, 30, speed=speed)
dynobs = DynamicObstacle(obs_mover)
dynobs.radius = int(np.random.uniform(20, 30))
dynobs.shape = 1
env.dynamic_obstacles.append(dynobs)
def _map_mod_4(env):
for i in range(1, 20):
speed = _get_speed_for_speedmode(env.get_speed_mode())
speed_args = _fixed_speed_kwargs(speed)
dynobs = make_randompath_dynamic_obstacle(env, **speed_args)
env.dynamic_obstacles.append(dynobs)
for j in np.arange(10):
x = int(np.random.uniform(0, 800))
y = int(np.random.uniform(0, 600))
origin = np.array([x, y])
speed = _get_speed_for_speedmode(env.get_speed_mode())
obs_mover = MovementPattern.CircleMovement(origin, 30, speed=speed)
dynobs = DynamicObstacle(obs_mover)
dynobs.radius = int(np.random.uniform(10, 20))
dynobs.shape = 1
env.dynamic_obstacles.append(dynobs)
for j in np.arange(10):
x = int(np.random.uniform(0, 800))
y = int(np.random.uniform(0, 600))
origin = np.array([x, y])
speed = _get_speed_for_speedmode(env.get_speed_mode())
obs_mover = MovementPattern.RandomMovement(initial_pos=origin, speed=speed)
dynobs = DynamicObstacle(obs_mover)
dynobs.size = [int(np.random.uniform(10, 20)), int(np.random.uniform(10, 20))]
dynobs.shape = 2
env.dynamic_obstacles.append(dynobs)
def _map_mod_5(env):
for i in range(1, 20):
speed = _get_speed_for_speedmode(env.get_speed_mode())
speed_args = _fixed_speed_kwargs(speed)
dynobs = make_randompath_dynamic_obstacle(env, radius_low=10, radius_high=25, **speed_args)
env.dynamic_obstacles.append(dynobs)
for j in np.arange(10):
x = int(np.random.uniform(0, 800))
y = int(np.random.uniform(0, 600))
origin = np.array([x, y])
speed = _get_speed_for_speedmode(env.get_speed_mode())
obs_mover = MovementPattern.CircleMovement(origin, 30, speed=speed)
dynobs = DynamicObstacle(obs_mover)
dynobs.radius = int(np.random.uniform(10, 20))
dynobs.shape = 1
env.dynamic_obstacles.append(dynobs)
for j in np.arange(10):
x = int(np.random.uniform(0, 800))
y = int(np.random.uniform(0, 600))
origin = np.array([x, y])
speed = _get_speed_for_speedmode(env.get_speed_mode())
obs_mover = MovementPattern.RandomMovement(initial_pos=origin, speed=speed)
dynobs = DynamicObstacle(obs_mover)
dynobs.size = [int(np.random.uniform(10, 20)), int(np.random.uniform(10, 20))]
dynobs.shape = 2
env.dynamic_obstacles.append(dynobs)
def _map_mod_7(env):
y_arr = [50, 200, 350, 500]
for x in [200, 440]:
for ind,i in enumerate(y_arr):
origin = np.array([x, i])
speed = _get_speed_for_speedmode(env.get_speed_mode())
obs_mover = MovementPattern.CircleMovement(origin, 30, speed=speed)
dynobs = DynamicObstacle(obs_mover)
dynobs.radius = 50
dynobs.shape = 1
env.dynamic_obstacles.append(dynobs)
for x in [300, 560]:
for ind, i in enumerate(y_arr):
origin = np.array([x, i])
speed = _get_speed_for_speedmode(env.get_speed_mode())
obs_mover = MovementPattern.RandomMovement(initial_pos=origin, speed=speed)
dynobs = DynamicObstacle(obs_mover)
dynobs.size = [50,50]
dynobs.shape = 2
env.dynamic_obstacles.append(dynobs)
def _map_mod_8(env):
x = [100, 400, 600, 100,700,650]
y = [50, 350, 175, 200, 400,500]
for ind,i in enumerate (x):
origin = np.array([i, y[ind]])
speed = _get_speed_for_speedmode(env.get_speed_mode())
obs_mover = MovementPattern.CircleMovement(origin, 30, speed=speed)
dynobs = DynamicObstacle(obs_mover)
dynobs.radius = 20
dynobs.shape = 1
env.dynamic_obstacles.append(dynobs)
def _map_mod_9(env):
for i in range(1, 15):
speed = _get_speed_for_speedmode(env.get_speed_mode())
speed_args = _fixed_speed_kwargs(speed)
dynobs = make_randompath_dynamic_obstacle(env, radius_low=10, radius_high=25, **speed_args);
env.dynamic_obstacles.append(dynobs)
# Swarm of obstacles
def _map_mod_10(env):
for i in range(1, 70):
speed = _get_speed_for_speedmode(env.get_speed_mode())
speed_args = _fixed_speed_kwargs(speed)
dynobs = make_randompath_dynamic_obstacle(env, radius_low=10, radius_high=15, **speed_args);
env.dynamic_obstacles.append(dynobs)
def _map_mod_11(env):
for i in range(20):
dynobs = None;
speed = _get_speed_for_speedmode(env.get_speed_mode())
speed_args = _fixed_speed_kwargs(speed)
while dynobs is None or Vector.distance_between(dynobs.coordinate, [50,550]) < 100:
dynobs = make_randompath_dynamic_obstacle(env, radius_low=5, radius_high=30, **speed_args);
dynobs.shape = 1 if i < 10 else 2;
env.dynamic_obstacles.append(dynobs);
def _map_mod_12(env):
for i in range(20):
dynobs = None;
speed = _get_speed_for_speedmode(env.get_speed_mode())
speed_args = _fixed_speed_kwargs(speed)
while dynobs is None or Vector.distance_between(dynobs.coordinate, [50,550]) < 100:
dynobs = make_randompath_dynamic_obstacle(env, radius_low=5, radius_high=30, num_path_points=2, **speed_args);
dynobs.shape = 1 if i < 10 else 2;
env.dynamic_obstacles.append(dynobs);
## Load JSON file with obstacle movement data
#
def _map_mod_obsmat(env):
H_pix2meter = np.array([
[2.8128700e-02, 2.0091900e-03, -4.6693600e+00],
[8.0625700e-04, 2.5195500e-02, -5.0608800e+00],
[3.4555400e-04, 9.2512200e-05, 4.6255300e-01]
])
H_meter2pix = np.linalg.inv(H_pix2meter)
with open('obsmat.json', 'r') as f:
obsmat = json.load(f)
time_offset = obsmat[str(env.cmdargs.ped_id_to_replace)][0]['time'] if env.cmdargs.ped_id_to_replace > 0 else 0
for ped_id in obsmat:
if ped_id == str(env.cmdargs.ped_id_to_replace):
continue
path_list = []
firstpoint = obsmat[ped_id][0]
path_list.append((-1000, -1000, firstpoint['time']-time_offset))
for waypoint in obsmat[ped_id]:
#pos = Geometry.apply_homography(H_meter2pix, (waypoint['pos_x'], waypoint['pos_y']))
pos = (waypoint['pos_x'], waypoint['pos_y'])
# Rotate 90 degrees to match video
path_list.append((pos[1], pos[0], waypoint['time']-time_offset))
# Get obstacles offscreen after they finish their path
path_list.append((-1000, -1000, path_list[-1][2]+0.01))
obs_mover = MovementPattern.PathMovement(path_list, loop=False)
dynobs = DynamicObstacle(obs_mover, obs_id=int(ped_id))
dynobs.shape = 3
dynobs.width = 0.6
dynobs.height = 0.3
env.dynamic_obstacles.append(dynobs)