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116 lines (103 loc) · 2.98 KB
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3.lua
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116 lines (103 loc) · 2.98 KB
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player = {
name = "pacman",
x = 11,
y = 15
}
blinky = {
name = "blinky",
x = 10,
y = 11,
}
pinky = {
name = "pinky",
x = 11,
y = 11,
}
inky = {
name = "inky",
x = 12,
y = 11,
}
clyde = {
name = "clyde",
x = 13,
y = 11,
}
-- The level must not contain any dead ends, for gameplay and
-- because of how the ghost pathfinding works
level = {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1},
{1,1,1,1,0,1,1,1,1,0,1,1,0,1,1,1,1,0,1,1,1,1},
{0,0,0,0,0,1,1,1,1,0,1,1,0,1,1,1,1,0,0,0,0,0},
{1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1},
{1,1,1,1,0,1,1,1,1,0,1,1,0,1,1,1,1,0,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1},
{1,0,0,1,0,1,1,1,1,0,1,1,0,1,1,1,1,0,1,0,0,1},
{1,0,1,1,0,0,1,0,0,0,1,1,0,0,0,1,0,0,1,1,0,1},
{1,0,0,1,1,0,1,0,1,1,1,1,1,1,0,1,0,1,1,0,0,1},
{1,0,0,0,1,0,1,0,1,0,0,0,0,1,0,1,0,1,0,0,0,1},
{1,1,1,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,1,1,1},
{1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1},
{1,0,0,0,0,0,1,0,1,1,1,1,1,1,0,1,0,0,0,0,0,1},
{1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,1,0,1,1,1,0,1},
{1,0,1,1,1,0,1,0,1,1,1,1,1,1,0,1,0,1,1,1,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,1,1,1,0,1,0,1,1,1,0,1,1,0,1,0,1,1,1,0,1},
{1,0,1,1,1,0,1,0,0,1,0,0,1,0,0,1,0,1,1,1,0,1},
{1,0,1,1,1,0,1,1,0,1,0,1,1,0,1,1,0,1,1,1,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
}
-- The points must only be in accessible places or the game
-- will be impossible
points = {
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,0},
{0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0},
{0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0},
{0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,0},
{0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0},
{0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0},
{0,1,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,1,0},
{0,1,0,0,1,1,0,1,1,1,0,0,1,1,1,0,1,1,0,0,1,0},
{0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,1,1,0},
{0,1,1,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,1,1,1,0},
{0,0,0,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0},
{0,0,0,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,1,0,0,0},
{0,1,1,1,1,1,0,1,0,0,0,0,0,0,1,0,1,1,1,1,1,0},
{0,1,0,0,0,1,0,1,1,1,0,1,1,1,1,0,1,0,0,0,1,0},
{0,1,0,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,1,0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
{0,1,0,0,0,1,0,1,0,0,0,1,0,0,1,0,1,0,0,0,1,0},
{0,1,0,0,0,1,0,1,1,0,1,1,0,1,1,0,1,0,0,0,1,0},
{0,1,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,1,0},
{0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
}
energizers = {
{x=2,y=21},
{x=21,y=21}
}
ghostwall = {
x=11,
y=12
}
fruitspawnpoints = {
{x=11,y=15},
{x=12,y=15},
{x=13,y=15}
}
levelcolor = {
r = 0.128,
g = 1,
b = 0
}
scatterduration = 5
maximumscattertimes = 0
chaseduration = 20
playerspeed = 60
blinkyspeed = 50
pinkyspeed = 55
inkyspeed = 45
clydespeed = 47