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Computer graphics

These are all Computer Graphics projects that I completed in Moscow State University. All of them were written from scratch without any existing code templates. Each project has its own readme.

  1. Raytracing: rendering one frame with the ray tracing approach, instead of traditional triangle projection, in C++.
  2. Water surface simulation: simulation of a water surface in C++ and OpenGL.
  3. Conway: game of life in C++ and OpenGL.
  4. Convolutional neural network on CUDA: CUDA C++ program to execute a trained image denoiser from Keras.
  5. SDF: signed distance field rendering in Rust.
  6. Diff2D: differential render of 2D scene.