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GLRT

About

GLRT, also known as GLRaytracer, glraytracer, or glrt, is a simple real-time raytracer written in C, using OpenGL. It uses a screen-filling quad, allowing us to run a shader for every pixel in the screen.

Screenshot

A screenshot of the real-time raytracer!

License

Everything in this project, except for what's inside source/fragment.glsl is licensed under the MIT license.