Skip to content

[BUG] - Rolling pawn with custom xenotype couse missmatch with preferred ideology xenotype #7

@meredithdoto

Description

@meredithdoto

After changing xenotype of pawn to preferred. Pawn no longer see himself as that xenotype and have mood penalty from ideology.

How to recreate:

  1. Add custom preferred xenotype in ideology
  2. Change pawn to preferred xenotype
  3. Start game
  4. Check needs tab for mood penalties

When bugged
needs
When working (new savefile without randomplus)
needs when working

Bio
bio
Ideology preferred
Ideology preferred xenotype

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions