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main.py
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437 lines (360 loc) · 18.1 KB
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import wx
import os
import time
import sqlite3
class RankCalc(wx.Frame):
def __init__(self, parent, title):
super(RankCalc, self).__init__(parent, title=title)
self.CreateDB()
self.InitUI()
def CreateDB(self):
# if id nothing .db file
if not os.path.exists('RankCalc.db'):
# DBの作成
self.conn = sqlite3.connect('RankCalc.db')
c = self.conn.cursor()
# 同盟名, 同盟戦力, 同盟撃破数, 同盟領土数, 関所数, 聖所数
c.execute('CREATE TABLE IF NOT EXISTS Alliance_0 (alliance_name text, alliance_power int, alliance_kill int, alliance_territory int, pass int, shrine int)')
c.execute('CREATE TABLE IF NOT EXISTS Alliance_1 (alliance_name text, alliance_power int, alliance_kill int, alliance_territory int, pass int, shrine int)')
# 同盟名, 個人戦力
c.execute('CREATE TABLE IF NOT EXISTS Member (alliance_name text, member_name text, member_power int)')
# 初期データの挿入
c.execute('INSERT INTO Alliance_0 VALUES ("同盟1", 0, 0, 0, 0, 0)')
c.execute('INSERT INTO Alliance_0 VALUES ("同盟2", 0, 0, 0, 0, 0)')
c.execute('INSERT INTO Alliance_0 VALUES ("同盟3", 0, 0, 0, 0, 0)')
c.execute('INSERT INTO Alliance_0 VALUES ("同盟4", 0, 0, 0, 0, 0)')
c.execute('INSERT INTO Alliance_1 VALUES ("同盟1", 0, 0, 0, 0, 0)')
c.execute('INSERT INTO Alliance_1 VALUES ("同盟2", 0, 0, 0, 0, 0)')
c.execute('INSERT INTO Alliance_1 VALUES ("同盟3", 0, 0, 0, 0, 0)')
c.execute('INSERT INTO Alliance_1 VALUES ("同盟4", 0, 0, 0, 0, 0)')
# DBの保存
self.conn.commit()
def InitUI(self):
# サイズ固定
self.SetMaxSize((480, 330))
self.SetMinSize((480, 330))
# 4つの同盟のタブを作成
self.nb = wx.Notebook(self)
self.nb.AddPage(AlliancePanel(self.nb, '同盟1'), 'ベルモナ帝国')
self.nb.AddPage(AlliancePanel(self.nb, '同盟2'), 'うきょち同盟')
self.nb.AddPage(AlliancePanel(self.nb, '同盟3'), 'Reiyans同盟')
self.nb.AddPage(AlliancePanel(self.nb, '同盟4'), 'まいまい帝国')
# タブが切り替わったときのイベント
self.nb.Bind(wx.EVT_NOTEBOOK_PAGE_CHANGED, self.TabChange)
# ラジオボタンが押されたときのイベント
for i in range(4):
self.nb.GetPage(i).radio_mid.Bind(wx.EVT_RADIOBUTTON, self.UpdateAllRadio)
self.nb.GetPage(i).radio_fin.Bind(wx.EVT_RADIOBUTTON, self.UpdateAllRadio)
def TabChange(self, e):
# スコアを更新
for i in range(4):
self.nb.GetPage(i).CalcScore()
def UpdateAllRadio(self, e):
print('UpdateAllRadio')
# ラジオボタンのラベル
event_lavel_list = ['中間', '最終']
# イベント取得
event = e.GetEventObject()
if event.GetLabel() == event_lavel_list[0]:
val = False
elif event.GetLabel() == event_lavel_list[1]:
val = True
# ラジオボタンの更新
for i in range(4):
self.nb.GetPage(i).radio_mid.SetValue(not val)
self.nb.GetPage(i).radio_fin.SetValue(val)
# スコアを更新
for i in range(4):
self.nb.GetPage(i).UpdateAllianceTable(None)
# 同盟ごとのパネル
class AlliancePanel(wx.Panel):
def __init__(self, parent, alliance_name):
super(AlliancePanel, self).__init__(parent)
# 初期変数読み込み
self.alliance_name = alliance_name
self.table_list = ['alliance_0', 'alliance_1']
# 初期実行関数
self.InitUI()
self.ConnectDB()
def InitUI(self):
# 同盟戦力(0以上、上限なし)
self.alliance_power = wx.SpinCtrl(self, size=(100, -1), min=0, max=2147483647)
# 同盟撃破数
self.alliance_kill = wx.SpinCtrl(self, size=(100, -1), min=0, max=2147483647)
# 同盟領土数
self.alliance_territory = wx.SpinCtrl(self, size=(100, -1), min=0, max=2147483647)
# 関所数
self.pass_ = wx.SpinCtrl(self, size=(100, -1), min=0, max=100)
# 聖所数
self.shrine = wx.SpinCtrl(self, size=(100, -1), min=0, max=100)
# スコア
self.score = wx.TextCtrl(self, size=(100, -1))
self.score.Disable()
# 中間・最終のラジオボタン
self.radio_mid = wx.RadioButton(self, label='中間', style=wx.RB_GROUP)
self.radio_fin = wx.RadioButton(self, label='最終')
# 個人戦力のスクロールバー付きリストボックス
self.member_power = wx.ListBox(self, size=(280, 160), style=wx.LB_SINGLE | wx.LB_HSCROLL)
# 追加テキストボックス
self.member_power_name = wx.TextCtrl(self, size=(100, -1))
self.member_power_val = wx.TextCtrl(self, size=(100, -1))
# 追加ボタン
self.member_power_add = wx.Button(self, label='追加')
# 更新ボタン
self.member_power_upd = wx.Button(self, label='更新')
# 削除ボタン
self.member_power_del = wx.Button(self, label='削除')
# 同盟戦力のラベル
alliance_power_label = wx.StaticText(self, label='同盟戦力')
# 同盟撃破数のラベル
alliance_kill_label = wx.StaticText(self, label='同盟撃破数')
# 同盟領土数のラベル
alliance_territory_label = wx.StaticText(self, label='同盟領土数')
# 関所数のラベル
pass_label = wx.StaticText(self, label='関所数')
# 聖所数のラベル
shrine_label = wx.StaticText(self, label='聖所数')
# 個人戦力のラベル
member_power_label = wx.StaticText(self, label='個人戦力')
# 個人名のラベル
member_power_name_label = wx.StaticText(self, label='名前')
# 個人戦力のラベル
member_power_val_label = wx.StaticText(self, label='戦力')
# スコアのラベル
score_label = wx.StaticText(self, label='スコア')
# レイアウト
# 左側のレイアウト
vbox_left = wx.BoxSizer(wx.VERTICAL)
vbox_left.Add(alliance_power_label, flag=wx.LEFT, border=10)
vbox_left.Add(self.alliance_power, flag=wx.LEFT, border=10)
vbox_left.Add(alliance_kill_label, flag=wx.LEFT, border=10)
vbox_left.Add(self.alliance_kill, flag=wx.LEFT, border=10)
vbox_left.Add(alliance_territory_label, flag=wx.LEFT, border=10)
vbox_left.Add(self.alliance_territory, flag=wx.LEFT, border=10)
vbox_left.Add(pass_label, flag=wx.LEFT, border=10)
vbox_left.Add(self.pass_, flag=wx.LEFT, border=10)
vbox_left.Add(shrine_label, flag=wx.LEFT, border=10)
vbox_left.Add(self.shrine, flag=wx.LEFT, border=10)
vbox_left.Add(score_label, flag=wx.LEFT, border=10)
vbox_left.Add(self.score, flag=wx.LEFT, border=10)
# ラジオボタンのレイアウト
radio_box = wx.BoxSizer(wx.HORIZONTAL)
radio_box.Add(self.radio_mid, flag=wx.LEFT, border=10)
radio_box.Add(self.radio_fin, flag=wx.LEFT, border=10)
# 左側のラベルにラジオボタンを付ける
vbox_left.Add(radio_box, flag=wx.TOP, border=10)
# 右側のレイアウト
vbox_right = wx.BoxSizer(wx.VERTICAL)
vbox_right.Add(member_power_label, flag=wx.LEFT, border=10)
vbox_right.Add(self.member_power, flag=wx.LEFT, border=10)
# 右側のラベルを付ける
vbox_right_mod = wx.BoxSizer(wx.HORIZONTAL)
vbox_right_mod.Add(member_power_name_label, flag=wx.LEFT, border=10)
vbox_right_mod.Add(self.member_power_name, flag=wx.LEFT, border=10)
vbox_right_mod.Add(member_power_val_label, flag=wx.LEFT, border=10)
vbox_right_mod.Add(self.member_power_val, flag=wx.LEFT, border=10)
# mod のレイアウトを追加
vbox_right.Add(vbox_right_mod, flag=wx.TOP, border=10)
# ボタンのレイアウト
vbox_right_btn = wx.BoxSizer(wx.HORIZONTAL)
vbox_right_btn.Add(self.member_power_add, flag=wx.LEFT, border=10)
vbox_right_btn.Add(self.member_power_upd, flag=wx.LEFT, border=10)
vbox_right_btn.Add(self.member_power_del, flag=wx.LEFT, border=10)
# ボタンのレイアウトを追加
vbox_right.Add(vbox_right_btn, flag=wx.TOP, border=10)
# レイアウトのマージ
hbox = wx.BoxSizer(wx.HORIZONTAL)
hbox.Add(vbox_left, flag=wx.LEFT, border=10)
hbox.Add(vbox_right, flag=wx.LEFT, border=10)
self.SetSizer(hbox)
# イベント(テキストボックス)
self.alliance_power.Bind(wx.EVT_TEXT, self.UpdateAllianceTable)
self.alliance_kill.Bind(wx.EVT_TEXT, self.UpdateAllianceTable)
self.alliance_territory.Bind(wx.EVT_TEXT, self.UpdateAllianceTable)
self.pass_.Bind(wx.EVT_TEXT, self.UpdateAllianceTable)
self.shrine.Bind(wx.EVT_TEXT, self.UpdateAllianceTable)
# イベント(ボタン)
self.member_power_add.Bind(wx.EVT_BUTTON, self.EditMemberTable)
self.member_power_upd.Bind(wx.EVT_BUTTON, self.EditMemberTable)
self.member_power_del.Bind(wx.EVT_BUTTON, self.EditMemberTable)
# イベント(ラジオボタン)
self.radio_mid.Bind(wx.EVT_RADIOBUTTON, self.UpdateAllianceTable)
self.radio_fin.Bind(wx.EVT_RADIOBUTTON, self.UpdateAllianceTable)
# リストボックスのイベント
self.member_power.Bind(wx.EVT_LISTBOX, self.SelectMemberTable)
# UNIX 秒を取得 2023-02-24 18:00:00 前判定
def CheckDate(self):
if int(time.time()) > 1677229200:
return False
return True
# ラジオボタンの判定
def CheckRadio(self):
if self.radio_mid.GetValue():
return True
return False
# データベースの接続とデータの取得
def ConnectDB(self):
self.conn = sqlite3.connect('RankCalc.db')
self.c = self.conn.cursor()
try:
# データの取得
# 同盟データ(中間集計前)
self.c.execute('SELECT * FROM alliance_0 WHERE alliance_name=?', (self.alliance_name,))
_, alliance_power, alliance_kill, alliance_territory, pass_, shrine = self.c.fetchone()
alliance_power_sum = alliance_power
alliance_kill_sum = alliance_kill
alliance_territory_sum = alliance_territory
pass_sum = pass_
shrine_sum = shrine
# 中間集計以降のデータ
self.c.execute('SELECT * FROM alliance_1 WHERE alliance_name=?', (self.alliance_name,))
_, alliance_power, alliance_kill, alliance_territory, pass_, shrine = self.c.fetchone()
alliance_power_sum += alliance_power
alliance_kill_sum += alliance_kill
alliance_territory_sum += alliance_territory
pass_sum += pass_
shrine_sum += shrine
# 同盟データの表示
self.alliance_power.SetValue(str(alliance_power_sum))
self.alliance_kill.SetValue(str(alliance_kill_sum))
self.alliance_territory.SetValue(str(alliance_territory_sum))
self.pass_.SetValue(str(pass_sum))
self.shrine.SetValue(str(shrine_sum))
# スコア計算
self.CalcScore()
# メンバーデータの取得
self.UpdateMemberPower()
except Exception as e:
print(e)
# スコアの計算
def CalcScore(self):
total_score = 0
score_list = [100, 80, 50, 30]
for table in self.table_list:
# 同盟戦力をランキングに変換
self.c.execute('SELECT alliance_name, alliance_power FROM ' + table + ' ORDER BY alliance_power DESC')
alliance_power_rank = 0
for i, (alliance_name, alliance_power) in enumerate(self.c.fetchall()):
if self.alliance_name == alliance_name:
alliance_power_rank = i
break
# 同盟撃破数をランキングに変換
self.c.execute('SELECT alliance_name, alliance_kill FROM ' + table + ' ORDER BY alliance_kill DESC')
alliance_kill_rank = 0
for i, (alliance_name, alliance_kill) in enumerate(self.c.fetchall()):
if self.alliance_name == alliance_name:
alliance_kill_rank = i
break
# 同盟領土数をランキングに変換
self.c.execute('SELECT alliance_name, alliance_territory FROM ' + table + ' ORDER BY alliance_territory DESC')
alliance_territory_rank = 0
for i, (alliance_name, alliance_territory) in enumerate(self.c.fetchall()):
if self.alliance_name == alliance_name:
alliance_territory_rank = i
break
if self.CheckRadio() == False:
# 関所 を取得
self.c.execute('SELECT pass FROM ' + table + ' WHERE alliance_name=?', (self.alliance_name,))
pass_score = self.c.fetchone()[0]
# 聖所 を取得
self.c.execute('SELECT shrine FROM ' + table + ' WHERE alliance_name=?', (self.alliance_name,))
shrine_score = self.c.fetchone()[0]
total_score += pass_score * 100
total_score += shrine_score * 20
# スコア計算(メンバー以外)
total_score += score_list[alliance_power_rank]
total_score += score_list[alliance_kill_rank]
total_score += score_list[alliance_territory_rank]
if self.CheckRadio():
break
# メンバー戦力のスコア計算
member_power_sum = 0
if self.CheckRadio() == False:
# メンバー戦力から2000000以上を抽出
member_power_score_list = [2000000, 3000000, 5000000, 10000000]
self.c.execute('SELECT member_power FROM member WHERE member_power >= 2000000 AND alliance_name=?', (self.alliance_name,))
member_power_list = self.c.fetchall()
for member_power in member_power_list:
if int(member_power[0]) >= member_power_score_list[3]:
member_power_sum += 100
elif int(member_power[0]) >= member_power_score_list[2]:
member_power_sum += 50
elif int(member_power[0]) >= member_power_score_list[1]:
member_power_sum += 30
elif int(member_power[0]) >= member_power_score_list[0]:
member_power_sum += 20
# スコア計算(メンバーのみ)
total_score += member_power_sum
self.score.SetValue(str(total_score))
# 同盟テーブルの更新
def UpdateAllianceTable(self, e):
print("UpdateAllianceTable")
if self.CheckDate():
table = self.table_list[0]
else:
table = self.table_list[1]
# 同盟戦力
alliance_power = self.alliance_power.GetValue()
# 同盟撃破数
alliance_kill = self.alliance_kill.GetValue()
# 同盟領土数
alliance_territory = self.alliance_territory.GetValue()
# 関所数
pass_ = self.pass_.GetValue()
# 聖所数
shrine = self.shrine.GetValue()
self.CalcScore()
# 同盟名, 同盟戦力, 同盟撃破数, 同盟領土数, 関所数, 聖所数
self.c.execute('UPDATE ' + table + ' SET alliance_power=?, alliance_kill=?, alliance_territory=?, pass=?, shrine=? WHERE alliance_name=?', (alliance_power, alliance_kill, alliance_territory, pass_, shrine, self.alliance_name))
self.conn.commit()
# メンバーテーブルの更新
def EditMemberTable(self, e):
# 個人名
member_name = self.member_power_name.GetValue()
# 個人戦力
member_power = self.member_power_val.GetValue()
# ボタン
btn = e.GetEventObject().GetLabel()
if member_name == '' or member_power == '':
return
# 重複チェック
self.c.execute('SELECT * FROM member WHERE member_name=?', (member_name,))
if self.c.fetchone() is not None:
if btn == '追加' or btn == '更新':
return
if btn == '追加':
# 同盟名, 個人名, 個人戦力
self.c.execute('INSERT INTO member VALUES (?, ?, ?)', (self.alliance_name, member_name, member_power))
self.conn.commit()
elif btn == '更新':
# 同盟名, 個人名, 個人戦力
self.c.execute('UPDATE member SET member_power=? WHERE member_name=?', (member_power, member_name))
self.conn.commit()
elif btn == '削除':
# 同盟名, 個人名
self.c.execute('DELETE FROM member WHERE member_name=?', (member_name,))
self.conn.commit()
# リストボックスの更新
self.UpdateMemberPower()
# テキストボックスのクリア
self.member_power_name.Clear()
self.member_power_val.Clear()
# リストボックスが選択された時の処理
def SelectMemberTable(self, e):
# 個人名
member_name = self.member_power.GetStringSelection().split(':')[0]
# 個人戦力
member_power = self.member_power.GetStringSelection().split(':')[1]
self.member_power_name.SetValue(member_name)
self.member_power_val.SetValue(str(member_power))
# リストボックスの更新
def UpdateMemberPower(self):
self.member_power.Clear()
self.c.execute('SELECT member_name, member_power FROM member WHERE alliance_name=?', (self.alliance_name,))
for row in self.c.fetchall():
self.member_power.Append(str(row[0] + ':' + str(row[1])))
if __name__ == '__main__':
app = wx.App()
frame = RankCalc(None, title='同盟スコア計算')
frame.Show()
app.MainLoop()