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UIDrawView.swift
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//
// UIDrawView.swift
// iOPS
//
// Created by Martin Tjandra on 8/25/16.
// Copyright © 2016 Martin Darma Kusuma Tjandra. All rights reserved.
//
import Foundation
import CoreGraphics
class UIDrawView : UIView {
var drawData = Dictionary<String, AnyObject>();
func drawCircle(x x: CGFloat, y: CGFloat, r: CGFloat, startAngle: CGFloat, endAngle: CGFloat, strokeColor: UIColor, fillColor: UIColor) {
drawData["type"] = "circle";
drawData["x"] = x;
drawData["y"] = y;
drawData["r"] = r;
drawData["startAngle"] = startAngle;
drawData["endAngle"] = endAngle;
drawData["strokeColor"] = strokeColor;
drawData["fillColor"] = fillColor;
}
func drawDonut(x x: CGFloat, y: CGFloat, outerRadius r: CGFloat, innerRadius r2: CGFloat, startAngle: CGFloat, endAngle: CGFloat, strokeColor: UIColor, fillColor: UIColor, innerFillColor: UIColor = UIColor.whiteColor()) {
drawData["type"] = "donut";
drawData["x"] = x;
drawData["y"] = y;
drawData["r"] = r;
drawData["r2"] = r2;
drawData["startAngle"] = startAngle;
drawData["endAngle"] = endAngle;
drawData["strokeColor"] = strokeColor;
drawData["fillColor"] = fillColor;
drawData["innerFillColor"] = innerFillColor;
}
func drawSpeedometerChart (x x: CGFloat, y: CGFloat, outerRadius r: CGFloat, innerRadius r2: CGFloat, progress: [CGFloat],fillColor: [UIColor], innerFillColor: UIColor = UIColor.whiteColor()) {
drawData["type"] = "speedometer";
drawData["x"] = x;
drawData["y"] = y;
drawData["r"] = r;
drawData["r2"] = r2;
drawData["progress"] = progress;
drawData["strokeColor"] = UIColor.clearColor();
drawData["fillColor"] = fillColor;
drawData["innerFillColor"] = innerFillColor;
}
func drawCircleCore (x x: CGFloat, y: CGFloat, r: CGFloat, startAngle: CGFloat, endAngle: CGFloat, strokeColor: UIColor, fillColor: UIColor) {
let pi = CGFloat(3.14159);
let start = CGFloat(startAngle / 180 * pi);
let end = CGFloat(endAngle / 180 * pi);
let context = UIGraphicsGetCurrentContext()
CGContextMoveToPoint(context, x, y);
CGContextAddArc(context, x, y, r, start, end, 0);
strokeColor.setStroke();
fillColor.setFill();
CGContextDrawPath(context, .FillStroke);
}
func drawRect (x x: CGFloat, y: CGFloat, w: CGFloat, h: CGFloat, strokeColor: UIColor, fillColor: UIColor) {
drawData["type"] = "rect";
drawData["x"] = x;
drawData["y"] = y;
drawData["w"] = w;
drawData["h"] = h;
drawData["strokeColor"] = UIColor.clearColor();
drawData["fillColor"] = fillColor;
}
func drawHorizBarChart (x x: CGFloat, y: CGFloat, w: CGFloat, h: CGFloat, progress: [CGFloat], strokeColor: UIColor, fillColor: [UIColor]) {
drawData["type"] = "horizbar";
drawData["x"] = x;
drawData["y"] = y;
drawData["w"] = w;
drawData["h"] = h;
drawData["progress"] = progress;
drawData["strokeColor"] = UIColor.clearColor();
drawData["fillColor"] = fillColor;
}
func drawRectCore (x x: CGFloat, y: CGFloat, w: CGFloat, h: CGFloat, strokeColor: UIColor, fillColor: UIColor) {
let context = UIGraphicsGetCurrentContext()
let rect = CGRectMake(x, y, w, h);
let path = CGPathCreateWithRect(rect, nil);
strokeColor.setStroke();
fillColor.setFill();
CGContextAddPath(context, path);
CGContextDrawPath(context, .FillStroke);
}
override func drawRect(rect: CGRect) {
// let path = CGPathCreateWithRect(rect, nil)
guard let type = drawData["type"] as? String else { return; }
if (type == "circle" || type == "donut") {
guard let x = drawData["x"] as? CGFloat else { return; }
guard let y = drawData["y"] as? CGFloat else { return; }
guard let r = drawData["r"] as? CGFloat else { return; }
guard let startAngle = drawData["startAngle"] as? CGFloat else { return; }
guard let endAngle = drawData["endAngle"] as? CGFloat else { return; }
guard let strokeColor = drawData["strokeColor"] as? UIColor else { return; }
guard let fillColor = drawData["fillColor"] as? UIColor else { return; }
drawCircleCore(x: x, y: y, r: r, startAngle: startAngle, endAngle: endAngle, strokeColor: strokeColor, fillColor: fillColor);
if (type == "donut") {
guard let r2 = drawData["r2"] as? CGFloat else { return; }
guard let innerFillColor = drawData["innerFillColor"] as? UIColor else { return; }
drawCircleCore(x: x, y: y, r: r2, startAngle: startAngle, endAngle: endAngle, strokeColor: strokeColor, fillColor: innerFillColor);
}
}
else if (type == "speedometer") {
guard let x = drawData["x"] as? CGFloat else { return; }
guard let y = drawData["y"] as? CGFloat else { return; }
guard let r = drawData["r"] as? CGFloat else { return; }
guard let r2 = drawData["r2"] as? CGFloat else { return; }
guard let progress = drawData["progress"] as? [CGFloat] else { return; }
guard let strokeColor = drawData["strokeColor"] as? UIColor else { return; }
guard let fillColor = drawData["fillColor"] as? [UIColor] else { return; }
guard let innerFillColor = drawData["innerFillColor"] as? UIColor else { return; }
for i in 0..<progress.count {
let idx = progress.count - i - 1;
let value = progress[idx];
var color = UIColor.clearColor();
if (idx < fillColor.count) { color = fillColor[idx]; }
let startAngle = CGFloat(180);
let endAngle = CGFloat(180+180*value);
drawCircleCore(x: x, y: y, r: r, startAngle: startAngle, endAngle: endAngle, strokeColor: strokeColor, fillColor: color)
}
drawCircleCore(x: x, y: y, r: r2, startAngle: 180, endAngle: 360, strokeColor: strokeColor, fillColor: innerFillColor);
}
else if (type == "horizbar") {
guard let x = drawData["x"] as? CGFloat else { return; }
guard let y = drawData["y"] as? CGFloat else { return; }
guard let w = drawData["w"] as? CGFloat else { return; }
guard let h = drawData["h"] as? CGFloat else { return; }
guard let progress = drawData["progress"] as? [CGFloat] else { return; }
guard let strokeColor = drawData["strokeColor"] as? UIColor else { return; }
guard let fillColor = drawData["fillColor"] as? [UIColor] else { return; }
for i in 0..<progress.count {
let idx = progress.count - i - 1;
let value = progress[i] * w;
var color = UIColor.clearColor();
if (idx < fillColor.count) { color = fillColor[idx]; }
drawRectCore(x: x, y: y, w: value, h: h, strokeColor: strokeColor, fillColor: color);
}
}
}
}