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RNFEngineImpl.cpp
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410 lines (352 loc) · 17.9 KB
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//
// Created by Marc Rousavy on 21.02.24.
//
#include "RNFEngineImpl.h"
#include "RNFEngineBackendEnum.h"
#include "RNFReferences.h"
#include "utils/RNFConverter.h"
#include <filament/Camera.h>
#include <filament/Color.h>
#include <filament/Engine.h>
#include <filament/Fence.h>
#include <filament/IndirectLight.h>
#include <filament/LightManager.h>
#include <filament/RenderableManager.h>
#include <filament/Scene.h>
#include <filament/SwapChain.h>
#include <filament/TransformManager.h>
#include <filament/View.h>
#include <filament/Viewport.h>
#include <utils/Entity.h>
#include <utils/EntityManager.h>
#include <gltfio/Animator.h>
#include <gltfio/MaterialProvider.h>
#include <gltfio/materials/uberarchive.h>
#include <ktxreader/Ktx1Reader.h>
#include <unistd.h>
#include <utility>
namespace margelo {
EngineImpl::EngineImpl(std::shared_ptr<Dispatcher> rendererDispatcher, std::shared_ptr<Engine> engine, float displayRefreshRate,
float densityPixelRatio)
: _engine(engine), _rendererDispatcher(rendererDispatcher), _densityPixelRatio(densityPixelRatio) {
gltfio::MaterialProvider* _materialProviderPtr =
gltfio::createUbershaderProvider(engine.get(), UBERARCHIVE_DEFAULT_DATA, UBERARCHIVE_DEFAULT_SIZE);
_materialProvider = References<gltfio::MaterialProvider>::adoptEngineRef(
engine, _materialProviderPtr, [](std::shared_ptr<Engine> engine, gltfio::MaterialProvider* provider) {
Logger::log(TAG, "Destroying material provider...");
// Note: The materials of the provider are getting destroyed when the scene is destroyed,
delete provider;
});
EntityManager& entityManager = engine->getEntityManager();
_nameComponentManager = std::make_shared<NameComponentManager>(entityManager);
gltfio::AssetConfiguration assetConfig{
.engine = engine.get(), .materials = _materialProvider.get(), .names = _nameComponentManager.get()};
gltfio::AssetLoader* assetLoaderPtr = gltfio::AssetLoader::create(assetConfig);
auto nameComponentManager = _nameComponentManager; // The assetLoader holds a reference to the nameComponentManager
_assetLoader = References<gltfio::AssetLoader>::adoptEngineRef(
engine, assetLoaderPtr, [nameComponentManager, rendererDispatcher](std::shared_ptr<Engine> engine, gltfio::AssetLoader* assetLoader) {
rendererDispatcher->runAsync([nameComponentManager, assetLoader]() {
Logger::log(TAG, "Destroying asset loader...");
gltfio::AssetLoader::destroy(const_cast<gltfio::AssetLoader**>(&assetLoader));
});
});
filament::gltfio::ResourceConfiguration resourceConfig{.engine = engine.get(), .normalizeSkinningWeights = true};
auto* resourceLoaderPtr = new filament::gltfio::ResourceLoader(resourceConfig);
// Add texture providers to the resource loader
auto* stbProvider = filament::gltfio::createStbProvider(engine.get());
auto* ktx2Provider = filament::gltfio::createKtx2Provider(engine.get());
resourceLoaderPtr->addTextureProvider("image/jpeg", stbProvider);
resourceLoaderPtr->addTextureProvider("image/png", stbProvider);
resourceLoaderPtr->addTextureProvider("image/ktx2", ktx2Provider);
_resourceLoader = References<gltfio::ResourceLoader>::adoptEngineRef(
engine, resourceLoaderPtr,
[stbProvider, ktx2Provider, rendererDispatcher](std::shared_ptr<Engine> engine, gltfio::ResourceLoader* resourceLoader) {
Logger::log(TAG, "Destroying resource loader...");
resourceLoader->evictResourceData();
delete resourceLoader;
delete stbProvider;
delete ktx2Provider;
});
// Setup filament:
_renderer = createRenderer(displayRefreshRate);
_scene = createScene();
_view = createView();
_camera = createCamera();
_view->setScene(_scene.get());
_view->setCamera(_camera.get());
}
void EngineImpl::setSurfaceProvider(std::shared_ptr<SurfaceProvider> surfaceProvider) {
Logger::log(TAG, "Setting surface provider...");
if (surfaceProvider == nullptr) {
[[unlikely]];
throw std::runtime_error("SurfaceProvider cannot be null!");
}
_surfaceProvider = surfaceProvider; // Hold a reference to avoid it getting destroyed
std::shared_ptr<Surface> surface = surfaceProvider->getSurfaceOrNull();
if (surface != nullptr) {
surfaceSizeChanged(surface->getWidth(), surface->getHeight());
}
auto dispatcher = _rendererDispatcher;
std::weak_ptr<EngineImpl> weakSelf = shared_from_this();
SurfaceProvider::Callbacks callback{.onSurfaceCreated =
[dispatcher, weakSelf](std::shared_ptr<Surface> surface) {
dispatcher->runAsync([=]() {
auto sharedThis = weakSelf.lock();
if (sharedThis != nullptr) {
sharedThis->surfaceSizeChanged(surface->getWidth(), surface->getHeight());
}
});
},
.onSurfaceSizeChanged =
[dispatcher, weakSelf](std::shared_ptr<Surface> surface, int width, int height) {
dispatcher->runAsync([=]() {
auto sharedThis = weakSelf.lock();
if (sharedThis != nullptr) {
std::unique_lock lock(sharedThis->_mutex);
Logger::log(TAG, "Updating Surface size...");
sharedThis->surfaceSizeChanged(width, height);
sharedThis->synchronizePendingFrames();
}
});
},
.onSurfaceDestroyed = std::nullopt};
_surfaceListener = surfaceProvider->addOnSurfaceChangedListener(std::move(callback));
}
void EngineImpl::surfaceSizeChanged(int width, int height) {
if (width <= 0 || height <= 0) {
Logger::log(TAG, "(surfaceSizeChanged) Ignoring invalid surface size: %d x %d", width, height);
return;
}
if (_view) {
_view->setViewport({0, 0, static_cast<uint32_t>(width), static_cast<uint32_t>(height)});
}
if (_cameraManipulator) {
Logger::log(TAG, "(surfaceSizeChanged) Updating viewport size to %d x %d", width, height);
_cameraManipulator->setViewport(width, height);
}
}
std::shared_ptr<SwapChain> EngineImpl::createSwapChain(void* nativeWindow, u_int64_t flags = 0) {
Logger::log(TAG, "Creating swapchain ...");
auto dispatcher = _rendererDispatcher;
return References<SwapChain>::adoptEngineRef(_engine, _engine->createSwapChain(nativeWindow, flags),
[dispatcher](std::shared_ptr<Engine> engine, SwapChain* swapChain) {
dispatcher->runAsync([engine, swapChain]() {
Logger::log(TAG, "Destroying swapchain...");
engine->destroy(swapChain);
// Required to ensure we don't return before Filament is done executing the
// destroySwapChain command, otherwise Android might destroy the Surface
// too early
engine->flushAndWait();
Logger::log(TAG, "Destroyed swapchain!");
});
});
}
void EngineImpl::setSwapChain(std::shared_ptr<SwapChain> swapChain) {
std::unique_lock lock(_mutex);
Logger::log(TAG, "Setting swapchain...");
_swapChain = swapChain;
}
std::shared_ptr<Renderer> EngineImpl::createRenderer(float displayRefreshRate) {
auto dispatcher = _rendererDispatcher;
std::shared_ptr<Renderer> renderer = References<Renderer>::adoptEngineRef(
_engine, _engine->createRenderer(), [dispatcher](std::shared_ptr<Engine> engine, Renderer* renderer) {
dispatcher->runAsync([engine, renderer]() {
Logger::log(TAG, "Destroying renderer...");
engine->destroy(renderer);
});
});
renderer->setClearOptions({.clear = true});
renderer->setDisplayInfo({.refreshRate = displayRefreshRate});
return renderer;
}
std::shared_ptr<Scene> EngineImpl::createScene() {
auto materialProvider = _materialProvider;
auto dispatcher = _rendererDispatcher;
std::shared_ptr<Scene> scene = References<Scene>::adoptEngineRef(
_engine, _engine->createScene(), [materialProvider, dispatcher](std::shared_ptr<Engine> engine, Scene* scene) {
dispatcher->runAsync([materialProvider, engine, scene]() {
Logger::log(TAG, "Destroying scene...");
// Destroy all materials that were created by the material provider
materialProvider->destroyMaterials();
engine->destroy(scene);
});
});
return scene;
}
std::shared_ptr<View> EngineImpl::createView() {
auto dispatcher = _rendererDispatcher;
std::shared_ptr view =
References<View>::adoptEngineRef(_engine, _engine->createView(), [dispatcher](std::shared_ptr<Engine> engine, View* view) {
dispatcher->runAsync([engine, view]() {
Logger::log(TAG, "Destroying view...");
engine->destroy(view);
});
});
return view;
}
std::shared_ptr<Camera> EngineImpl::createCamera() {
auto dispatcher = _rendererDispatcher;
std::shared_ptr<Camera> camera = References<Camera>::adoptEngineRef(_engine, _engine->createCamera(_engine->getEntityManager().create()),
[dispatcher](std::shared_ptr<Engine> engine, Camera* camera) {
dispatcher->runAsync([engine, camera]() {
Logger::log(TAG, "Destroying camera...");
EntityManager::get().destroy(camera->getEntity());
engine->destroyCameraComponent(camera->getEntity());
});
});
const float aperture = 16.0f;
const float shutterSpeed = 1.0f / 125.0f;
const float sensitivity = 100.0f;
camera->setExposure(aperture, shutterSpeed, sensitivity);
return camera;
}
std::shared_ptr<FilamentAssetWrapper> EngineImpl::loadAsset(std::shared_ptr<FilamentBuffer> modelBuffer) {
std::unique_lock lock(_mutex);
std::shared_ptr<ManagedBuffer> buffer = modelBuffer->getBuffer();
gltfio::FilamentAsset* assetPtr = _assetLoader->createAsset(buffer->getData(), buffer->getSize());
return makeAssetWrapper(assetPtr);
}
std::shared_ptr<FilamentAssetWrapper> EngineImpl::loadInstancedAsset(std::shared_ptr<FilamentBuffer> modelBuffer, int instanceCount) {
std::unique_lock lock(_mutex);
std::shared_ptr<ManagedBuffer> buffer = modelBuffer->getBuffer();
FilamentInstance* instances[instanceCount]; // Memory managed by the FilamentAsset
gltfio::FilamentAsset* assetPtr = _assetLoader->createInstancedAsset(buffer->getData(), buffer->getSize(), instances, instanceCount);
return makeAssetWrapper(assetPtr);
}
std::shared_ptr<FilamentAssetWrapper> EngineImpl::makeAssetWrapper(FilamentAsset* assetPtr) {
if (assetPtr == nullptr) {
throw std::runtime_error("Failed to load asset");
}
auto assetLoader = _assetLoader;
auto dispatcher = _rendererDispatcher;
auto scene = _scene;
std::shared_ptr<EngineImpl> sharedThis = shared_from_this();
auto asset =
References<gltfio::FilamentAsset>::adoptRef(assetPtr, [dispatcher, assetLoader, scene, sharedThis](gltfio::FilamentAsset* asset) {
dispatcher->runAsync([assetLoader, asset, scene, sharedThis]() {
std::unique_lock lock(sharedThis->_mutex); // Locking here, so we don't call render while destroying the asset
Logger::log(TAG, "Destroying asset...");
scene->removeEntities(asset->getEntities(), asset->getEntityCount());
assetLoader->destroyAsset(asset);
});
});
// TODO: When supporting loading glTF files with external resources, we need to load the resources here
// const char* const* const resourceUris = asset->getResourceUris();
// const size_t resourceUriCount = asset->getResourceUriCount();
_resourceLoader->loadResources(asset.get());
return std::make_shared<FilamentAssetWrapper>(asset);
}
// Default light is a directional light for shadows + a default IBL
void EngineImpl::setIndirectLight(std::shared_ptr<FilamentBuffer> iblBuffer, std::optional<double> intensity,
std::optional<int> irradianceBands) {
std::unique_lock lock(_mutex);
if (!_scene) {
throw std::runtime_error("Scene not initialized");
}
if (!iblBuffer) {
throw std::runtime_error("IBL buffer is null");
}
auto buffer = iblBuffer->getBuffer();
if (buffer->getSize() == 0) {
throw std::runtime_error("IBL buffer is empty");
}
auto* iblBundle = new image::Ktx1Bundle(buffer->getData(), buffer->getSize());
Texture* cubemap = ktxreader::Ktx1Reader::createTexture(
_engine.get(), *iblBundle, false,
[](void* userdata) {
auto* bundle = (image::Ktx1Bundle*)userdata;
delete bundle;
},
iblBundle);
math::float3 harmonics[9];
iblBundle->getSphericalHarmonics(harmonics);
IndirectLight::Builder builder = IndirectLight::Builder().reflections(cubemap);
if (intensity.has_value()) {
builder.intensity(static_cast<float>(intensity.value()));
}
if (irradianceBands.has_value()) {
builder.irradiance(static_cast<uint8_t>(irradianceBands.value()), harmonics);
} else {
builder.irradiance(3, harmonics);
}
IndirectLight* _indirectLight = builder.build(*_engine);
_scene->setIndirectLight(_indirectLight);
}
std::shared_ptr<TransformManagerWrapper> EngineImpl::createTransformManager() {
std::unique_lock lock(_mutex);
std::shared_ptr<TransformManagerImpl> transformManagerImpl = std::make_shared<TransformManagerImpl>(_engine);
return std::make_shared<TransformManagerWrapper>(transformManagerImpl);
}
std::shared_ptr<NameComponentManagerWrapper> EngineImpl::createNameComponentManager() {
return std::make_shared<NameComponentManagerWrapper>(_nameComponentManager);
}
void EngineImpl::synchronizePendingFrames() {
// Wait for all pending frames to be processed before returning. This is to
// avoid a race between the surface being resized before pending frames are
// rendered into it.
Fence* fence = _engine->createFence();
fence->wait(Fence::Mode::FLUSH, Fence::FENCE_WAIT_FOR_EVER);
_engine->destroy(fence);
}
std::shared_ptr<RenderableManagerWrapper> EngineImpl::createRenderableManager() {
std::unique_lock lock(_mutex);
std::shared_ptr<RenderableManagerImpl> renderableManagerImpl = std::make_shared<RenderableManagerImpl>(_engine, _rendererDispatcher);
return std::make_shared<RenderableManagerWrapper>(renderableManagerImpl);
}
std::shared_ptr<MaterialWrapper> EngineImpl::createMaterial(std::shared_ptr<FilamentBuffer> materialBuffer) {
std::unique_lock lock(_mutex);
auto buffer = materialBuffer->getBuffer();
if (buffer->getSize() == 0) {
throw std::runtime_error("Material buffer is empty");
}
auto sharedThis = shared_from_this();
auto dispatcher = _rendererDispatcher;
Material::Builder builder = Material::Builder().package(buffer->getData(), buffer->getSize());
std::shared_ptr<Material> material = References<Material>::adoptEngineRef(
_engine, builder.build(*_engine), [dispatcher, sharedThis](std::shared_ptr<Engine> engine, Material* material) {
dispatcher->runAsync([engine, material, sharedThis]() {
std::unique_lock lock(sharedThis->_mutex);
Logger::log(TAG, "Destroying material...");
engine->destroy(material);
});
});
std::shared_ptr<MaterialImpl> materialImpl = References<MaterialImpl>::adoptEngineRef(
_engine, new MaterialImpl(material), [dispatcher, sharedThis](std::shared_ptr<Engine> engine, MaterialImpl* pMaterialImpl) {
dispatcher->runAsync([engine, pMaterialImpl, sharedThis]() {
Logger::log(TAG, "Destroying MaterialImpl / all material instances...");
// Iterate over materialWrapper.getInstances() vector and destroy all instances
for (auto& materialInstanceWrapper : pMaterialImpl->getInstances()) {
std::unique_lock lock(sharedThis->_mutex);
MaterialInstance* materialInstance = materialInstanceWrapper->getMaterialInstance();
// Note: we should only destroy a material instance when no-one is using it anymore
engine->destroy(materialInstance);
}
delete pMaterialImpl;
});
});
return std::make_shared<MaterialWrapper>(materialImpl);
}
std::shared_ptr<LightManagerWrapper> EngineImpl::createLightManager() {
std::unique_lock lock(_mutex);
return std::make_shared<LightManagerWrapper>(_engine);
}
void EngineImpl::setAutomaticInstancingEnabled(bool enabled) {
std::unique_lock lock(_mutex);
_engine->setAutomaticInstancingEnabled(enabled);
}
void EngineImpl::flushAndWait() {
std::unique_lock lock(_mutex);
_engine->flushAndWait();
}
std::string EngineImpl::getBackend() {
std::string result;
EnumMapper::convertEnumToJSUnion(_engine->getBackend(), &result);
return result;
}
int EngineImpl::getSupportedFeatureLevel() {
return static_cast<int>(_engine->getSupportedFeatureLevel());
}
int EngineImpl::getActiveFeatureLevel() {
return static_cast<int>(_engine->getActiveFeatureLevel());
}
} // namespace margelo