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ChangeLog
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85 lines (69 loc) · 3.01 KB
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08.08.2013 - Tom and Alan
* Randomized ordering of W and Z events for WZ game 3
08.08.2013 - Tom
* Checkin version 1.0.4
* Briefing/Overview Document added
01.08.2013 - Tom
* Final checkin
* Everything is here, and the 'downloadable events' functionality is partially implemented and documented
10.07.2013 - Tom
* Live Event streaming infrastructure in place
* Theoretically it should work...
* I can't test it until the updated skim script is running at CERN though...
10.07.2013 - Tom
* Event scanning games created, 3 difficulty levels
* z0 cut applied to tracks
* UI tweaks
* Removed a lot of fluff
* About to add the streaming events...
01.07.2013 - Tom
* Oops, Not checked in for a while.
* Lots of stuff!
05.06.2013 - Tom
* Now we're talking!
* We have MOAR GAME LOGIC!
* Buttons now 'select' events until 'check events' is clicked
* Games are selectable from a new 'game selection screen'
* Each game has a list of events which either show selected events, or marked events
* The buttons should be a bit nicer, but need to play with more resolutions...
30.05.2013 - Tom
* Adding in a saved game feature
* Tracks progress through the games
* Tutorial at the moment resets each time
* Start of a download feature...
* Much of the stuff isn't ready...
* Game Logic! Finally the game buttons do something. Ugly at the moment, but can be tweaked.
19.05.2013 - Tom
* Not much to see here, just making sure everything is checked in.
17.05.2013 - Tom
* Added a 'game info' page to the landing screen - allows the user to read about the game then launch it
* Landing screen populated by an easy to write xml format - need to test web based, but it looks promising!
* A few bug fixes
* The animation now stops when it reaches the end of the detector
* Track calculation has a failure state - avoids infinite recursion
* Added a 'tutorial' section
14.05.2013 - Tom
* Tuning some objects to make event scanning a little simpler
* Make calo towers a bit larger - perhaps some more sophisticated scaling here? Need to make large deposits obviously different from small ones
* Track transparency based on pT, higher pT = more visible
* MET arrow scaling length as well as width
13.05.2013 - Tom
* pT cut on tracks - somewhere between 0.5 and 2 GeV might work?
* Event skimming script bins more finely in calo
* App code now reflects this
* Previous and Next event prototype buttons present (and working)
* Everything lines up! Hooray!
13.05.2013 - Tom
* Fixed coordinate system mismatch
* ATLAS x,y,z corresponds to OpenGL -y,z,x
* HTTP streaming is working but an 'event manager' needs more work
* Event skimming script updated to use polar angle theta for calo binning
08.05.2013 - Tom
* Prototype landing screen
* Allows loading the event display with different (preset for now) events
* Hopefully this should be simple enough to modify for event streaming
30.04.2013 - Tom
* In Event Display menu
* Allows colour changes, hiding endcaps or all detectors and event animation
22.04.2013 - Tom
* Initial Checkin