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Map appears sharper behind the player and blurred ahead in sample scene – which setting controls this? #1966

@ninadhajare1503

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@ninadhajare1503

Hi @brnkhy ,

In the provided Unity sample scene, I’m noticing an unexpected visual behavior with the map rendering:
The lower half of the map (behind the player) appears sharp and clearly visible
The map area in front of the player appears slightly blurred / less sharp
I’ve attached a screenshot for reference.
I want to make the entire visible map equally sharp
Any guidance on the exact settings, components, or shaders involved would be very helpful.

Thanks in advance!

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