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VectorLayerVisualizer.cs
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316 lines (275 loc) · 11.4 KB
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using System;
using System.Collections.Generic;
using Mapbox.BaseModule.Map;
using Mapbox.BaseModule.Utilities;
using UnityEngine;
using System.Collections;
using Mapbox.BaseModule.Data;
using Mapbox.BaseModule.Data.Tiles;
using Mapbox.BaseModule.Unity;
using Mapbox.VectorModule.MeshGeneration;
using Mapbox.VectorTile;
namespace Mapbox.VectorModule
{
public enum ModifierStackExecutionMode
{
All,
FirstHit
}
[Serializable]
public class VectorLayerVisualizer : IVectorLayerVisualizer
{
public Dictionary<int, ModifierStack> GetModStacks => _stackList;
public string VectorLayerName => _vectorLayerName;
public bool Active { get; set; }
private VectorLayerVisualizerSettings _settings;
private string _vectorLayerName;
private UnityContext _unityContext;
private Dictionary<int, ModifierStack> _stackList;
private Dictionary<CanonicalTileId, List<VectorEntity>> _results;
private IMapInformation _mapInformation;
private Transform _layerRootObject;
public VectorLayerVisualizer(string name, IMapInformation mapInformation, UnityContext unityContext, VectorLayerVisualizerSettings settings)
{
_vectorLayerName = name;
_mapInformation = mapInformation;
_unityContext = unityContext;
_settings = settings;
_stackList = new Dictionary<int, ModifierStack>();
_results = new Dictionary<CanonicalTileId, List<VectorEntity>>();
_layerRootObject = new GameObject(_vectorLayerName + " layer objects").transform;
_layerRootObject.SetParent(_unityContext.RuntimeGenerationRoot);
_layerRootObject.transform.localPosition = Vector3.zero;
_layerRootObject.transform.position += _settings.Offset;
}
public void UpdateForView(CanonicalTileId canonicalTileId, IMapInformation information)
{
if (_results.TryGetValue(canonicalTileId, out var visuals))
{
foreach (var entity in visuals)
{
_mapInformation.PositionObjectFor(canonicalTileId, out var position, out var scale);
entity.GameObject.transform.localPosition = new Vector3(
position.x - _layerRootObject.transform.position.x,
entity.GameObject.transform.localPosition.y,
position.z - _layerRootObject.transform.position.z);
entity.GameObject.transform.localScale = scale;
}
}
}
public void SetActive(CanonicalTileId canonicalTileId, bool isActive, IMapInformation mapInformation)
{
if (_results.TryGetValue(canonicalTileId, out var visuals))
{
foreach (var entity in visuals)
{
if (_stackList.TryGetValue(entity.StackId, out var stack))
{
entity.GameObject.SetActive(isActive && stack.IsZinSupportedRange(_mapInformation.AbsoluteZoom));
}
}
}
}
public bool ContainsVisualFor(CanonicalTileId dataTileId)
{
return _results.ContainsKey(dataTileId);
}
public IEnumerator Initialize()
{
foreach (var stack in _stackList)
{
stack.Value.Initialize(_layerRootObject);
}
yield return null;
}
public void AddModifierStack(List<ModifierStack> stack)
{
foreach (var modifierStack in stack)
{
_stackList.Add(modifierStack.GetHashCode(), modifierStack);
}
}
public virtual Dictionary<int, HashSet<MeshData>> CreateMesh(CanonicalTileId tileId, VectorTileLayer layer)
{
var meshData = new Dictionary<int, HashSet<MeshData>>();
MeshModifications(tileId, layer, meshData);
return meshData;
}
public virtual List<GameObject> CreateGo(CanonicalTileId tileId, Dictionary<int, HashSet<MeshData>> meshData)
{
var objects = GameObjectModifications(tileId, meshData);
return objects;
}
public virtual void UnregisterTile(CanonicalTileId tileId)
{
if (_results.ContainsKey(tileId))
{
foreach (var entity in _results[tileId])
{
entity.GameObject.SetActive(false);
if (_stackList.TryGetValue(entity.StackId, out var stack))
{
stack.Finalize(entity);
}
else
{
Debug.Log("shouldn't happen");
}
OnVectorMeshDestroyed(entity.GameObject);
}
_results.Remove(tileId);
}
foreach (var modifierStack in _stackList.Values)
{
modifierStack.UnregisterTile(tileId);
}
}
public void OnDestroy()
{
foreach (var entities in _results.Values)
{
foreach (var entity in entities)
{
OnVectorMeshDestroyed(entity.GameObject);
GameObject.Destroy(entity.GameObject);
}
}
foreach (var stack in _stackList)
{
stack.Value.OnDestroy();
}
_results.Clear();
}
protected void MeshModifications(CanonicalTileId canonicalTileId, VectorTileLayer layer, Dictionary<int, HashSet<MeshData>> meshDataList)
{
for (int i = 0; i < layer.FeatureCount(); i++)
{
var featureResult = GetFeature(layer, i);
if (featureResult == null)
continue;
featureResult.TileId = canonicalTileId;
foreach (var stack in _stackList)
{
if (stack.Value.Filters != null && !stack.Value.Filters.Try(featureResult))
continue;
var meshData = new MeshData();
meshData.Feature = featureResult;
meshData = stack.Value.RunMeshModifiers(featureResult, meshData, _mapInformation);
if (!meshDataList.ContainsKey(stack.Key)) meshDataList.Add(stack.Key, new HashSet<MeshData>());
meshDataList[stack.Key].Add(meshData);
if (_settings.StackExecutionMode == ModifierStackExecutionMode.FirstHit)
break;
}
}
// if (!tile.IsActive)
// return;
foreach (var meshResult in meshDataList)
{
var stack = _stackList[meshResult.Key];
if (stack.Settings.MergeObjects)
{
var mergedData = CombineMeshData(meshResult.Value);
meshResult.Value.Clear();
meshResult.Value.Add(mergedData);
}
}
}
protected List<GameObject> GameObjectModifications(CanonicalTileId canonicalTileId, Dictionary<int, HashSet<MeshData>> meshDataList)
{
var objectList = new List<GameObject>();
foreach (var pair in meshDataList)
{
foreach (var meshData in pair.Value)
{
var entity = _stackList[pair.Key].CreateEntity(meshData);
entity.GameObject.transform.SetParent(_layerRootObject);
entity.StackId = pair.Key;
entity.Feature = meshData.Feature;
if(Application.isEditor) entity.GameObject.name = VectorLayerName + " " + canonicalTileId.ToString();
_stackList[pair.Key].RunGoModifiers(entity, _mapInformation);
objectList.Add(entity.GameObject);
if(!_results.ContainsKey(canonicalTileId))
_results.Add(canonicalTileId, new List<VectorEntity>());
_results[canonicalTileId].Add(entity);
entity.Mesh.RecalculateBounds();
OnVectorMeshCreated(entity.GameObject);
}
}
return objectList;
}
protected VectorFeatureUnity GetFeature(VectorTileLayer layer, int i)
{
var feature = layer.GetFeature(i);
var layerExtent = (float)layer.Extent;
var featureResult = new VectorFeatureUnity();
featureResult.Properties = feature.GetProperties();
var geometry = feature.Geometry<float>(0);
var points = new List<List<Vector3>>();
foreach (var t in geometry)
{
var pointCount = t.Count;
var newPoints = new List<Vector3>(pointCount);
for (int k = 0; k < pointCount; k++)
{
var point = t[k];
newPoints.Add(new Vector3(
point.X / layerExtent,
0,
-1 * (point.Y / layerExtent)));
}
points.Add(newPoints);
}
featureResult.Points = points;
if (featureResult.Points.Count < 1)
{
return null;
}
featureResult.Data = feature;
return featureResult;
}
protected MeshData CombineMeshData(HashSet<MeshData> meshDataList)
{
var mergedData = new MeshData();
foreach (var currentData in meshDataList)
{
if (currentData.Vertices.Count <= 3)
continue;
var st = mergedData.Vertices.Count;
mergedData.Vertices.AddRange(currentData.Vertices);
mergedData.Normals.AddRange(currentData.Normals);
mergedData.Tangents.AddRange(currentData.Tangents);
var c2 = currentData.UV.Count;
for (int j = 0; j < c2; j++)
{
if (mergedData.UV.Count <= j)
{
mergedData.UV.Add(new List<Vector2>(currentData.UV[j].Count));
}
}
c2 = currentData.UV.Count;
for (int j = 0; j < c2; j++)
{
mergedData.UV[j].AddRange(currentData.UV[j]);
}
c2 = currentData.Triangles.Count;
for (int j = 0; j < c2; j++)
{
if (mergedData.Triangles.Count <= j)
{
mergedData.Triangles.Add(new List<int>(currentData.Triangles[j].Count));
}
}
for (int j = 0; j < c2; j++)
{
for (int k = 0; k < currentData.Triangles[j].Count; k++)
{
mergedData.Triangles[j].Add(currentData.Triangles[j][k] + st);
}
}
}
return mergedData;
}
public Action<GameObject> OnVectorMeshCreated = list => { };
public Action<GameObject> OnVectorMeshDestroyed = go => { };
}
}