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f_Levels.asm
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1345 lines (1345 loc) · 96.2 KB
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; bank 3
include "f_attackPatterns.asm"
include "f_introEnemyDefinitions.asm"
include "f_introFlightPaths.asm"
include "f_waitingPatterns.asm"
; ****************************************************************************************************
failureLevels
dw failureLevel1
dw 0
; ****************************************************************************************************
failureLevel1
dw Level1Intro ; so that "enemy count finishes"ok" ; LEVEL_INTRO_PATTERN
dw 0 ; LEVEL_WAITING_PATTERN
dw 0
dw 0 ; LEVEL_ENEMY_DEFINITION
db 6*16+0
; db 6 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 0 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_FAILURE+ LEVEL_TYPE_WARP_AFTER
db 2 ; LEVEL_BULLET_BORDER, 1
db 0 ; LEVEL_BONUS_BORDER, 1
dw failureBug1Definition ; perhaps first Bug entry behaviour ("beam in")
db 5 ; big Bug Count
db 50 ; bug shot delay
; ****************************************************************************************************
; ****************************************************************************************************
levels
dw level1 ; normal
dw level2 ; normal
dw level3 ; biggy
dw level4 ; kamikaze, warp
dw level5 ; shop
dw level6 ; normal
dw level7 ; biggy
dw level8 ; challenge, warp
dw level9 ; normal
dw level10 ; shop
dw level11 ; biggy
dw level12 ; kamikaze, warp
dw level13 ; normal
dw level14 ; normal
dw level15 ; biggy, shop
dw level16 ; challenge, warp
dw level17 ; normal
dw level18 ; normal
dw level19 ; biggy
dw level20 ; shop, kamikaze, warp
dw level21 ; normal
dw level22 ; normal
dw level23 ; biggy
dw level24 ; challenge, warp
dw level25_Boss2_Queen ; Queen
dw level25 ; normal , shop
dw level26 ; normal
dw level27 ; biggy
dw level28 ; kamikaze, warp
dw level29 ; normal
dw level30 ; shop
dw level31 ; biggy
dw level32 ; challenge, warp
dw level33 ; normal
dw level34 ; normal
dw level35 ; biggy, shop
dw level36 ; kamikaze, warp
dw level37 ; normal
dw level38 ; normal
dw level39 ; biggy
dw level40 ; challenge, warp, shop
dw level41 ; normal
dw level42 ; normal
dw level43 ; biggy
dw level44 ; kamikaze, warp
dw level45 ; normal, shop
dw level46 ; normal
dw level47 ; biggy
dw level48 ; challenge, warp
dw level49 ; normal
dw level50_Boss3_sinistar ; Sinistar
dw level50 ; normal, shop ; all tie fighter swoop in from all sides
dw level51 ; normal, biggy ; vader from both sides
dw level52 ; kamikaze, warp ; 3 vader parallel from above
dw level53 ; normal ; two shields, 3 x wing
dw level54 ; normal; five middle shields all enemy from side
dw level55 ; hard; biggy, shop ; from all sides,
dw level56 ; challenge, warp
dw level57 ; hard; normal; from all sides all enemies
dw level58 ; normal ; shield loop
dw level59 ; biggy
dw level60 ; kamikaze, warp , shop
dw level61 ; normal ; make it a 60 spawner with x ids
dw level62 ; normal
dw level63 ; biggy
dw level64 ; challenge, warp
dw level65 ; hard; normal shop ; from all sides all enemies
dw level66 ; normal
dw level67 ; hard; biggy ; from all sides, dropping debris
dw level68 ; kamikaze, warp
dw level69 ; normal
dw level70 ; normal, shop
dw level71 ; biggy
dw level72 ; challenge, warp
dw level73 ; normal
dw level74 ; normal
dw level75_Boss4_deathstar ; Deathstar
dw level75 ; biggy, shop
dw level76 ; kamikaze, warp
dw level77 ; normal
dw level78 ; normal
dw level79 ; biggy
dw level80 ; challenge, warp , shop
dw level81 ; normal - tribble
dw level82 ; normal
dw level83 ; biggy,
dw level84 ; kamikaze, warp
dw level85 ; normal , shop
dw level86 ; normal
dw level87 ; biggy - Bug Nirvana
dw level88 ; challenge, warp
dw level89 ; normal
dw level90 ; normal , shop
dw level91 ; biggy
dw level92 ; kamikaze, warp
dw level93 ; normal
dw level94 ; normal
dw level95 ; biggy , shop - Bug Nirvana II
dw level96 ; challenge, warp
dw level97 ; normal
dw level98 ; normal
dw level99 ; biggy - random shots
dw level100_Boss1_Borg ; Borg
dw 0
; ****************************************************************************************************
; waiting patterns could be coded in 4 bits (1ß values)
; attackpattern could be coded in 3 bits (5 vylues)
; bullet/bonus border could be coded in 4 bits each (eg 16 different values each, with a 4 bit pointer)
; -> 400 bytes could be saved!
; ****************************************************************************************************
level1:
dw Level1Intro ;introPattern1 ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns0
dw enemyDefinitions1 ; LEVEL_ENEMY_DEFINITION
db 3*16+2
; db 3 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 2 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL + LEVEL_TYPE_DONT_SHOOT_WHILE_WAITING ;
db 1 ; LEVEL_BULLET_BORDER, 1
db 70 ; LEVEL_BONUS_BORDER, 1
level2:
dw Level2Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns0
dw enemyDefinitions2 ; LEVEL_ENEMY_DEFINITION
db 4*16+3
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 3 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL ;+ LEVEL_TYPE_DONT_SHOOT_WHILE_WAITING
db 1 ; LEVEL_BULLET_BORDER, 1
db 80 ;LEVEL_BONUS_BORDER, 1
level3:
dw Level3Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns0
dw enemyDefinitions3 ; LEVEL_ENEMY_DEFINITION
db 4*16+3
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 3 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY + LEVEL_TYPE_DONT_SHOOT_WHILE_WAITING
db 2 ; LEVEL_BULLET_BORDER, 1
db 90 ; LEVEL_BONUS_BORDER, 1
dw bigBug1Definition
db 1 ; big Bug Count
db 50 ; bug shot delay
level4:
dw Level4Intro_Kamikaze ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions4 ; LEVEL_ENEMY_DEFINITION
db 4*16+2
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 2 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_KAMIKAZE + LEVEL_TYPE_WARP_AFTER
db 2 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level5:
dw Level5Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions5 ; LEVEL_ENEMY_DEFINITION
db 4*16+3
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 3 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL + LEVEL_TYPE_DONT_SHOOT_WHILE_WAITING+ LEVEL_TYPE_SHOP_AFTER
db 2 ; LEVEL_BULLET_BORDER, 1
db 90 ; LEVEL_BONUS_BORDER, 1
level6:
dw Level6Intro ;introPattern1 ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions6 ; LEVEL_ENEMY_DEFINITION
db 4*16+4
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 4 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL ;
db 2 ; LEVEL_BULLET_BORDER, 1
db 100 ; LEVEL_BONUS_BORDER, 1
level7:
dw Level7Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions7 ; LEVEL_ENEMY_DEFINITION
db 5*16+5
; db 5 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 5 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY ;
db 2 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
dw bigBug2Definition
db 2 ; big Bug Count
db 50 ; bug shot delay
level8:
dw Level8Intro_Bonus ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions8 ; LEVEL_ENEMY_DEFINITION
db 0*16+0
; db 0 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 0 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BONUS + LEVEL_TYPE_WARP_AFTER
db 1 ; LEVEL_BULLET_BORDER, 1
db 150 ;LEVEL_BONUS_BORDER, 1
level9:
dw Level9Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions9 ; LEVEL_ENEMY_DEFINITION
db 6*16+6
; db 6 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 2 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level10:
dw Level10Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions10 ; LEVEL_ENEMY_DEFINITION
db 4*16+6
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL + LEVEL_TYPE_SHOP_AFTER
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level11:
dw Level11Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions11 ; LEVEL_ENEMY_DEFINITION
db 5*16+5
; db 5 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 5 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
dw bigBug3Definition
db 2 ; big Bug Count
db 50 ; bug shot delay
level12:
dw Level12Intro_Kamikaze ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions12 ; LEVEL_ENEMY_DEFINITION
db 4*16+6
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_KAMIKAZE + LEVEL_TYPE_WARP_AFTER
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level13:
dw Level13Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions13 ; LEVEL_ENEMY_DEFINITION
db 4*16+6
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level14:
dw Level14Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions14 ; LEVEL_ENEMY_DEFINITION
db 4*16+6
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level15:
dw Level15Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions15 ; LEVEL_ENEMY_DEFINITION
db 7*16+7
; db 7 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 7 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY + LEVEL_TYPE_SHOP_AFTER
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
dw bigBug1Definition
db 3 ; big Bug Count
db 50 ; bug shot delay
level16:
dw Level16Intro_Bonus ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions16 ; LEVEL_ENEMY_DEFINITION
db 0*16+0
; db 0 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 0 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BONUS + LEVEL_TYPE_WARP_AFTER
db 1 ; LEVEL_BULLET_BORDER, 1
db 150 ;LEVEL_BONUS_BORDER, 1
level17:
dw Level17Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns3
dw enemyDefinitions17 ; LEVEL_ENEMY_DEFINITION
db 4*16+6
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level18:
dw Level18Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns3
dw enemyDefinitions18 ; LEVEL_ENEMY_DEFINITION
db 4*16+6
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level19:
dw Level19Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns3
dw enemyDefinitions19 ; LEVEL_ENEMY_DEFINITION
db 4*16+6
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
dw bigBug2Definition
db 3 ; big Bug Count
db 50 ; bug shot delay
level20:
dw Level20Intro_Kamikaze ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions20 ; LEVEL_ENEMY_DEFINITION
db 4*16+6
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_KAMIKAZE + LEVEL_TYPE_SHOP_AFTER + LEVEL_TYPE_WARP_AFTER
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level21
dw Level21Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions21 ; LEVEL_ENEMY_DEFINITION
db 4*16+6
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level22
dw Level22Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions22 ; LEVEL_ENEMY_DEFINITION
db 4*16+6
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level23
dw Level23Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns3
dw enemyDefinitions23 ; LEVEL_ENEMY_DEFINITION
db 4*16+6
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
dw bigBug3Definition
db 3 ; big Bug Count
db 100 ; bug shot delay
level24
dw Level24Intro_Bonus ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions24 ; LEVEL_ENEMY_DEFINITION
db 0*16+0
; db 0 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 0 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BONUS + LEVEL_TYPE_WARP_AFTER
db 1 ; LEVEL_BULLET_BORDER, 1
db 150 ;LEVEL_BONUS_BORDER, 1
; LEVEL_BONUS_BORDER, 1
level25:
dw Level25Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns3
dw enemyDefinitions25 ; LEVEL_ENEMY_DEFINITION
db 4*16+6
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL + LEVEL_TYPE_SHOP_AFTER
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level26:
dw Level26Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns3
dw enemyDefinitions26 ; LEVEL_ENEMY_DEFINITION
db 4*16+6
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level27:
dw Level27Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions27 ; LEVEL_ENEMY_DEFINITION
db 4*16+5
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 5 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY
db 1 ; LEVEL_BULLET_BORDER, 1
db 150 ;LEVEL_BONUS_BORDER, 1
dw bigBugSin1Definition
db 2 ; big Bug Count
db 200 ; bug shot delay
level28:
dw Level28Intro_Kamikaze ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions28 ; LEVEL_ENEMY_DEFINITION
db 3*16+6
; db 3 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_KAMIKAZE + LEVEL_TYPE_WARP_AFTER
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level29:
dw Level29Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns3
dw enemyDefinitions29 ; LEVEL_ENEMY_DEFINITION
db 4*16+6
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level30:
dw Level30Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns3
dw enemyDefinitions30 ; LEVEL_ENEMY_DEFINITION
db 4*16+6
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL + LEVEL_TYPE_SHOP_AFTER
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level31:
dw Level31Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns3
dw enemyDefinitions31 ; LEVEL_ENEMY_DEFINITION
db 5*16+2
; db 5 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 2 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
dw bigBugSin2Definition
db 3 ; big Bug Count
db 50 ; bug shot delay
level32:
dw Level32Intro_Bonus ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions32 ; LEVEL_ENEMY_DEFINITION
db 0*16+0
; db 0 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 0 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BONUS + LEVEL_TYPE_WARP_AFTER
db 1 ; LEVEL_BULLET_BORDER, 1
db 150 ;LEVEL_BONUS_BORDER, 1
level33:
dw Level33Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns3
dw enemyDefinitions33 ; LEVEL_ENEMY_DEFINITION
db 3*16+5
; db 3 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 5 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 1 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level34:
dw Level34Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns4
dw enemyDefinitions34 ; LEVEL_ENEMY_DEFINITION
db 3*16+7
; db 3 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 7 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level35:
dw Level35Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns4
dw enemyDefinitions35 ; LEVEL_ENEMY_DEFINITION
db 3*16+4
; db 3 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 4 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY + LEVEL_TYPE_SHOP_AFTER
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
dw bigBugSin3Definition
db 3 ; big Bug Count
db 100 ; bug shot delay
level36:
dw Level36Intro_Kamikaze ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns4
dw enemyDefinitions36 ; LEVEL_ENEMY_DEFINITION
db 7*16+3
; db 7 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 4 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_KAMIKAZE + LEVEL_TYPE_WARP_AFTER
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level37:
dw Level37Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions37 ; LEVEL_ENEMY_DEFINITION
db 4*16+4
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 4 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level38:
dw Level38Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions38 ; LEVEL_ENEMY_DEFINITION
db 4*16+4
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 4 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level39:
dw Level39Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions39 ; LEVEL_ENEMY_DEFINITION
db 4*16+2
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 2 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY
db 0 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
dw bigBugSin3Definition100
db 1 ; big Bug Count
db 40 ; bug shot delay
level40:
dw Level40Intro_Bonus ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions40 ; LEVEL_ENEMY_DEFINITION
db 0*16+0
; db 0 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 0 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BONUS + LEVEL_TYPE_SHOP_AFTER + LEVEL_TYPE_WARP_AFTER
db 0 ; LEVEL_BULLET_BORDER, 1
db 150 ;LEVEL_BONUS_BORDER, 1
level41:
dw Level41Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions41 ; LEVEL_ENEMY_DEFINITION
db 4*16+7
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 7 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level42:
dw 20 ;number of enemies in case of "LEVEL_APPEAR_AT_WAITING"
dw waitingPattern4 ; LEVEL_WAITING_PATTERN
dw attackPatterns4
dw enemyDefinitions42 ; LEVEL_ENEMY_DEFINITION
db 3*16+10
; db 3 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 10 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL + LEVEL_APPEAR_AT_WAITING
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level43:
dw 20 ;number of enemies in case of "LEVEL_APPEAR_AT_WAITING"
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns0
dw enemyDefinitions43 ; LEVEL_ENEMY_DEFINITION
db 10*16+10
; db 10 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 10 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY + LEVEL_APPEAR_AT_WAITING
db 0 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
dw bigBugSin2Definition100
db 2 ; big Bug Count
db 40 ; bug shot delay
level44:
dw Level44Intro_Kamikaze ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns4
dw enemyDefinitions44 ; LEVEL_ENEMY_DEFINITION
db 0*16+0
; db 0 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 0 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_KAMIKAZE + LEVEL_TYPE_WARP_AFTER
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level45:
dw 20 ;number of enemies in case of "LEVEL_APPEAR_AT_WAITING"
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions45 ; LEVEL_ENEMY_DEFINITION
db 6*16+10
; db 6 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 10 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL + LEVEL_TYPE_SHOP_AFTER + LEVEL_APPEAR_AT_WAITING
db 3 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level46:
dw 20 ;number of enemies in case of "LEVEL_APPEAR_AT_WAITING"
dw waitingPattern5 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions46 ; LEVEL_ENEMY_DEFINITION
db 10*16+10
; db 10 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 10 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL + LEVEL_APPEAR_AT_WAITING
db 3 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level47:
dw Level47Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns0
dw enemyDefinitions47 ; LEVEL_ENEMY_DEFINITION
db 10*16+2
; db 10 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 2 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY
db 0 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
dw bigBugSin1Definition100
db 2 ; big Bug Count
db 50 ; bug shot delay
level48:
dw Level48Intro_Bonus ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions48 ; LEVEL_ENEMY_DEFINITION
db 0*16+0
; db 0 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 0 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BONUS + LEVEL_TYPE_WARP_AFTER
db 0 ; LEVEL_BULLET_BORDER, 1
db 150 ;LEVEL_BONUS_BORDER, 1
level49:
dw Level49Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern5 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions49 ; LEVEL_ENEMY_DEFINITION
db 10*16+1
; db 10 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 1 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 5 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level50:
dw Level50Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns0
dw enemyDefinitions50 ; LEVEL_ENEMY_DEFINITION
db 4*16+5
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 5 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_SHOP_AFTER
db 0 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level51:
dw Level51Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions51 ; LEVEL_ENEMY_DEFINITION
db 4*16+4
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 4 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY
db 2 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
dw bigBugDestroyerDefinition1
db 1 ; big Bug Count
db 50 ; bug shot delay
level52:
dw Level52Intro_Kamikaze ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns4
dw enemyDefinitions52 ; LEVEL_ENEMY_DEFINITION
db 4*16+4
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 4 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_KAMIKAZE + LEVEL_TYPE_WARP_AFTER
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level53:
dw Level53Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern_2Blocker ; LEVEL_WAITING_PATTERN
dw attackPatterns4
dw enemyDefinitions53 ; LEVEL_ENEMY_DEFINITION
db 10*16+10
; db 10 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 10 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 5 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level54:
dw Level54Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern_4Blocker ; LEVEL_WAITING_PATTERN
dw attackPatterns0
dw enemyDefinitions54 ; LEVEL_ENEMY_DEFINITION
db 4*16+5
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 5 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 0 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level55:
dw Level55Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions55 ; LEVEL_ENEMY_DEFINITION
db 6*16+4
; db 6 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 4 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY + LEVEL_TYPE_SHOP_AFTER
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
dw bigBugDestroyerDefinition2
db 2 ; big Bug Count
db 100 ; bug shot delay
level56:
dw Level56Intro_Bonus ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions56 ; LEVEL_ENEMY_DEFINITION
db 0*16+0
; db 0 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 0 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BONUS + LEVEL_TYPE_WARP_AFTER
db 0 ; LEVEL_BULLET_BORDER, 1
db 150 ;LEVEL_BONUS_BORDER, 1
level57:
dw Level57Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern5 ; LEVEL_WAITING_PATTERN
dw attackPatterns3
dw enemyDefinitions57 ; LEVEL_ENEMY_DEFINITION
db 5*16+7
; db 5 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 7 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 3 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level58:
dw Level58Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern5 ; LEVEL_WAITING_PATTERN
dw attackPatterns3
dw enemyDefinitions58 ; LEVEL_ENEMY_DEFINITION
db 5*16+7
; db 5 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 7 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 3 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level59:
dw Level59Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions59 ; LEVEL_ENEMY_DEFINITION
db 4*16+4
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 4 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
dw bigBugDestroyerDefinition3
db 2 ; big Bug Count
db 100 ; bug shot delay
level60:
dw Level60Intro_Kamikaze ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions60 ; LEVEL_ENEMY_DEFINITION
db 6*16+6
; db 6 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 6 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_KAMIKAZE + LEVEL_TYPE_SHOP_AFTER + LEVEL_TYPE_WARP_AFTER
db 3 ; LEVEL_BULLET_BORDER, 1
db 100 ;LEVEL_BONUS_BORDER, 1
level61:
dw Level61Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions61 ; LEVEL_ENEMY_DEFINITION
db 3*16+3
; db 3 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 3 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 1 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level62:
dw Level62Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern1_bottom ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions62 ; LEVEL_ENEMY_DEFINITION
db 4*16+4
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 4 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level63:
dw Level63Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern4 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions63 ; LEVEL_ENEMY_DEFINITION
db 4*16+4
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 4 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
dw bigBugDestroyerDefinition1_b
db 3 ; big Bug Count
db 100 ; bug shot delay
level64:
dw Level64Intro_Bonus ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions64 ; LEVEL_ENEMY_DEFINITION
db 0*16+0
; db 0 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 0 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BONUS + LEVEL_TYPE_WARP_AFTER
db 0 ; LEVEL_BULLET_BORDER, 1
db 150 ;LEVEL_BONUS_BORDER, 1
level65:
dw Level65Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern4 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions65 ; LEVEL_ENEMY_DEFINITION
db 5*16+7
; db 5 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 7 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL +LEVEL_TYPE_SHOP_AFTER
db 3 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level66:
dw Level66Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern4 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions66 ; LEVEL_ENEMY_DEFINITION
db 5*16+7
; db 5 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 7 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 3 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level67:
dw Level67Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns3
dw enemyDefinitions67 ; LEVEL_ENEMY_DEFINITION
db 5*16+4
; db 5 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 4 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
dw bigBugDestroyerDefinition2
db 3 ; big Bug Count
db 100 ; bug shot delay
level68:
dw Level68Intro_Kamikaze ; LEVEL_INTRO_PATTERN
dw waitingPattern2 ; LEVEL_WAITING_PATTERN
dw attackPatterns4
dw enemyDefinitions68 ; LEVEL_ENEMY_DEFINITION
db 4*16+4
; db 4 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 4 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_KAMIKAZE + LEVEL_TYPE_WARP_AFTER
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level69:
dw 20 ; LEVEL_INTRO_PATTERN
dw waitingPattern1_bottom ; LEVEL_WAITING_PATTERN
dw attackPatterns3
dw enemyDefinitions69 ; LEVEL_ENEMY_DEFINITION
db 5*16+7
; db 5 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 7 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL + LEVEL_APPEAR_AT_WAITING
db 3 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level70:
dw Level70Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern4 ; LEVEL_WAITING_PATTERN
dw attackPatterns4
dw enemyDefinitions70 ; LEVEL_ENEMY_DEFINITION
db 5*16+7
; db 5 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 7 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL +LEVEL_TYPE_SHOP_AFTER
db 3 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level71:
dw Level71Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern4 ; LEVEL_WAITING_PATTERN
dw attackPatterns2
dw enemyDefinitions71 ; LEVEL_ENEMY_DEFINITION
db 5*16+5
; db 5 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 5 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BIGGY
db 2 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
dw bigBugDestroyerDefinition3
db 3 ; big Bug Count
db 100 ; bug shot delay
level72:
dw Level72Intro_Bonus ; LEVEL_INTRO_PATTERN
dw waitingPattern1 ; LEVEL_WAITING_PATTERN
dw attackPatterns1
dw enemyDefinitions72 ; LEVEL_ENEMY_DEFINITION
db 0*16+0
; db 0 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 0 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_BONUS + LEVEL_TYPE_WARP_AFTER
db 0 ; LEVEL_BULLET_BORDER, 1
db 150 ;LEVEL_BONUS_BORDER, 1
level73:
dw Level73Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern1_bottom ; LEVEL_WAITING_PATTERN
dw attackPatterns4
dw enemyDefinitions73 ; LEVEL_ENEMY_DEFINITION
db 5*16+7
; db 5 ; LEVEL_MAX_SHOTS_IN_AIR max shots in the air
; db 7 ; LEVEL_MAX_ATTACK_PATTERNS max Attack Patterns in this level allowed -
db LEVEL_TYPE_NORMAL
db 3 ; LEVEL_BULLET_BORDER, 1
db 50 ;LEVEL_BONUS_BORDER, 1
level74:
dw Level74Intro ; LEVEL_INTRO_PATTERN
dw waitingPattern4 ; LEVEL_WAITING_PATTERN
dw attackPatterns4
dw enemyDefinitions74 ; LEVEL_ENEMY_DEFINITION