diff --git a/Resources/fonts/ChunkFive-Regular.otf b/Resources/fonts/ChunkFive-Regular.otf new file mode 100644 index 000000000..7711f20f9 Binary files /dev/null and b/Resources/fonts/ChunkFive-Regular.otf differ diff --git "a/hift, with score decrement for miss hits\357\200\242q" "b/hift, with score decrement for miss hits\357\200\242q" new file mode 100644 index 000000000..1250959dd --- /dev/null +++ "b/hift, with score decrement for miss hits\357\200\242q" @@ -0,0 +1,314 @@ + + SSUUMMMMAARRYY OOFF LLEESSSS CCOOMMMMAANNDDSS + + Commands marked with * may be preceded by a number, _N. + Notes in parentheses indicate the behavior if _N is given. + A key preceded by a caret indicates the Ctrl key; thus ^K is ctrl-K. + + h H Display this help. + q :q Q :Q ZZ Exit. + --------------------------------------------------------------------------- + + MMOOVVIINNGG + + e ^E j ^N CR * Forward one line (or _N lines). + y ^Y k ^K ^P * Backward one line (or _N lines). + f ^F ^V SPACE * Forward one window (or _N lines). + b ^B ESC-v * Backward one window (or _N lines). + z * Forward one window (and set window to _N). + w * Backward one window (and set window to _N). + ESC-SPACE * Forward one window, but don't stop at end-of-file. + d ^D * Forward one half-window (and set half-window to _N). + u ^U * Backward one half-window (and set half-window to _N). + ESC-) RightArrow * Right one half screen width (or _N positions). + ESC-( LeftArrow * Left one half screen width (or _N positions). + ESC-} ^RightArrow Right to last column displayed. + ESC-{ ^LeftArrow Left to first column. + F Forward forever; like "tail -f". + ESC-F Like F but stop when search pattern is found. + r ^R ^L Repaint screen. + R Repaint screen, discarding buffered input. + --------------------------------------------------- + Default "window" is the screen height. + Default "half-window" is half of the screen height. + --------------------------------------------------------------------------- + + SSEEAARRCCHHIINNGG + + /_p_a_t_t_e_r_n * Search forward for (_N-th) matching line. + ?_p_a_t_t_e_r_n * Search backward for (_N-th) matching line. + n * Repeat previous search (for _N-th occurrence). + N * Repeat previous search in reverse direction. + ESC-n * Repeat previous search, spanning files. + ESC-N * Repeat previous search, reverse dir. & spanning files. + ^O^N ^On * Search forward for (_N-th) OSC8 hyperlink. + ^O^P ^Op * Search backward for (_N-th) OSC8 hyperlink. + ^O^L ^Ol Jump to the currently selected OSC8 hyperlink. + ESC-u Undo (toggle) search highlighting. + ESC-U Clear search highlighting. + &_p_a_t_t_e_r_n * Display only matching lines. + --------------------------------------------------- + A search pattern may begin with one or more of: + ^N or ! Search for NON-matching lines. + ^E or * Search multiple files (pass thru END OF FILE). + ^F or @ Start search at FIRST file (for /) or last file (for ?). + ^K Highlight matches, but don't move (KEEP position). + ^R Don't use REGULAR EXPRESSIONS. + ^S _n Search for match in _n-th parenthesized subpattern. + ^W WRAP search if no match found. + ^L Enter next character literally into pattern. + --------------------------------------------------------------------------- + + JJUUMMPPIINNGG + + g < ESC-< * Go to first line in file (or line _N). + G > ESC-> * Go to last line in file (or line _N). + p % * Go to beginning of file (or _N percent into file). + t * Go to the (_N-th) next tag. + T * Go to the (_N-th) previous tag. + { ( [ * Find close bracket } ) ]. + } ) ] * Find open bracket { ( [. + ESC-^F _<_c_1_> _<_c_2_> * Find close bracket _<_c_2_>. + ESC-^B _<_c_1_> _<_c_2_> * Find open bracket _<_c_1_>. + --------------------------------------------------- + Each "find close bracket" command goes forward to the close bracket + matching the (_N-th) open bracket in the top line. + Each "find open bracket" command goes backward to the open bracket + matching the (_N-th) close bracket in the bottom line. + + m_<_l_e_t_t_e_r_> Mark the current top line with . + M_<_l_e_t_t_e_r_> Mark the current bottom line with . + '_<_l_e_t_t_e_r_> Go to a previously marked position. + '' Go to the previous position. + ^X^X Same as '. + ESC-m_<_l_e_t_t_e_r_> Clear a mark. + --------------------------------------------------- + A mark is any upper-case or lower-case letter. + Certain marks are predefined: + ^ means beginning of the file + $ means end of the file + --------------------------------------------------------------------------- + + CCHHAANNGGIINNGG FFIILLEESS + + :e [_f_i_l_e] Examine a new file. + ^X^V Same as :e. + :n * Examine the (_N-th) next file from the command line. + :p * Examine the (_N-th) previous file from the command line. + :x * Examine the first (or _N-th) file from the command line. + ^O^O Open the currently selected OSC8 hyperlink. + :d Delete the current file from the command line list. + = ^G :f Print current file name. + --------------------------------------------------------------------------- + + MMIISSCCEELLLLAANNEEOOUUSS CCOOMMMMAANNDDSS + + -_<_f_l_a_g_> Toggle a command line option [see OPTIONS below]. + --_<_n_a_m_e_> Toggle a command line option, by name. + __<_f_l_a_g_> Display the setting of a command line option. + ___<_n_a_m_e_> Display the setting of an option, by name. + +_c_m_d Execute the less cmd each time a new file is examined. + + !_c_o_m_m_a_n_d Execute the shell command with $SHELL. + #_c_o_m_m_a_n_d Execute the shell command, expanded like a prompt. + |XX_c_o_m_m_a_n_d Pipe file between current pos & mark XX to shell command. + s _f_i_l_e Save input to a file. + v Edit the current file with $VISUAL or $EDITOR. + V Print version number of "less". + --------------------------------------------------------------------------- + + OOPPTTIIOONNSS + + Most options may be changed either on the command line, + or from within less by using the - or -- command. + Options may be given in one of two forms: either a single + character preceded by a -, or a name preceded by --. + + -? ........ --help + Display help (from command line). + -a ........ --search-skip-screen + Search skips current screen. + -A ........ --SEARCH-SKIP-SCREEN + Search starts just after target line. + -b [_N] .... --buffers=[_N] + Number of buffers. + -B ........ --auto-buffers + Don't automatically allocate buffers for pipes. + -c ........ --clear-screen + Repaint by clearing rather than scrolling. + -d ........ --dumb + Dumb terminal. + -D xx_c_o_l_o_r . --color=xx_c_o_l_o_r + Set screen colors. + -e -E .... --quit-at-eof --QUIT-AT-EOF + Quit at end of file. + -f ........ --force + Force open non-regular files. + -F ........ --quit-if-one-screen + Quit if entire file fits on first screen. + -g ........ --hilite-search + Highlight only last match for searches. + -G ........ --HILITE-SEARCH + Don't highlight any matches for searches. + -h [_N] .... --max-back-scroll=[_N] + Backward scroll limit. + -i ........ --ignore-case + Ignore case in searches that do not contain uppercase. + -I ........ --IGNORE-CASE + Ignore case in all searches. + -j [_N] .... --jump-target=[_N] + Screen position of target lines. + -J ........ --status-column + Display a status column at left edge of screen. + -k _f_i_l_e ... --lesskey-file=_f_i_l_e + Use a compiled lesskey file. + -K ........ --quit-on-intr + Exit less in response to ctrl-C. + -L ........ --no-lessopen + Ignore the LESSOPEN environment variable. + -m -M .... --long-prompt --LONG-PROMPT + Set prompt style. + -n ......... --line-numbers + Suppress line numbers in prompts and messages. + -N ......... --LINE-NUMBERS + Display line number at start of each line. + -o [_f_i_l_e] .. --log-file=[_f_i_l_e] + Copy to log file (standard input only). + -O [_f_i_l_e] .. --LOG-FILE=[_f_i_l_e] + Copy to log file (unconditionally overwrite). + -p _p_a_t_t_e_r_n . --pattern=[_p_a_t_t_e_r_n] + Start at pattern (from command line). + -P [_p_r_o_m_p_t] --prompt=[_p_r_o_m_p_t] + Define new prompt. + -q -Q .... --quiet --QUIET --silent --SILENT + Quiet the terminal bell. + -r -R .... --raw-control-chars --RAW-CONTROL-CHARS + Output "raw" control characters. + -s ........ --squeeze-blank-lines + Squeeze multiple blank lines. + -S ........ --chop-long-lines + Chop (truncate) long lines rather than wrapping. + -t _t_a_g .... --tag=[_t_a_g] + Find a tag. + -T [_t_a_g_s_f_i_l_e] --tag-file=[_t_a_g_s_f_i_l_e] + Use an alternate tags file. + -u -U .... --underline-special --UNDERLINE-SPECIAL + Change handling of backspaces, tabs and carriage returns. + -V ........ --version + Display the version number of "less". + -w ........ --hilite-unread + Highlight first new line after forward-screen. + -W ........ --HILITE-UNREAD + Highlight first new line after any forward movement. + -x [_N[,...]] --tabs=[_N[,...]] + Set tab stops. + -X ........ --no-init + Don't use termcap init/deinit strings. + -y [_N] .... --max-forw-scroll=[_N] + Forward scroll limit. + -z [_N] .... --window=[_N] + Set size of window. + -" [_c[_c]] . --quotes=[_c[_c]] + Set shell quote characters. + -~ ........ --tilde + Don't display tildes after end of file. + -# [_N] .... --shift=[_N] + Set horizontal scroll amount (0 = one half screen width). + + --exit-follow-on-close + Exit F command on a pipe when writer closes pipe. + --file-size + Automatically determine the size of the input file. + --follow-name + The F command changes files if the input file is renamed. + --header=[_L[,_C[,_N]]] + Use _L lines (starting at line _N) and _C columns as headers. + --incsearch + Search file as each pattern character is typed in. + --intr=[_C] + Use _C instead of ^X to interrupt a read. + --lesskey-context=_t_e_x_t + Use lesskey source file contents. + --lesskey-src=_f_i_l_e + Use a lesskey source file. + --line-num-width=[_N] + Set the width of the -N line number field to _N characters. + --match-shift=[_N] + Show at least _N characters to the left of a search match. + --modelines=[_N] + Read _N lines from the input file and look for vim modelines. + --mouse + Enable mouse input. + --no-keypad + Don't send termcap keypad init/deinit strings. + --no-histdups + Remove duplicates from command history. + --no-number-headers + Don't give line numbers to header lines. + --no-search-header-lines + Searches do not include header lines. + --no-search-header-columns + Searches do not include header columns. + --no-search-headers + Searches do not include header lines or columns. + --no-vbell + Disable the terminal's visual bell. + --redraw-on-quit + Redraw final screen when quitting. + --rscroll=[_C] + Set the character used to mark truncated lines. + --save-marks + Retain marks across invocations of less. + --search-options=[EFKNRW-] + Set default options for every search. + --show-preproc-errors + Display a message if preprocessor exits with an error status. + --proc-backspace + Process backspaces for bold/underline. + --PROC-BACKSPACE + Treat backspaces as control characters. + --proc-return + Delete carriage returns before newline. + --PROC-RETURN + Treat carriage returns as control characters. + --proc-tab + Expand tabs to spaces. + --PROC-TAB + Treat tabs as control characters. + --status-col-width=[_N] + Set the width of the -J status column to _N characters. + --status-line + Highlight or color the entire line containing a mark. + --use-backslash + Subsequent options use backslash as escape char. + --use-color + Enables colored text. + --wheel-lines=[_N] + Each click of the mouse wheel moves _N lines. + --wordwrap + Wrap lines at spaces. + + + --------------------------------------------------------------------------- + + LLIINNEE EEDDIITTIINNGG + + These keys can be used to edit text being entered + on the "command line" at the bottom of the screen. + + RightArrow ..................... ESC-l ... Move cursor right one character. + LeftArrow ...................... ESC-h ... Move cursor left one character. + ctrl-RightArrow ESC-RightArrow ESC-w ... Move cursor right one word. + ctrl-LeftArrow ESC-LeftArrow ESC-b ... Move cursor left one word. + HOME ........................... ESC-0 ... Move cursor to start of line. + END ............................ ESC-$ ... Move cursor to end of line. + BACKSPACE ................................ Delete char to left of cursor. + DELETE ......................... ESC-x ... Delete char under cursor. + ctrl-BACKSPACE ESC-BACKSPACE ........... Delete word to left of cursor. + ctrl-DELETE .... ESC-DELETE .... ESC-X ... Delete word under cursor. + ctrl-U ......... ESC (MS-DOS only) ....... Delete entire line. + UpArrow ........................ ESC-k ... Retrieve previous command line. + DownArrow ...................... ESC-j ... Retrieve next command line. + TAB ...................................... Complete filename & cycle. + SHIFT-TAB ...................... ESC-TAB Complete filename & reverse cycle. + ctrl-L ................................... Complete filename, list all. diff --git a/src/GameLogic/Snap.cs b/src/GameLogic/Snap.cs index 42894a1a7..795926a84 100644 --- a/src/GameLogic/Snap.cs +++ b/src/GameLogic/Snap.cs @@ -37,6 +37,7 @@ public class Snap public Snap () { _deck = new Deck (); + _gameTimer = SwinGame.CreateTimer (); } /// @@ -92,6 +93,7 @@ public void Start() _deck.Shuffle (); // Return the cards and shuffle FlipNextCard (); // Flip the first card... + _gameTimer.Start(); } } @@ -112,6 +114,11 @@ public void FlipNextCard() public void Update() { //TODO: implement update to automatically slip cards! + if (_gameTimer.Ticks > _flipTime) + { + _gameTimer.Reset (); + FlipNextCard (); + } } /// @@ -140,9 +147,14 @@ public void PlayerHit (int player) _score[player]++; //TODO: consider playing a sound here... } + else if ( player >= 0 && player < _score.Length) + { + _score[player]--; + } // stop the game... _started = false; + _gameTimer.Stop (); } #region Snap Game Unit Tests diff --git a/src/SnapGame.cs b/src/SnapGame.cs index ec78e9072..070b29472 100644 --- a/src/SnapGame.cs +++ b/src/SnapGame.cs @@ -11,6 +11,7 @@ public static void LoadResources() Bitmap cards; cards = SwinGame.LoadBitmapNamed ("Cards", "Cards.png"); SwinGame.BitmapSetCellDetails (cards, 82, 110, 13, 5, 53); // set the cells in the bitmap to match the cards + SwinGame.LoadFontNamed ("GameFont", " ChunkFive-Regular.otf", 12); } /// @@ -24,10 +25,57 @@ private static void HandleUserInput(Snap myGame) if (SwinGame.KeyTyped (KeyCode.vk_SPACE)) { - myGame.FlipNextCard (); + myGame.Start (); + + } + + if (myGame.IsStarted) + { + if ( SwinGame.KeyTyped (KeyCode.vk_LSHIFT) && + SwinGame.KeyTyped (KeyCode.vk_RSHIFT)) + { + //TODO: add sound effects + // } + // else if (SwinGame.KeyTyped (KeyCode.vk_LSHIFT)) + // { + // myGame.PlayerHit (0); + // } + // else if (SwinGame.KeyTyped (KeyCode.vk_RSHIFT)) + // { + // myGame.PlayerHit (1); + // } + // } + } + else if (SwinGame.KeyTyped (KeyCode.vk_LSHIFT)) + { + myGame.PlayerHit (0); + } + else if (SwinGame.KeyTyped (KeyCode.vk_RSHIFT)) + { + myGame.PlayerHit (1); + } } } + + + // private static void HandleUserInput(Snap myGame) + // { + // //Fetch the next batch of UI interaction + // SwinGame.ProcessEvents(); + + // if (SwinGame.KeyTyped (KeyCode.vk_SPACE)) + // { + // myGame.Start (); + + // } + // } + + + + + + //////w'l[gf[]] /// /// Draws the game to the Window. /// @@ -40,10 +88,15 @@ private static void DrawGame(Snap myGame) Card top = myGame.TopCard; if (top != null) { + // SwinGame.DrawText ("Top Card is " + top.ToString (), Color.RoyalBlue, 0, 20); + // SwinGame.DrawText ("Player 1 score: " + myGame.Score(0), Color.RoyalBlue, 0, 30); + // SwinGame.DrawText ("Player 2 score: " + myGame.Score(1), Color.RoyalBlue, 0, 40); + // SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), top.CardIndex, 521, 153); SwinGame.DrawText ("Top Card is " + top.ToString (), Color.RoyalBlue, 0, 20); SwinGame.DrawText ("Player 1 score: " + myGame.Score(0), Color.RoyalBlue, 0, 30); SwinGame.DrawText ("Player 2 score: " + myGame.Score(1), Color.RoyalBlue, 0, 40); - SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), top.CardIndex, 350, 50); + SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), top.CardIndex, 521, 153); + } else { @@ -51,7 +104,7 @@ private static void DrawGame(Snap myGame) } // Draw the back of the cards... to represent the deck - SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), 52, 160, 50); + SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), 52, 155, 153); //Draw onto the screen SwinGame.RefreshScreen(60);