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project.godot
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66 lines (56 loc) · 1.42 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "PickableRigidBody2D",
"class": "Ball",
"language": "GDScript",
"path": "res://Ball.gd"
}, {
"base": "RayCast2D",
"class": "DistanceMeter2D",
"language": "GDScript",
"path": "res://distance_meter.gd"
}, {
"base": "RigidBody2D",
"class": "PickableRigidBody2D",
"language": "GDScript",
"path": "res://pickable_rigidbody2d.gd"
}, {
"base": "RigidBody2D",
"class": "Servo2D",
"language": "GDScript",
"path": "res://Servo.gd"
} ]
_global_script_class_icons={
"Ball": "",
"DistanceMeter2D": "",
"PickableRigidBody2D": "",
"Servo2D": ""
}
[application]
config/name="PIDBall-Example"
run/main_scene="res://World.tscn"
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://icon.png"
[display]
window/size/width=400
window/size/height=500
window/size/always_on_top=true
window/size/test_width=500
window/size/test_height=561
window/stretch/mode="2d"
window/stretch/aspect="keep"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
environment/default_clear_color=Color( 0.211765, 0.211765, 0.211765, 1 )
environment/default_environment="res://default_env.tres"