In the current state of fbgl (v0.1.0) we are rendering each pixel one by one. its okay when there is no translations or effects in the scene but when we apply couple of them, fps rate drops dramatically. So using something like batch or cached rendering will improve the frame rate. Especially in duplicated textures.
In the current state of fbgl (v0.1.0) we are rendering each pixel one by one. its okay when there is no translations or effects in the scene but when we apply couple of them, fps rate drops dramatically. So using something like batch or cached rendering will improve the frame rate. Especially in duplicated textures.