- expand the taxonomy of wrong games: destructive, sterile, addictive, and capturing;
- extend the current core to a more general family of results beyond the two-policy model;
- add more short case studies for chapter openings;
- expand automatic Python visualizations for book appendices and paper versions;
- decide whether the volume will have a formal appendix separate from the essayistic text;
- generalize the analysis to multiple games and endogenous exit menus;
- study convexity of capture with respect to competence and exit cost;
- connect the critical wrong-game region to Work 02 on optionality.