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Backlog

  • expand the taxonomy of wrong games: destructive, sterile, addictive, and capturing;
  • extend the current core to a more general family of results beyond the two-policy model;
  • add more short case studies for chapter openings;
  • expand automatic Python visualizations for book appendices and paper versions;
  • decide whether the volume will have a formal appendix separate from the essayistic text;
  • generalize the analysis to multiple games and endogenous exit menus;
  • study convexity of capture with respect to competence and exit cost;
  • connect the critical wrong-game region to Work 02 on optionality.