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MainViewCell.swift
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663 lines (558 loc) · 26.5 KB
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//
// MainViewCell.swift
// LutecCamera
//
// Created by Luhongbin on 2017/6/22.
// Copyright © 2017年 com.cnymec.Camera. All rights reserved.
//
import UIKit
let SH = (ScreenHeight-64) * 225/603
let SW = ScreenWidth * 359/375
import MBProgressHUD
class MainViewCell: UICollectionViewCell ,TimeSelectionBarDelegate,TimeSelectCollectonDelegate,UIActionSheetDelegate {
@IBOutlet weak var voiceProgress: GreenProgress!
@IBOutlet weak var screen: DisplayView!
@IBOutlet weak var screenContainer: UIView!
@IBOutlet weak var soundButton: UIButton!
@IBOutlet weak var timeline: UIView!
@IBOutlet weak var switchButton: UIButton!
@IBOutlet weak var progressBar: ProgressView!
@IBOutlet weak var width_progressBar: NSLayoutConstraint!
@IBOutlet weak var liveLabel: UILabel!
@IBOutlet weak var progressContainer: UIView!
@IBOutlet weak var progressX: NSLayoutConstraint!
var delegate:MainViewCellDelegate?
var playButton:UIButton!
var progressLandScape:ProgressView?
var indicatorLandScape:UIImageView?
var timeSelectionBar:TimeSelectionBar?
var timeSelectCollectonView:TimeSelectCollectonView?
// var speedButton:UIButton?
@IBOutlet weak var alarmButton: UIImageView!
@IBOutlet weak var alarmButtonX: NSLayoutConstraint!
@IBOutlet weak var alarmSettingView: UIView!
@IBOutlet weak var lampButton: UIImageView!
@IBOutlet weak var lampButtonX: NSLayoutConstraint!
@IBOutlet weak var lampSettingView: UIView!
@IBOutlet weak var holdToTalk: UILabel!
var app:AppDelegate!
let playButtonWidth:CGFloat = iPad ? 96:72
var onTalk = false;
var timerDelay:Task?
@IBAction func onTalkDown(_ sender: UIButton) {
timerDelay = delay(0.5){
self.screen.talk(true)
self.screen.sound(false)
}
if !self.soundButton.isSelected {
self.soundButton.isSelected = true
self.soundChange = true
}
holdToTalk.text = "RELEASE TO LISTEN"
onTalk = true;
}
var lastSyncTime:TimeInterval = 0
var soundChange = false
@IBAction func onTalkUp(_ sender: UIButton) {
timerDelay?(true)
screen.talk(false)
holdToTalk.text = "HOLD TO TALK"
if soundChange {
self.soundButton.isSelected = false
screen.sound(true)
self.soundChange = false
}
onTalk = false;
}
var endTime:DateComponents?
var startTime:DateComponents?
var calendar:Calendar!
// 添加所有的手势
func addGestureRecognizerToView(_ view:UIView){
// 旋转手势
// let rotationGestureRecognizer = UIRotationGestureRecognizer(target: self, action: "rotateView:")
// view.addGestureRecognizer(rotationGestureRecognizer)
// 缩放手势
let pinchGestureRecognizer = UIPinchGestureRecognizer(target: self, action: #selector(MainViewCell.pinchView(_:)))
view.addGestureRecognizer(pinchGestureRecognizer)
// let longPress = UILongPressGestureRecognizer(target: self, action: "longPress:")
// longPress.minimumPressDuration = 1
// view.addGestureRecognizer(longPress)
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(MainViewCell.panView(_:)))
view.addGestureRecognizer(panGestureRecognizer)
let doubleTap = UITapGestureRecognizer(target: self, action: #selector(MainViewCell.doubleTap(_:)))
doubleTap.numberOfTapsRequired = 2
view.addGestureRecognizer(doubleTap)
}
// func longPress(longPress:UILongPressGestureRecognizer){
// if panGestureRecognizer == nil{
// panGestureRecognizer = UIPanGestureRecognizer(target: self, action: "panView:")
// }
// self.screenContainer.layer.borderColor = UIColor.redColor().CGColor
// if let view = longPress.view{
// view.addGestureRecognizer(panGestureRecognizer)
// }
// }
func removeGestureRecognizerFromView(_ view:UIView) {
if let arr = view.gestureRecognizers {
for item in arr {
view.removeGestureRecognizer(item)
}
}
}
// 处理旋转手势
func rotateView(_ rotationGestureRecognizer:UIRotationGestureRecognizer){
if let view = rotationGestureRecognizer.view{
if (rotationGestureRecognizer.state == UIGestureRecognizerState.began || rotationGestureRecognizer.state == UIGestureRecognizerState.changed) {
view.transform = view.transform.rotated(by: rotationGestureRecognizer.rotation);
rotationGestureRecognizer.rotation = 0
}
}
}
//双击
func doubleTap(_ doubleTap:UIRotationGestureRecognizer){
if let view = doubleTap.view{
view.transform = CGAffineTransform(scaleX: 1, y: 1)
self.screenContainer.layer.borderColor = UIColor.black.cgColor
view.center = CGPoint(x: view.center.x - moveX,y: view.center.y - moveY)
moveX = 0
moveY = 0
}
}
// 处理缩放手势
func pinchView(_ pinchGestureRecognizer:UIPinchGestureRecognizer){
if let view = pinchGestureRecognizer.view{
if (pinchGestureRecognizer.state == UIGestureRecognizerState.began || pinchGestureRecognizer.state == UIGestureRecognizerState.changed) {
let transform = view.transform.scaledBy(x: pinchGestureRecognizer.scale, y: pinchGestureRecognizer.scale)
if transform.a > 1 && transform.a < 4 {
view.transform = transform
}
pinchGestureRecognizer.scale = 1;
}
}
}
var moveX:CGFloat = 0
var moveY:CGFloat = 0
// 处理拖拉手势
func panView(_ panGestureRecognizer:UIPanGestureRecognizer){
if panGestureRecognizer.state == UIGestureRecognizerState.ended{
// self.screenContainer.layer.borderColor = UIColor.blackColor().CGColor
// panGestureRecognizer.view?.removeGestureRecognizer(panGestureRecognizer)
}else{
if let view = panGestureRecognizer.view{
if (panGestureRecognizer.state == UIGestureRecognizerState.began || panGestureRecognizer.state == UIGestureRecognizerState.changed) {
let translation = panGestureRecognizer.translation(in: view.superview)
moveX = moveX + translation.x
moveY = moveY + translation.y
view.center = CGPoint(x: view.center.x + translation.x,y: view.center.y + translation.y)
panGestureRecognizer.setTranslation(CGPoint.zero, in: view.superview)
}
}
}
}
@IBAction func onSwitchClick(_ sender: UIButton) {
delegate?.onSwitchButtonClick(self)
sender.isSelected = !sender.isSelected
if sender.isSelected {
self.progressContainer.isHidden = false
self.timeSelectionBar?.isHidden = false
self.liveLabel.isHidden = true
// self.speedButton?.hidden = false
endTime = calendar.dateComponents(in: TimeZone.autoupdatingCurrent, from: Date())
endTime?.hour = 23;
endTime?.minute = 59;
endTime?.second = 59;
startTime = calendar.dateComponents(in: TimeZone.autoupdatingCurrent, from: Date())
startTime?.hour = 0;
startTime?.minute = 0;
startTime?.second = 0;
refresh()
self.screen.search(startTime, end: endTime)
self.progressX.constant = 0
}else{
self.progressContainer.isHidden = true
self.timeSelectionBar?.isHidden = true
// self.speedButton?.hidden = true
self.liveLabel.isHidden = false
}
}
func refresh(_ autoStart:Bool = false){
self.progressBar.reset(self.startTime!, end: self.endTime!, files: self.screen.timeArray)
self.progressLandScape?.reset(self.startTime!, end: self.endTime!, files: self.screen.timeArray)
if let arr = self.screen.timeArray {
if arr.count == 0 {
self.progressX.constant = 0
MBProgressHUD.hide(for: self.screenContainer, animated: false)
let hud = MBProgressHUD.showAdded(to: self.screenContainer, animated: true)
hud.label.text = "No video"
hud.mode = .text
hud.label.textColor = UIColor.init(hex: 0x770B2F)
hud.hide(animated: true, afterDelay: 2)
}else{
let start = arr.lastObject as! FileData
updateProgress((self.progressBar.startlong + TimeInterval(start.stBeginTime))*1000)
if autoStart {
self.delegate?.onTouchup(self,progress: currentProgress())
}
}
}
}
func currentProgress() -> CGFloat {
return -self.progressX.constant/self.progressBar.bounds.width
}
@IBAction func onScreenShotClick(_ sender: UIButton) {
self.screen.shot()
}
@IBAction func onSoundClick(_ sender: UIButton) {
screen.sound(sender.isSelected)
sender.isSelected = !sender.isSelected
}
func refreshStatus(){
switch device.alarm {
case .DEFAULT: alarmButtonX.constant = 0
case .ON: alarmButtonX.constant = ScreenWidth * 0.17
case .OFF: alarmButtonX.constant = -ScreenWidth * 0.17
}
switch device.mode {
case .AlwaysOn: lampButtonX.constant = ScreenWidth * 0.17
case .Sensor: lampButtonX.constant = 0
case .Test: lampButtonX.constant = -ScreenWidth * 0.17
case .D2D :break
}
}
@IBAction func onRecordClick(_ sender: UIButton) {
sender.isSelected = !sender.isSelected
screen.record(sender.isSelected)
}
var device: Device!
func load(_ device:Device){
self.device = device
self.app = UIApplication.shared.delegate as! AppDelegate
if self.playButton == nil{
timeFormat.dateFormat = "HH:mm"
calendar = Calendar.current
self.screen.load(device.sn,pwd: device.password)
self.screenContainer.clipsToBounds = true
self.timeline.clipsToBounds = true
self.playButton = UIButton()
self.playButton.alpha = 0.6
self.playButton.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(MainViewCell.onPlayButtonClick)))
self.playButton.imageEdgeInsets = UIEdgeInsetsMake(12, 12, 12, 12)
self.playButton.setImage(UIImage(named: "play"), for: UIControlState())
self.playButton.setImage(UIImage(named: "pause"), for: .selected)
self.screenContainer.addSubview(playButton)
self.screenContainer.bounds = CGRect(x: 0, y: 0, width: SW, height: SH)
self.playButton.frame = CGRect(x: (self.screenContainer.bounds.width - playButtonWidth)/2,y: self.screenContainer.bounds.height/2 - playButtonWidth/2,width: playButtonWidth,height: playButtonWidth)
self.alarmSettingView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(MainViewCell.handelAlarmSettingTap(_:))))
self.lampSettingView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(MainViewCell.handelLampSettingTap(_:))))
self.alarmSettingView.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(MainViewCell.handelAlarmSettingPan(_:))))
self.lampSettingView.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(MainViewCell.handelLampSettingPan(_:))))
self.progressBar.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(MainViewCell.onProgressPan(_:))))
// self.speedButton = UIButton()
// self.speedButton?.frame = CGRectMake(self.screenContainer.bounds.width - 54 ,self.screenContainer.bounds.height - 54,54,54)
// self.speedButton?.addGestureRecognizer(UITapGestureRecognizer(target: self, action: "onSpeedClick"))
// self.speedButton?.imageEdgeInsets = UIEdgeInsetsMake(12, 12, 12, 12)
// self.speedButton?.backgroundColor = UIColor.init(hex: 0x000000,alpha:0.5)
// self.speedButton?.setImage(UIImage(named: "transparent"), forState: .Normal)
// self.speedButton?.setTitleColor(UIColor.whiteColor(), forState: .Normal)
// self.speedButton?.setTitle("x1", forState: .Normal)
// self.screenContainer.addSubview(speedButton!)
// self.speedButton?.hidden = true
// screen.connect(device.password)
if timeSelectionBar == nil {
timeSelectionBar = (Bundle.main.loadNibNamed("TimeSelectionBar", owner: self, options: nil)! as NSArray).lastObject as? TimeSelectionBar
timeSelectionBar?.initView(CGRect(x: 0, y: screenContainer.frame.height - 36, width: screenContainer.frame.width, height: 36))
timeSelectionBar?.currentTime = Date().timeIntervalSince1970
timeSelectionBar?.delegate = self
self.screenContainer.addSubview(timeSelectionBar!)
timeSelectionBar?.isHidden = true
}
if timeSelectCollectonView == nil {
timeSelectCollectonView = (Bundle.main.loadNibNamed("TimeSelectCollectonView", owner: self, options: nil)! as NSArray).lastObject as? TimeSelectCollectonView
timeSelectCollectonView?.initView(CGRect(x: 0, y: self.screenContainer.frame.maxY + 5, width: self.frame.width, height: self.frame.height - self.screenContainer.frame.maxY - 5))
timeSelectCollectonView?.delegate = self
}
}
//初始化Progressbar
progressBar.time_scale = .fifteenMins
width_progressBar.constant = CGFloat(FifteenMinsTotalWidth)
progressBar.layoutIfNeeded()
refreshStatus()
}
// MARK: - TimeSelectionBarDelegate
func didTapNextClick(_ nextTime: TimeInterval) {
}
func didTapPreviousNextClick(_ previousTime: TimeInterval) {
}
// var speed:Int32 = 0
// func onSpeedClick(){
// //1、2、4、8 0~3
// if speed < 2 {
// speed++
// }else {
// speed = 0
// }
// Async(){
// self.screen.speed(self.speed)
// }
//
// var str:String!
//
// switch self.speed {
// case 0:str = "x1"
// case 1:str = "x2"
// case 2:str = "x4"
// default:break
// }
// self.speedButton?.setTitle(str, forState: .Normal)
//
// }
func didTaptimeSwitchClick() {
if let data = screen.dateArray {
self.timeSelectCollectonView?.reload(data.flatMap({($0 as AnyObject).doubleValue}))
}
timeSelectCollectonView?.showTimeSelectionCollectionView(self.window!, targetframe: CGRect(x: 0, y: self.screenContainer.frame.maxY + 5 + 64, width: self.frame.width, height: self.frame.height - self.screenContainer.frame.maxY - 5 - 64))
}
func didTaptimeScaleClick() {
let percent = currentProgress()
switch progressBar.time_scale {
case .fifteenMins:
progressBar.time_scale = .halfFifteenMins
width_progressBar.constant = CGFloat(HalfFifteenMinsTotalWidth)
case .halfFifteenMins:
progressBar.time_scale = .halfFiveMins
width_progressBar.constant = CGFloat(HalfFiveMinsTotalWidth)
case .halfFiveMins:
progressBar.time_scale = .fifteenMins
width_progressBar.constant = CGFloat(FifteenMinsTotalWidth)
}
progressBar.layoutIfNeeded()
progressBar.setNeedsDisplay()
self.progressX.constant = CGFloat(-width_progressBar.constant * percent)
}
// MARK: - TimeSelectCollectonDelegate
func didChooseOneTime(_ time: TimeInterval) {
screen.stop()
onStop()
endTime = calendar.dateComponents(in: TimeZone.autoupdatingCurrent, from: Date(timeIntervalSince1970: time))
endTime?.hour = 23;
endTime?.minute = 59;
endTime?.second = 59;
startTime = calendar.dateComponents(in: TimeZone.autoupdatingCurrent, from: Date(timeIntervalSince1970: time))
startTime?.hour = 0;
startTime?.minute = 0;
startTime?.second = 0;
timeSelectionBar?.currentTime = time
refresh()
self.screen.search(startTime, end: endTime)
}
func resetPlayButtonStatus(){
if screen.isPlaying() {
onPlay()
}else{
onStop()
}
}
func onPlay(){
UIView.animate(withDuration: 0.3, animations: {
self.playButton.isSelected = true
self.playButton.frame = CGRect(x: 0,y: self.screenContainer.bounds.height - self.playButtonWidth, width: self.playButtonWidth, height: self.playButtonWidth)
})
}
func onStop(){
MBProgressHUD.hide(for: self.screenContainer, animated: true)
UIView.animate(withDuration: 0.3, animations: {
self.playButton.isSelected = false
self.playButton.frame = CGRect(x: self.screenContainer.bounds.width/2 - self.playButtonWidth/2,y: self.screenContainer.bounds.height/2 - self.playButtonWidth/2,width: self.playButtonWidth,height: self.playButtonWidth)
})
}
func onPlayButtonClick(){
delegate?.onPlayButtonClick(self)
}
var xDown:CGFloat = 0
var xBefore:CGFloat = 0
var onTouch = false;
var notice:MBProgressHUD?
let timeFormat = DateFormatter()
//拖动手势。。
func onProgressPan(_ panGestureRecognizer :UIPanGestureRecognizer){
let timeFormat = DateFormatter()
timeFormat.dateFormat = "HH:mm:ss"
switch panGestureRecognizer.state {
case .began:
onTouch = true;
xDown = panGestureRecognizer.location(in: self.progressContainer).x
xBefore = self.progressX.constant
notice = MBProgressHUD.showAdded(to: self.screen, animated: true)
notice?.mode = .text
notice?.label.textColor = UIColor.white
playButton.isHidden = true
notice?.label.text = timeFormat.string(from: Date(timeIntervalSince1970: self.progressBar.timelong * Double(currentProgress()) + Double(self.progressBar.startlong)))
case .changed :
//禁止超滑
let offset_x = xBefore + panGestureRecognizer.location(in: self.progressContainer).x - xDown
if offset_x > 1 || offset_x < -(width_progressBar.constant + 1) {
return;
}
self.progressX.constant = CGFloat(offset_x)
notice?.label.text = timeFormat.string(from: Date(timeIntervalSince1970: self.progressBar.timelong * Double(currentProgress()) + Double(self.progressBar.startlong)))
case .ended,.cancelled,.failed:
playButton.isHidden = false
print("\(currentProgress())")
notice?.hide(animated: true, afterDelay: 0)
onTouch = false
self.delegate?.onTouchup(self,progress: currentProgress())
default:break
}
}
func onLandScapeProgressPan(_ panGestureRecognizer :UIPanGestureRecognizer){
if let view = panGestureRecognizer.view{
if panGestureRecognizer.state == UIGestureRecognizerState.began{
view.alpha = 1
self.indicatorLandScape?.alpha = 1
onTouch = true
notice = MBProgressHUD.showAdded(to: self.screen, animated: true)
notice?.mode = .text
notice?.label.textColor = UIColor.white
playButton.isHidden = true
}else if panGestureRecognizer.state == UIGestureRecognizerState.ended || panGestureRecognizer.state == UIGestureRecognizerState.failed || panGestureRecognizer.state == UIGestureRecognizerState.cancelled{
notice?.hide(animated: true, afterDelay: 0)
view.alpha = 0.2
playButton.isHidden = false
self.indicatorLandScape?.alpha = 0.2
onTouch = false
self.delegate?.onTouchup(self, progress: (2*ScreenHeight - view.center.x) / (3*ScreenHeight))
}
if (panGestureRecognizer.state == UIGestureRecognizerState.began || panGestureRecognizer.state == UIGestureRecognizerState.changed) {
let translation = panGestureRecognizer.translation(in: view.superview)
view.center = CGPoint(x: view.center.x + translation.x,y: view.center.y)
panGestureRecognizer.setTranslation(CGPoint.zero, in: view.superview)
let progress = (2*ScreenHeight - view.center.x) / (3*ScreenHeight)
notice?.label.text = timeFormat.string(from: Date(timeIntervalSince1970: self.progressBar.timelong * Double(progress) + Double(self.progressBar.startlong)))
}
}
}
//更新进度条
func updateProgress(_ current:TimeInterval){
let progress_width = self.width_progressBar.constant;
if !onTouch {
self.progressX.constant = -CGFloat((current/1000.0 - self.progressBar.startlong) / self.progressBar.timelong) * progress_width
if self.progressLandScape != nil{
self.progressLandScape?.center.x = 2*ScreenHeight + -CGFloat((current/1000.0 - self.progressBar.startlong) / self.progressBar.timelong) * (3*ScreenHeight)
}
}
}
// MARK: - UITapGestureRecognizer Action
func handelAlarmSettingTap(_ tapGestureRecognizer:UITapGestureRecognizer)
{
let point = tapGestureRecognizer.location(in: self.alarmSettingView)
switch checkStatus(point.x){
case 0: alarmButtonX.constant = -ScreenWidth * 0.17
handleAlarmChange(.OFF)
case 1: alarmButtonX.constant = 0
handleAlarmChange(.DEFAULT)
case 2: alarmButtonX.constant = ScreenWidth * 0.17
handleAlarmChange(.ON)
default: break
}
alarmButton.layoutIfNeeded()
}
// MARK: - UITapGestureRecognizer Action
func handelAlarmSettingPan(_ pan:UIPanGestureRecognizer)
{
let point = pan.location(in: self.alarmSettingView)
switch pan.state {
case .began:
break
case .changed:
if point.x >= ScreenWidth/2 * 0.16 && point.x <= ScreenWidth/2 * 0.84{
alarmButtonX.constant = point.x - (ScreenWidth * 0.25)
}
case .ended,.failed,.cancelled:
switch checkStatus(point.x) {
case 0: alarmButtonX.constant = -ScreenWidth * 0.17
handleAlarmChange(.OFF)
case 1: alarmButtonX.constant = 0
handleAlarmChange(.DEFAULT)
case 2: alarmButtonX.constant = ScreenWidth * 0.17
handleAlarmChange(.ON)
default: break
}
default:break
}
alarmButton.layoutIfNeeded()
}
func checkStatus(_ x:CGFloat) -> Int{
if x < ScreenWidth/8{
return 0
}else if x < ScreenWidth/4 + ScreenWidth/8{
return 1
}else {
return 2
}
}
func handelLampSettingTap(_ tapGestureRecognizer :UITapGestureRecognizer)
{
let point = tapGestureRecognizer.location(in: self.lampSettingView)
switch checkStatus(point.x) {
case 0:
lampButtonX.constant = -ScreenWidth * 0.17
handleModeChange(.Test)
case 1:
lampButtonX.constant = 0
handleModeChange(.Sensor)
case 2:
lampButtonX.constant = ScreenWidth * 0.17
handleModeChange(.AlwaysOn)
default: break
}
lampButton.layoutIfNeeded()
}
func handelLampSettingPan(_ pan:UIPanGestureRecognizer){
let point = pan.location(in: self.lampSettingView)
switch pan.state {
case .began:
break
case .changed:
if point.x >= ScreenWidth/2 * 0.16 && point.x <= ScreenWidth/2 * 0.84{
lampButtonX.constant = point.x - (ScreenWidth * 0.25)
}
case .ended,.failed,.cancelled:
switch checkStatus(point.x) {
case 0:
lampButtonX.constant = -ScreenWidth * 0.17
handleModeChange(.Test)
case 1:
lampButtonX.constant = 0
handleModeChange(.Sensor)
case 2:
lampButtonX.constant = ScreenWidth * 0.17
handleModeChange(.AlwaysOn)
default: break
}
default:break
}
lampButton.layoutIfNeeded()
}
func handleModeChange(_ mode:LampMode){
if mode == .Sensor {
let _ = (SDK.sharedSDK() as AnyObject).send(CMD.SLevel(device.level).str, dev: device.sn)
}else{
let _ = (SDK.sharedSDK() as AnyObject).send(CMD.SMode(mode).str, dev: device.sn)
}
self.device.mode = mode
app.onDeviceChange()
}
func handleAlarmChange(_ alarm:AlarmMode){
self.device.alarm = alarm
let _ = (SDK.sharedSDK() as AnyObject).send(CMD.Alarm(alarm == .ON).str, dev: device.sn)
let _ = (SDK.sharedSDK() as AnyObject).setAlarm(alarm == .DEFAULT || alarm == .ON, sn: self.device.sn,name: self.device.name)
let _ = (SDK.sharedSDK() as AnyObject).beep(self.device.sn,on: alarm == .ON)
app.onDeviceChange()
}
}
protocol MainViewCellDelegate{
func onPlayButtonClick(_ cell:MainViewCell)
func onTouchup(_ cell:MainViewCell,progress:CGFloat)
func onSwitchButtonClick(_ cell:MainViewCell)
}