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Frustum Culling #38

@lucamazzza

Description

@lucamazzza
  • Description: Automatically skip rendering objects that are outside the camera's view frustum to improve performance in large scenes.
  • Acceptance Criteria:
    • Must extract frustum planes from the camera's view-projection matrix
    • Must test each mesh's bounding volume (AABB or sphere) against the frustum
    • Must integrate with the scene graph traversal to skip entire subtrees when parent nodes are culled
    • Must provide debug visualization option to show culled vs rendered objects
    • Must handle edge cases like objects partially inside the frustum

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