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Frustum Culling #38
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Description
lucamazzza
opened on Jan 3, 2026
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- Description: Automatically skip rendering objects that are outside the camera's view frustum to improve performance in large scenes.
- Acceptance Criteria:
- Must extract frustum planes from the camera's view-projection matrix
- Must test each mesh's bounding volume (AABB or sphere) against the frustum
- Must integrate with the scene graph traversal to skip entire subtrees when parent nodes are culled
- Must provide debug visualization option to show culled vs rendered objects
- Must handle edge cases like objects partially inside the frustum
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