List view
Have players be able to set the destination locations for monsters and the destination angles for towers. Have support for multiple movement modes (e.g. "walking"/"running") in one monster or hero.
No due dateAdd an abilities (which include attacks) object to monsters/towers/heroes/projectiles. This object should have stats such as cooldown, damage (if appropriate),effects (if appropriate), etc.
No due dateHave each monster/hero/tower/project stats be given there actual final values and test these to make sure the game is balanced.
No due dateHave a list of all the possible effects that can be created (from dust clouds to explosions to healing) by a monster/hero/tower/projectile. Rank each monster/hero/tower/projectile's abilities and attacks on a scale of 0 to 10 on their creation and the power of these effects as compared to other monsters/heroes/towers/projectiles.
No due dateEach monster/hero/tower [game wiki](https://github.com/logan-r/vilify/wiki) entry should have rankings for how on a scale of 1 to 10 each of its basic numerical stats (health, speed, and possibly armor) compare to other monsters/heroes/towers. They should also have true/false values for their basic binary stats (ability to fly for heroes and monsters). Further they should each have a list of their attacks & abilities. Each of the abilities and attacks in one of these list should have a general description and scale of 1 to 10 as compared to other attack/abilities ranking for each of the basic stats associated with the ability (cool down time for both, and attack damage, attack rate, attack range for attacks).
No due dateHave all the generic in-game sound effects (e.g. monster/hero attacks, monster/hero dies, tower firing projectiles) customized so that they are no longer generic and instead specific to each hero/monster/tower/projectile/etc For example, when hit a werewolf might emit a lower pitched noise than an alien.
No due dateHave "game lost", "game won" and other meta-game sound effects. Have secondary and possible tertiary theme songs for the game that are less intense than the primary one added in "Notes" [Stage 1]. These will be played when the player is viewing a menu or such.
No due dateHave generic sound effects for each any unit (i.e. heroes and monsters) being hit, kill, attacking, etc. plus generic sound effects for towers firing a projectile and those projectiles exploding and/or hitting something. These sound effects should not yet be specific to different towers/monsters/heroes/etc but general effect that all of these things share (e.g. all heroes and monsters will, for now, make the same sound when attacking). Also have one main background theme song.
No due dateHave background images, effect animations, images for the main menu & other menus, plus any other polish needed for the game's completion.
No due dateNeed fully animatable sprite sheets for each hero (with animations for both movement & attack actions, plus possible extra animations for special abilities/attacks actions and/or idle state depending on specific hero), monster (with animations for movement, attack, and idle actions, plus possible extra animations for special abilities/attacks), towers (with animations for movement of the tower's turret, idle state, and attack action, plus possible extra animations for special actions/attacks), and projectiles (with animations for movement, and, if acceptable, detonation/explosion).
No due dateHave at least one image for each monster, tower, hero, projectile, and item. There is no need for complete sprite sheets for animation yet, but these will need to be created in the future.
No due date