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[ArchiveV2] Oodle compression support #140

@christianstamati

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@christianstamati

Hi,

I tested this in UE 5.7.1 using Easy Multi Save to create the .sav files. Do you know what might be causing the issue?

Level.sav.txt

use gvas::{GvasFile, game_version::GameVersion};
use std::fs::File;

fn main() -> Result<(), Box> {
let mut file = File::open("assets/Level.sav")?;
let gvas_file = GvasFile::read(&mut file, GameVersion::Default)?;

println!("{:#?}", gvas_file);

Ok(())

}

Image

Thanks!

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