Hi,
I tested this in UE 5.7.1 using Easy Multi Save to create the .sav files. Do you know what might be causing the issue?
Level.sav.txt
use gvas::{GvasFile, game_version::GameVersion};
use std::fs::File;
fn main() -> Result<(), Box> {
let mut file = File::open("assets/Level.sav")?;
let gvas_file = GvasFile::read(&mut file, GameVersion::Default)?;
println!("{:#?}", gvas_file);
Ok(())
}
Thanks!
Hi,
I tested this in UE 5.7.1 using Easy Multi Save to create the .sav files. Do you know what might be causing the issue?
Level.sav.txt
use gvas::{GvasFile, game_version::GameVersion};
use std::fs::File;
fn main() -> Result<(), Box> {
let mut file = File::open("assets/Level.sav")?;
let gvas_file = GvasFile::read(&mut file, GameVersion::Default)?;
}
Thanks!