Linking seems to be failing exclusively on iOS when attempting to build our Unity project to iOS (through xcode), here's the log output;
I have a rust FFI library which uses libp2p that we compile to various platforms for Unity, it is compiled as a staticlib for iOS
Ld /Users/nasr/Library/Developer/Xcode/DerivedData/Unity-iPhone-frevwvwahjowpucoixhprxwxzpzx/Build/Products/ReleaseForRunning-iphoneos/UnityFramework.framework/UnityFramework normal (in target 'UnityFramework' from project 'Unity-iPhone')
cd /Users/nasr/Dojo/dojo-webgl/dojo-ios
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -Xlinker -reproducible -target arm64-apple-ios12.0 -dynamiclib -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS17.2.sdk -Os -L/Users/nasr/Library/Developer/Xcode/DerivedData/Unity-iPhone-frevwvwahjowpucoixhprxwxzpzx/Build/Intermediates.noindex/EagerLinkingTBDs/ReleaseForRunning-iphoneos -L/Users/nasr/Library/Developer/Xcode/DerivedData/Unity-iPhone-frevwvwahjowpucoixhprxwxzpzx/Build/Products/ReleaseForRunning-iphoneos -L/Users/nasr/Dojo/dojo-webgl/dojo-ios/Libraries -L/Users/nasr/Dojo/dojo-webgl/dojo-ios/Libraries/Dojo/Plugins/iOS -F/Users/nasr/Library/Developer/Xcode/DerivedData/Unity-iPhone-frevwvwahjowpucoixhprxwxzpzx/Build/Intermediates.noindex/EagerLinkingTBDs/ReleaseForRunning-iphoneos -F/Users/nasr/Library/Developer/Xcode/DerivedData/Unity-iPhone-frevwvwahjowpucoixhprxwxzpzx/Build/Products/ReleaseForRunning-iphoneos -filelist /Users/nasr/Library/Developer/Xcode/DerivedData/Unity-iPhone-frevwvwahjowpucoixhprxwxzpzx/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/Objects-normal/arm64/UnityFramework.LinkFileList -install_name @rpath/UnityFramework.framework/UnityFramework -Xlinker -rpath -Xlinker @executable_path/Frameworks -Xlinker -rpath -Xlinker @loader_path/Frameworks -Xlinker -map -Xlinker /Users/nasr/Library/Developer/Xcode/DerivedData/Unity-iPhone-frevwvwahjowpucoixhprxwxzpzx/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/UnityFramework-LinkMap-normal-arm64.txt -dead_strip -Xlinker -object_path_lto -Xlinker /Users/nasr/Library/Developer/Xcode/DerivedData/Unity-iPhone-frevwvwahjowpucoixhprxwxzpzx/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/Objects-normal/arm64/UnityFramework_lto.o -stdlib\=libc++ -fobjc-arc -fobjc-link-runtime -weak_framework CoreMotion -weak-lSystem -liPhone-lib -framework Metal -framework Security -framework MediaToolbox -framework CoreText -framework AudioToolbox -weak_framework AVFoundation -framework AVKit -framework CFNetwork -framework CoreGraphics -framework CoreMedia -weak_framework CoreMotion -framework CoreVideo -framework Foundation -framework OpenAL -framework QuartzCore -framework SystemConfiguration -framework UIKit -lGameAssembly -liconv.2 -ldojo_c -lil2cpp /Users/nasr/Dojo/dojo-webgl/dojo-ios/Libraries/baselib.a -weak_framework GameController -Xlinker -dependency_info -Xlinker /Users/nasr/Library/Developer/Xcode/DerivedData/Unity-iPhone-frevwvwahjowpucoixhprxwxzpzx/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/Objects-normal/arm64/UnityFramework_dependency_info.dat -o /Users/nasr/Library/Developer/Xcode/DerivedData/Unity-iPhone-frevwvwahjowpucoixhprxwxzpzx/Build/Products/ReleaseForRunning-iphoneos/UnityFramework.framework/UnityFramework
This seems to be ok ^ the SystemConfiguration framework is getting linked.
ld: Undefined symbols:
_kSCNetworkInterfaceTypeIrDA, referenced from:
system_configuration::network_configuration::SCNetworkInterfaceType::from_cfstring::h7ee7b9e19efb0829 in libdojo_c.a[568](system_configuration-aed9a593acad74b5.system_configuration.fbf71c411ff7febe-cgu.0.rcgu.o)
clang: error: linker command failed with exit code 1 (use -v to see invocation)
However, this interface seems to be undefined. I looked it up and it seems like it's deprecated, maybe it has something to do with that?
Linking seems to be failing exclusively on iOS when attempting to build our Unity project to iOS (through xcode), here's the log output;
I have a rust FFI library which uses libp2p that we compile to various platforms for Unity, it is compiled as a staticlib for iOS
This seems to be ok ^ the SystemConfiguration framework is getting linked.
However, this interface seems to be undefined. I looked it up and it seems like it's deprecated, maybe it has something to do with that?