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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using Lench.AdvancedControls.Blocks; |
| 4 | + |
| 5 | +namespace Lench.AdvancedControls |
| 6 | +{ |
| 7 | + /// <summary> |
| 8 | + /// Block Handlers API of the scripting mod. |
| 9 | + /// </summary> |
| 10 | + public class BlockHandlerController : SingleInstance<BlockHandlerController> |
| 11 | + { |
| 12 | + /// <summary> |
| 13 | + /// |
| 14 | + /// </summary> |
| 15 | + public override string Name { get { return "Block Handlers Controller"; } } |
| 16 | + |
| 17 | + /// <summary> |
| 18 | + /// Event invoked when simulation block handlers are initialised. |
| 19 | + /// Use this instead of OnSimulation if you're relying on block handlers. |
| 20 | + /// </summary> |
| 21 | + public static InitialisationDelegate OnInitialisation; |
| 22 | + |
| 23 | + /// <summary> |
| 24 | + /// Returns True if block handlers are initialised. |
| 25 | + /// </summary> |
| 26 | + public static bool Initialised { get; private set; } |
| 27 | + |
| 28 | + // Map: Building GUID -> Sequential ID |
| 29 | + internal static Dictionary<Guid, string> buildingBlocks; |
| 30 | + |
| 31 | + // Map: BlockBehaviour -> Block handler |
| 32 | + internal static Dictionary<BlockBehaviour, BlockHandler> bbToBlockHandler; |
| 33 | + |
| 34 | + // Map: GUID -> Block handler |
| 35 | + internal static Dictionary<Guid, BlockHandler> guidToBlockHandler; |
| 36 | + |
| 37 | + // Map: ID -> Block handler |
| 38 | + internal static Dictionary<string, BlockHandler> idToBlockHandler; |
| 39 | + |
| 40 | + // Map: BlockType -> BlockHandler type |
| 41 | + internal static Dictionary<int, Type> Types = new Dictionary<int, Type> |
| 42 | + { |
| 43 | + {(int)BlockType.Cannon, typeof(Cannon)}, |
| 44 | + {(int)BlockType.ShrapnelCannon, typeof(Cannon)}, |
| 45 | + {(int)BlockType.CogMediumPowered, typeof(Cog)}, |
| 46 | + {(int)BlockType.Wheel, typeof(Cog)}, |
| 47 | + {(int)BlockType.LargeWheel, typeof(Cog)}, |
| 48 | + {(int)BlockType.Drill, typeof(Cog)}, |
| 49 | + {(int)BlockType.Decoupler, typeof(Decoupler)}, |
| 50 | + {(int)BlockType.Flamethrower, typeof(Flamethrower)}, |
| 51 | + {(int)BlockType.FlyingBlock, typeof(FlyingSpiral)}, |
| 52 | + {(int)BlockType.Grabber, typeof(Grabber)}, |
| 53 | + {(int)BlockType.Grenade, typeof(Grenade)}, |
| 54 | + {(int)BlockType.Piston, typeof(Piston)}, |
| 55 | + {59, typeof(Rocket) }, |
| 56 | + {(int)BlockType.Spring, typeof(Spring)}, |
| 57 | + {(int)BlockType.RopeWinch, typeof(Spring)}, |
| 58 | + {(int)BlockType.SteeringHinge, typeof(Steering)}, |
| 59 | + {(int)BlockType.SteeringBlock, typeof(Steering)}, |
| 60 | + {(int)BlockType.WaterCannon, typeof(WaterCannon)}, |
| 61 | + {410, typeof(Automatron)}, |
| 62 | + {790, typeof(VectorThruster) } |
| 63 | + }; |
| 64 | + |
| 65 | + /// <summary> |
| 66 | + /// Events invoked on updates. |
| 67 | + /// </summary> |
| 68 | + internal delegate void UpdateEventHandler(); |
| 69 | + internal static event UpdateEventHandler OnUpdate; |
| 70 | + |
| 71 | + internal delegate void LateUpdateEventHandler(); |
| 72 | + internal static event LateUpdateEventHandler OnLateUpdate; |
| 73 | + |
| 74 | + internal delegate void FixedUpdateEventHandler(); |
| 75 | + internal static event FixedUpdateEventHandler OnFixedUpdate; |
| 76 | + |
| 77 | + /// <summary> |
| 78 | + /// Event invoked when simulation block handlers are initialised. |
| 79 | + /// </summary> |
| 80 | + public delegate void InitialisationDelegate(); |
| 81 | + |
| 82 | + /// <summary> |
| 83 | + /// Calls Update method of all initialised Block handlers. |
| 84 | + /// </summary> |
| 85 | + private void Update() |
| 86 | + { |
| 87 | + OnUpdate?.Invoke(); |
| 88 | + } |
| 89 | + |
| 90 | + /// <summary> |
| 91 | + /// Calls LateUpdate method of all initialised Block handlers. |
| 92 | + /// </summary> |
| 93 | + private void LateUpdate() |
| 94 | + { |
| 95 | + OnLateUpdate?.Invoke(); |
| 96 | + } |
| 97 | + |
| 98 | + /// <summary> |
| 99 | + /// Calls FixedUpdate method of all initialised Block handlers. |
| 100 | + /// </summary> |
| 101 | + private void FixedUpdate() |
| 102 | + { |
| 103 | + OnFixedUpdate?.Invoke(); |
| 104 | + } |
| 105 | + |
| 106 | + /// <summary> |
| 107 | + /// Initializes and returns new Block handler object. |
| 108 | + /// Each block should only have one Block handler. |
| 109 | + /// </summary> |
| 110 | + /// <param name="bb">BlockBehaviour object.</param> |
| 111 | + /// <returns>LenchScripterMod.Block object.</returns> |
| 112 | + private static BlockHandler CreateBlock(BlockBehaviour bb) |
| 113 | + { |
| 114 | + BlockHandler block; |
| 115 | + if (Types.ContainsKey(bb.GetBlockID())) |
| 116 | + block = (BlockHandler)Activator.CreateInstance(Types[bb.GetBlockID()], new object[] { bb }); |
| 117 | + else |
| 118 | + block = new BlockHandler(bb); |
| 119 | + bbToBlockHandler[bb] = block; |
| 120 | + return block; |
| 121 | + } |
| 122 | + |
| 123 | + /// <summary> |
| 124 | + /// Return Block handler with given Guid. |
| 125 | + /// </summary> |
| 126 | + /// <param name="blockGuid">Block's GUID.</param> |
| 127 | + /// <returns>Returns reference to blocks Block handler object.</returns> |
| 128 | + public static BlockHandler GetBlock(Guid blockGuid) |
| 129 | + { |
| 130 | + if (!Initialised) throw new InvalidOperationException("Block handlers are not initialised."); |
| 131 | + if (guidToBlockHandler.ContainsKey(blockGuid)) |
| 132 | + return guidToBlockHandler[blockGuid]; |
| 133 | + throw new BlockNotFoundException("Block " + blockGuid + " not found."); |
| 134 | + } |
| 135 | + |
| 136 | + /// <summary> |
| 137 | + /// Returns Block handler for a given BlockBehaviour. |
| 138 | + /// </summary> |
| 139 | + /// <param name="bb"></param> |
| 140 | + /// <returns></returns> |
| 141 | + public static BlockHandler GetBlock(BlockBehaviour bb) |
| 142 | + { |
| 143 | + if (!Initialised) throw new InvalidOperationException("Block handlers are not initialised."); |
| 144 | + if (bbToBlockHandler.ContainsKey(bb)) |
| 145 | + return bbToBlockHandler[bb]; |
| 146 | + throw new BlockNotFoundException("Given BlockBehaviour has no corresponding Block handler."); |
| 147 | + } |
| 148 | + |
| 149 | + /// <summary> |
| 150 | + /// Finds blockId identifier in dictionary of simulation blocks. |
| 151 | + /// </summary> |
| 152 | + /// <param name="blockId">Block's sequential identifier.</param> |
| 153 | + /// <returns>Returns reference to blocks Block handler object.</returns> |
| 154 | + public static BlockHandler GetBlock(string blockId) |
| 155 | + { |
| 156 | + if (!Initialised) throw new InvalidOperationException("Block handlers are not initialised."); |
| 157 | + if (idToBlockHandler.ContainsKey(blockId.ToUpper())) |
| 158 | + return idToBlockHandler[blockId.ToUpper()]; |
| 159 | + throw new BlockNotFoundException("Block " + blockId + " not found."); |
| 160 | + } |
| 161 | + |
| 162 | + /// <summary> |
| 163 | + /// Returns sequential identifier of a block during building. |
| 164 | + /// </summary> |
| 165 | + /// <param name="block">Block object.</param> |
| 166 | + /// <returns></returns> |
| 167 | + public static string GetID(GenericBlock block) |
| 168 | + { |
| 169 | + if (buildingBlocks == null || !buildingBlocks.ContainsKey(block.Guid)) |
| 170 | + InitializeBuildingBlockIDs(); |
| 171 | + return buildingBlocks[block.Guid]; |
| 172 | + } |
| 173 | + |
| 174 | + /// <summary> |
| 175 | + /// Returns sequential identifier of a block with given guid during building. |
| 176 | + /// </summary> |
| 177 | + /// <param name="guid">Guid of the block.</param> |
| 178 | + /// <returns></returns> |
| 179 | + public static string GetID(Guid guid) |
| 180 | + { |
| 181 | + if (buildingBlocks == null || !buildingBlocks.ContainsKey(guid)) |
| 182 | + InitializeBuildingBlockIDs(); |
| 183 | + return buildingBlocks[guid]; |
| 184 | + } |
| 185 | + |
| 186 | + /// <summary> |
| 187 | + /// Populates dictionary with references to building blocks. |
| 188 | + /// Used for dumping block IDs while building. |
| 189 | + /// Called at first DumpBlockID after machine change. |
| 190 | + /// </summary> |
| 191 | + public static void InitializeBuildingBlockIDs() |
| 192 | + { |
| 193 | + var typeCount = new Dictionary<string, int>(); |
| 194 | + buildingBlocks = new Dictionary<Guid, string>(); |
| 195 | + for (int i = 0; i < ReferenceMaster.BuildingBlocks.Count; i++) |
| 196 | + { |
| 197 | + GenericBlock block = ReferenceMaster.BuildingBlocks[i].GetComponent<GenericBlock>(); |
| 198 | + string name = ReferenceMaster.BuildingBlocks[i].GetComponent<MyBlockInfo>().blockName.ToUpper(); |
| 199 | + typeCount[name] = typeCount.ContainsKey(name) ? typeCount[name] + 1 : 1; |
| 200 | + buildingBlocks[block.Guid] = name + " " + typeCount[name]; |
| 201 | + } |
| 202 | + } |
| 203 | + |
| 204 | + /// <summary> |
| 205 | + /// Populates dictionary with references to block handlers. |
| 206 | + /// Used for accessing blocks with GetBlock() while simulating. |
| 207 | + /// If mod is loaded, it gets called automatically at the start of simulation. |
| 208 | + /// Invokes OnInitialisation event when done. |
| 209 | + /// </summary> |
| 210 | + public static void InitializeBlockHandlers() |
| 211 | + { |
| 212 | + idToBlockHandler = new Dictionary<string, BlockHandler>(); |
| 213 | + guidToBlockHandler = new Dictionary<Guid, BlockHandler>(); |
| 214 | + bbToBlockHandler = new Dictionary<BlockBehaviour, BlockHandler>(); |
| 215 | + var typeCount = new Dictionary<string, int>(); |
| 216 | + for (int i = 0; i < ReferenceMaster.BuildingBlocks.Count; i++) |
| 217 | + { |
| 218 | + var name = ReferenceMaster.BuildingBlocks[i].GetComponent<MyBlockInfo>().blockName.ToUpper(); |
| 219 | + typeCount[name] = typeCount.ContainsKey(name) ? typeCount[name] + 1 : 1; |
| 220 | + var id = name + " " + typeCount[name]; |
| 221 | + Guid guid = ReferenceMaster.BuildingBlocks[i].Guid; |
| 222 | + var b = CreateBlock(ReferenceMaster.SimulationBlocks[i]); |
| 223 | + idToBlockHandler[id] = b; |
| 224 | + guidToBlockHandler[guid] = b; |
| 225 | + } |
| 226 | + |
| 227 | + Initialised = true; |
| 228 | + OnInitialisation?.Invoke(); |
| 229 | + } |
| 230 | + |
| 231 | + /// <summary> |
| 232 | + /// Destroys dictionary of block handler references. |
| 233 | + /// Called at the end of the simulation. |
| 234 | + /// </summary> |
| 235 | + public static void DestroyBlockHandlers() |
| 236 | + { |
| 237 | + if (bbToBlockHandler != null) |
| 238 | + foreach (var entry in bbToBlockHandler) |
| 239 | + entry.Value.Dispose(); |
| 240 | + idToBlockHandler = null; |
| 241 | + guidToBlockHandler = null; |
| 242 | + bbToBlockHandler = null; |
| 243 | + Initialised = false; |
| 244 | + } |
| 245 | + |
| 246 | + /// <summary> |
| 247 | + /// Retrieve all initialized Block handlers. |
| 248 | + /// </summary> |
| 249 | + public static List<BlockHandler> GetBlocks() |
| 250 | + { |
| 251 | + if (!Initialised) throw new InvalidOperationException("Block handlers are not initialised."); |
| 252 | + var blocks = new List<BlockHandler>(); |
| 253 | + foreach (KeyValuePair<string, BlockHandler> entry in idToBlockHandler) |
| 254 | + { |
| 255 | + blocks.Add(entry.Value); |
| 256 | + } |
| 257 | + return blocks; |
| 258 | + } |
| 259 | + |
| 260 | + /// <summary> |
| 261 | + /// Add custom BlockHandler to be initialized for blocks of the specified BlockType. |
| 262 | + /// Must derive from LenchScripter.Blocks.Block base class. |
| 263 | + /// </summary> |
| 264 | + /// <param name="BlockType">Block type ID.</param> |
| 265 | + /// <param name="BlockHandler">Type of your Block handler.</param> |
| 266 | + public static void AddBlockHandler(int BlockType, Type BlockHandler) |
| 267 | + { |
| 268 | + if (!BlockHandler.IsSubclassOf(typeof(Block))) |
| 269 | + { |
| 270 | + throw new ArgumentException(BlockHandler.ToString() + " is not a subclass of Block."); |
| 271 | + } |
| 272 | + if (Types.ContainsKey(BlockType)) |
| 273 | + { |
| 274 | + Types[BlockType] = BlockHandler; |
| 275 | + } |
| 276 | + else |
| 277 | + { |
| 278 | + Types.Add(BlockType, BlockHandler); |
| 279 | + } |
| 280 | + } |
| 281 | + } |
| 282 | + |
| 283 | + |
| 284 | + /// <summary> |
| 285 | + /// Exception to be thrown when a block is not found. |
| 286 | + /// </summary> |
| 287 | + public class BlockNotFoundException : Exception |
| 288 | + { |
| 289 | + /// <summary> |
| 290 | + /// Creates new BlockNotFoundException with given message. |
| 291 | + /// </summary> |
| 292 | + /// <param name="message"></param> |
| 293 | + public BlockNotFoundException(string message) : base(message) { } |
| 294 | + } |
| 295 | + |
| 296 | + /// <summary> |
| 297 | + /// Exception to be thrown when trying to call an action that does not exist for the current block. |
| 298 | + /// </summary> |
| 299 | + public class ActionNotFoundException : Exception |
| 300 | + { |
| 301 | + /// <summary> |
| 302 | + /// Creates new ActionNotFoundException with given message. |
| 303 | + /// </summary> |
| 304 | + /// <param name="message"></param> |
| 305 | + public ActionNotFoundException(string message) : base(message) { } |
| 306 | + } |
| 307 | + |
| 308 | + /// <summary> |
| 309 | + /// Exception to be thrown when referencing the block's property that does not exist for the current block. |
| 310 | + /// </summary> |
| 311 | + public class PropertyNotFoundException : Exception |
| 312 | + { |
| 313 | + /// <summary> |
| 314 | + /// Creates new PropertyNotFoundException with given message. |
| 315 | + /// </summary> |
| 316 | + /// <param name="message"></param> |
| 317 | + public PropertyNotFoundException(string message) : base(message) { } |
| 318 | + } |
| 319 | + |
| 320 | + /// <summary> |
| 321 | + /// Exception to be thrown when trying to access the block's rigid body if it does not have one. |
| 322 | + /// </summary> |
| 323 | + public class NoRigidBodyException : Exception |
| 324 | + { |
| 325 | + /// <summary> |
| 326 | + /// Creates new NoRigidBody with given message. |
| 327 | + /// </summary> |
| 328 | + /// <param name="message"></param> |
| 329 | + public NoRigidBodyException(string message) : base(message) { } |
| 330 | + } |
| 331 | +} |
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