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player.py
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148 lines (111 loc) · 3.7 KB
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import pygame
from pygame.locals import *
pygame.init()
screen_width = 1000
screen_height = 1000
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('Platformer')
#define game variables
tile_size = 50
#load images
bg_img = pygame.image.load('sky1.png')
class Player():
def __init__(self, x, y):
img = pygame.image.load('guy1.png')
self.image = pygame.transform.scale(img, (40, 80))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.vel_y = 0
self.jumped = False
def update(self):
dx = 0
dy = 0
#get keypresses
key = pygame.key.get_pressed()
if key[pygame.K_SPACE] and self.jumped == False:
self.vel_y = -15
self.jumped = True
if key[pygame.K_SPACE] == False:
self.jumped = False
if key[pygame.K_LEFT]:
dx -= 5
if key[pygame.K_RIGHT]:
dx += 5
#add gravity
self.vel_y += 1
if self.vel_y > 10:
self.vel_y = 10
dy += self.vel_y
#check for collision
#update player coordinates
self.rect.x += dx
self.rect.y += dy
if self.rect.bottom > screen_height:
self.rect.bottom = screen_height
dy = 0
#draw player onto screen
screen.blit(self.image, self.rect)
class World():
def __init__(self, data):
self.tile_list = []
#load images
dirt_img = pygame.image.load('dirt.png')
grass_img = pygame.image.load('grass.png')
row_count = 0
for row in data:
col_count = 0
for tile in row:
if tile == 1:
img = pygame.transform.scale(dirt_img, (tile_size, tile_size))
img_rect = img.get_rect()
img_rect.x = col_count * tile_size
img_rect.y = row_count * tile_size
tile = (img, img_rect)
self.tile_list.append(tile)
if tile == 2:
img = pygame.transform.scale(grass_img, (tile_size, tile_size))
img_rect = img.get_rect()
img_rect.x = col_count * tile_size
img_rect.y = row_count * tile_size
tile = (img, img_rect)
self.tile_list.append(tile)
col_count += 1
row_count += 1
def draw(self):
for tile in self.tile_list:
screen.blit(tile[0], tile[1])
world_data = [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 1],
[1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 2, 2, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 7, 0, 5, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 1],
[1, 7, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 1],
[1, 0, 2, 0, 0, 7, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 2, 0, 0, 4, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 2, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 2, 2, 2, 2, 1],
[1, 0, 0, 0, 0, 0, 2, 2, 2, 6, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
]
player = Player(100, screen_height - 130)
world = World(world_data)
run = True
while run:
screen.blit(bg_img, (0, 0))
world.draw()
player.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.display.update()
pygame.quit()