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CompressionSystem.cpp
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130 lines (104 loc) · 4.38 KB
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#include "domain/CompressionSystem.h"
#include "domain/AgentComponents.h"
#include "domain/FacilityLayout2D.h"
#include "domain/Metrics.h"
#include "domain/PressureTuning.h"
#include <algorithm>
#include <cmath>
namespace safecrowd::domain {
namespace {
constexpr double kPi = 3.14159265358979323846;
constexpr double kReferenceDistanceMeters = kPressureReferenceDistanceMeters;
double distanceBetween(const Point2D& lhs, const Point2D& rhs) {
const double dx = lhs.x - rhs.x;
const double dy = lhs.y - rhs.y;
return std::sqrt(dx * dx + dy * dy);
}
double distancePointToSegment(const Point2D& point, const Point2D& start, const Point2D& end) {
const double dx = end.x - start.x;
const double dy = end.y - start.y;
const double lengthSquared = (dx * dx) + (dy * dy);
if (lengthSquared == 0.0) {
return distanceBetween(point, start);
}
const double t = std::clamp(
(((point.x - start.x) * dx) + ((point.y - start.y) * dy)) / lengthSquared,
0.0,
1.0);
const Point2D projection{
.x = start.x + (t * dx),
.y = start.y + (t * dy),
};
return distanceBetween(point, projection);
}
double barrierCompression(const Barrier2D& barrier, const Point2D& position, double referenceDistance) {
if (!barrier.blocksMovement || barrier.geometry.vertices.size() < 2) {
return 0.0;
}
double force = 0.0;
const auto& vertices = barrier.geometry.vertices;
for (std::size_t index = 0; index + 1 < vertices.size(); ++index) {
const double distance = distancePointToSegment(position, vertices[index], vertices[index + 1]);
if (distance < referenceDistance) {
force += (referenceDistance - distance) / referenceDistance;
}
}
if (barrier.geometry.closed) {
const double distance = distancePointToSegment(position, vertices.back(), vertices.front());
if (distance < referenceDistance) {
force += (referenceDistance - distance) / referenceDistance;
}
}
return force;
}
double localDensityRatio(std::size_t nearbyCount) {
const auto areaSquareMeters = kPi * kReferenceDistanceMeters * kReferenceDistanceMeters;
const auto densityPeoplePerSquareMeter =
static_cast<double>(nearbyCount) / areaSquareMeters;
return densityPeoplePerSquareMeter / kPressureHighDensityThresholdPeoplePerSquareMeter;
}
} // namespace
CompressionSystem::CompressionSystem(double timeStepSeconds)
: timeStepSeconds_(static_cast<float>(std::max(0.0, timeStepSeconds))) {
}
void CompressionSystem::update(engine::EngineWorld& world,
const engine::EngineStepContext& step) {
(void)step;
auto& query = world.query();
const auto agentEntities = query.view<Position, Agent, CompressionData>();
const auto barrierEntities = query.view<Barrier2D>();
for (const auto entity : agentEntities) {
const auto& position = query.get<Position>(entity);
auto& compression = query.get<CompressionData>(entity);
std::size_t nearbyCount = 0;
double proximityScore = 0.0;
for (const auto otherEntity : agentEntities) {
if (otherEntity == entity) {
continue;
}
const auto& otherPosition = query.get<Position>(otherEntity);
const double distance = distanceBetween(position.value, otherPosition.value);
if (distance < kReferenceDistanceMeters) {
proximityScore += (kReferenceDistanceMeters - distance) / kReferenceDistanceMeters;
++nearbyCount;
}
}
double currentForce = std::max(proximityScore, localDensityRatio(nearbyCount));
for (const auto barrierEntity : barrierEntities) {
currentForce = std::max(
currentForce,
proximityScore + barrierCompression(
query.get<Barrier2D>(barrierEntity),
position.value,
kReferenceDistanceMeters));
}
compression.force = static_cast<float>(currentForce);
if (compression.force >= kPressureCriticalScoreThreshold) {
compression.exposure += timeStepSeconds_;
}
compression.isCritical =
compression.force >= kPressureCriticalScoreThreshold &&
compression.exposure >= kPressureCriticalExposureThresholdSeconds;
}
}
} // namespace safecrowd::domain