-
Notifications
You must be signed in to change notification settings - Fork 5
Expand file tree
/
Copy pathglui.h
More file actions
1128 lines (900 loc) · 34.9 KB
/
glui.h
File metadata and controls
1128 lines (900 loc) · 34.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#ifndef _GLUI_H_
#define _GLUI_H_
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#define GLUI_VERSION 1.01f /********** Current version **********/
/********** Do some basic defines *******/
#ifndef false
#define true 1
#define false 0
#endif
#ifndef Byte
#define Byte unsigned char
#endif
#ifndef _RGBC_
class RGBc {
public:
Byte r, g, b;
void set(Byte r,Byte g,Byte b) {this->r=r;this->g=g;this->b=b;};
RGBc( void ) {};
RGBc( Byte r, Byte g, Byte b ) { set( r, g, b ); };
};
#define _RGBC_
#endif
/********** List of control types **********/
enum GLUI_Control_Types {
GLUI_CONTROL_CHECKBOX =1,
GLUI_CONTROL_BUTTON,
GLUI_CONTROL_RADIOBUTTON,
GLUI_CONTROL_RADIOGROUP,
GLUI_CONTROL_SLIDER,
GLUI_CONTROL_STATICTEXT,
GLUI_CONTROL_EDITTEXT,
GLUI_CONTROL_BITMAP,
GLUI_CONTROL_PANEL,
GLUI_CONTROL_SPINNER,
GLUI_CONTROL_SEPARATOR,
GLUI_CONTROL_COLUMN,
};
/********* Constants for window placement **********/
#define GLUI_XOFF 6
#define GLUI_YOFF 6
#define GLUI_ITEMSPACING 3
#define GLUI_CHECKBOX_SIZE 13
#define GLUI_RADIOBUTTON_SIZE 13
#define GLUI_BUTTON_SIZE 20
#define GLUI_STATICTEXT_SIZE 13
#define GLUI_SEPARATOR_HEIGHT 8
#define GLUI_DEFAULT_CONTROL_WIDTH 100
#define GLUI_DEFAULT_CONTROL_HEIGHT 13
#define GLUI_EDITTEXT_BOXINNERMARGINX 3
#define GLUI_EDITTEXT_HEIGHT 20
#define GLUI_EDITTEXT_WIDTH 130
#define GLUI_EDITTEXT_MIN_INT_WIDTH 35
#define GLUI_EDITTEXT_MIN_TEXT_WIDTH 50
#define GLUI_PANEL_NAME_DROP 8
#define GLUI_PANEL_EMBOSS_TOP 4
/** Different panel control types **/
#define GLUI_PANEL_NONE 0
#define GLUI_PANEL_EMBOSSED 1
#define GLUI_PANEL_RAISED 2
/********* The control's 'active' behavior *********/
#define GLUI_CONTROL_ACTIVE_MOUSEDOWN 1
#define GLUI_CONTROL_ACTIVE_PERMANENT 2
/********* Control alignment types **********/
#define GLUI_ALIGN_CENTER 1
#define GLUI_ALIGN_RIGHT 2
#define GLUI_ALIGN_LEFT 3
/********** Limit types - how to limit spinner values *********/
#define GLUI_LIMIT_NONE 0
#define GLUI_LIMIT_CLAMP 1
#define GLUI_LIMIT_WRAP 2
/********** How was a control activated? *****************/
#define GLUI_ACTIVATE_MOUSE 1
#define GLUI_ACTIVATE_TAB 2
/********** What type of live variable does a control have? **********/
#define GLUI_LIVE_NONE 0
#define GLUI_LIVE_INT 1
#define GLUI_LIVE_FLOAT 2
#define GLUI_LIVE_TEXT 3
#define GLUI_LIVE_DOUBLE 4
/************ A string type for us to use **********/
typedef char GLUI_String[100];
/********* Pre-declare the various classes *********/
class GLUI;
class GLUI_Control;
class GLUI_Checkbox;
class GLUI_Slider;
class GLUI_Button;
class GLUI_StaticText;
class GLUI_Bitmap;
class GLUI_EditText;
class GLUI_Node;
class GLUI_Main;
class GLUI_Panel;
class GLUI_Spinner;
class GLUI_RadioButton;
class GLUI_RadioGroup;
class GLUI_Separator;
class GLUI_Column;
class GLUI_Master;
/*** Flags for GLUI class constructor ***/
#define GLUI_SAME_WINDOW_BIT (1<<1)
#define GLUI_ALIGN_RIGHT_BIT (1<<2)
#define GLUI_ALIGN_LEFT_BIT (1<<3)
/*** Codes for different type of edittext boxes and spinners ***/
#define GLUI_EDITTEXT_TEXT 1
#define GLUI_EDITTEXT_INT 2
#define GLUI_EDITTEXT_FLOAT 3
#define GLUI_SPINNER_INT GLUI_EDITTEXT_INT
#define GLUI_SPINNER_FLOAT GLUI_EDITTEXT_FLOAT
/*** Definition of callbacks ***/
typedef void (*GLUI_Update_CB) (int id);
typedef void (*Int1_CB) (int);
typedef void (*Int2_CB) (int, int);
typedef void (*Int3_CB) (int, int, int);
typedef void (*Int4_CB) (int, int, int, int);
/************************************************************/
/* */
/* Base class, for hierarchical relationships */
/* */
/************************************************************/
class GLUI_Node {
protected:
GLUI_Node *parent_node;
GLUI_Node *child_head;
GLUI_Node *child_tail;
GLUI_Node *next_sibling;
GLUI_Node *prev_sibling;
public:
GLUI_Node *first_sibling( void );
GLUI_Node *last_sibling( void );
GLUI_Node *prev( void );
GLUI_Node *next( void );
GLUI_Node *first_child( void ) { return child_head; };
GLUI_Node *last_child( void ) { return child_tail; };
GLUI_Node *parent(void) { return parent_node; };
void link_this_to_parent_last( GLUI_Node *parent );
void link_this_to_parent_first( GLUI_Node *parent );
void link_this_to_sibling_next( GLUI_Node *sibling );
void link_this_to_sibling_prev( GLUI_Node *sibling );
void unlink( void );
void dump( FILE *out, char *name ) {
fprintf( out, "GLUI_node: %s\n", name );
fprintf( out, " parent: %p child_head: %p child_tail: %p\n",
parent_node, child_head, child_tail );
fprintf( out, " next: %p prev: %p\n", next_sibling, prev_sibling );
}
GLUI_Node( void ) {
parent_node= child_head = child_tail = next_sibling = prev_sibling = NULL;
};
};
/************************************************************/
/* */
/* Standard Bitmap stuff */
/* */
/************************************************************/
enum GLUI_StdBitmaps_Codes {
GLUI_STDBITMAP_CHECKBOX_OFF=0,
GLUI_STDBITMAP_CHECKBOX_ON,
GLUI_STDBITMAP_RADIOBUTTON_OFF,
GLUI_STDBITMAP_RADIOBUTTON_ON,
GLUI_STDBITMAP_UP_ARROW,
GLUI_STDBITMAP_DOWN_ARROW,
GLUI_STDBITMAP_LEFT_ARROW,
GLUI_STDBITMAP_RIGHT_ARROW,
GLUI_STDBITMAP_SPINNER_UP_OFF,
GLUI_STDBITMAP_SPINNER_UP_ON,
GLUI_STDBITMAP_SPINNER_DOWN_OFF,
GLUI_STDBITMAP_SPINNER_DOWN_ON,
GLUI_STDBITMAP_CHECKBOX_OFF_DIS, /*** Disactivated control bitmaps ***/
GLUI_STDBITMAP_CHECKBOX_ON_DIS,
GLUI_STDBITMAP_RADIOBUTTON_OFF_DIS,
GLUI_STDBITMAP_RADIOBUTTON_ON_DIS,
GLUI_STDBITMAP_SPINNER_UP_DIS,
GLUI_STDBITMAP_SPINNER_DOWN_DIS,
/***
GLUI_STDBITMAP_SLIDER_TAB,
***/
GLUI_STDBITMAP_NUM_ITEMS
};
/************ Image Bitmap arrays **********/
extern int glui_img_checkbox_0[];
extern int glui_img_checkbox_1[];
extern int glui_img_radiobutton_0[];
extern int glui_img_radiobutton_1[];
extern int glui_img_uparrow[];
extern int glui_img_downarrow[];
extern int glui_img_leftarrow[];
extern int glui_img_rightarrow[];
extern int glui_img_spinup_0[];
extern int glui_img_spinup_1[];
extern int glui_img_spindown_0[];
extern int glui_img_spindown_1[];
extern int glui_img_checkbox_0_dis[];
extern int glui_img_checkbox_1_dis[];
extern int glui_img_radiobutton_0_dis[];
extern int glui_img_radiobutton_1_dis[];
extern int glui_img_spinup_dis[];
extern int glui_img_spindown_dis[];
extern int *bitmap_arrays[];
/************************************************************/
/* */
/* Class GLUI_Bitmap */
/* */
/************************************************************/
class GLUI_Bitmap
{
public:
unsigned char *pixels;
int w, h;
void load_from_array( int *array );
GLUI_Bitmap( void ) {
pixels = NULL;
w = 0;
h = 0;
}
};
/************************************************************/
/* */
/* Class GLUI_StdBitmap */
/* */
/************************************************************/
class GLUI_StdBitmaps
{
public:
GLUI_Bitmap bitmaps[ GLUI_STDBITMAP_NUM_ITEMS ];
void draw( int bitmap_num, int x, int y );
GLUI_StdBitmaps( void ) {
int i;
for( i=0; i<GLUI_STDBITMAP_NUM_ITEMS; i++ ) {
bitmaps[i].load_from_array( bitmap_arrays[i] );
}
}
};
/************************************************************/
/* */
/* Master GLUI Class */
/* */
/************************************************************/
class GLUI_Master_Object {
private:
GLUI_Node gluis;
void (*glut_idle_CB)(void);
public:
void set_glutIdleFunc(void (*f)(void));
GLUI *create_glui( char *name, int flags=0, int x=-1, int y=-1 );
GLUI *find_glui_by_window_id( int window_id );
float get_version( void ) { return GLUI_VERSION; };
friend void glui_idle_func(void);
GLUI_Master_Object( void ) {
glut_idle_CB = NULL;
}
};
extern GLUI_Master_Object GLUI_Master;
/************************************************************/
/* */
/* Main GLUI class (not user-level) */
/* */
/************************************************************/
class GLUI_Main : public GLUI_Node {
protected:
/*** Variables ***/
int main_gfx_window_id;
int mouse_button_down;
int glut_window_id;
GLUI_Control *active_control;
int curr_cursor;
GLUI_Panel *main_panel;
int w, h;
int flags;
/********** Friend classes *************/
friend GLUI_Control;
/********** Misc functions *************/
GLUI_Control *find_control( int x, int y );
GLUI_Control *find_next_control( GLUI_Control *control );
GLUI_Control *find_next_control_rec( GLUI_Control *control );
GLUI_Control *find_next_control_( GLUI_Control *control );
GLUI_Control *find_prev_control( GLUI_Control *control );
void create_standalone_window( char *name, int x=-1, int y=-1 );
void setup_default_glut_callbacks( void );
void mouse(int button, int state, int x, int y);
void keyboard(unsigned char key, int x, int y);
void special(int key, int x, int y);
void passive_motion(int x, int y);
void reshape( int w, int h );
void visibility(int state);
void motion(int x, int y);
void entry(int state);
void display( void );
void idle(void);
/*********** Friend functions and classes **********/
friend void glui_mouse_func(int button, int state, int x, int y);
friend void glui_keyboard_func(unsigned char key, int x, int y);
friend void glui_special_func(int key, int x, int y);
friend void glui_passive_motion_func(int x, int y);
friend void glui_reshape_func( int w, int h );
friend void glui_visibility_func(int state);
friend void glui_motion_func(int x, int y);
friend void glui_entry_func(int state);
friend void glui_display_func( void );
friend void glui_idle_func(void);
/********** GLUT callthroughs **********/
/* These are the glut callbacks that we do not handle */
void set_glutTimerFunc(unsigned int millis, void (*f)(int value), int value)
{ ::glutTimerFunc(millis,f,value);};
void set_glutOverlayDisplayFunc(void(*f)(void)){glutOverlayDisplayFunc(f);};
void set_glutSpaceballMotionFunc(Int3_CB f) {glutSpaceballMotionFunc(f);};
void set_glutSpaceballRotateFunc(Int3_CB f) {glutSpaceballRotateFunc(f);};
void set_glutSpaceballButtonFunc(Int2_CB f) {glutSpaceballButtonFunc(f);};
void set_glutTabletMotionFunc(Int2_CB f) {glutTabletMotionFunc(f);};
void set_glutTabletButtonFunc(Int4_CB f) {glutTabletButtonFunc(f);};
// void set_glutWindowStatusFunc(Int1_CB f) {glutWindowStatusFunc(f);};
void set_glutMenuStatusFunc(Int3_CB f) {glutMenuStatusFunc(f);};
void set_glutMenuStateFunc(Int1_CB f) {glutMenuStateFunc(f);};
void set_glutButtonBoxFunc(Int2_CB f) {glutButtonBoxFunc(f);};
void set_glutDialsFunc(Int2_CB f) {glutDialsFunc(f);};
/*********** Pointers to GLUT callthrough functions *****/
void (*glut_keyboard_CB)(unsigned char, int, int);
void (*glut_passive_motion_CB)(int,int);
void (*glut_special_CB)(int, int, int);
void (*glut_mouse_CB)(int,int,int,int);
void (*glut_reshape_CB)(int, int);
void (*glut_visibility_CB)(int);
void (*glut_motion_CB)(int,int);
void (*glut_display_CB)(void);
void (*glut_entry_CB)(int);
/*********** Controls ************/
GLUI_Control *controls;
int num_controls;
int add_control( GLUI_Node *parent, GLUI_Control *control );
/********** Constructors and Destructors ***********/
GLUI_Main( void );
public:
GLUI_StdBitmaps std_bitmaps;
GLUI_String window_name;
RGBc bkgd_color;
void *font;
int curr_modifiers;
void adjust_glut_xy( int &x, int &y ) { y = h-y; };
void activate_control( GLUI_Control *control, int how );
void align_controls( GLUI_Control *control );
void restore_draw_buffer( int buffer_state );
void disactivate_current_control( void );
void draw_raised_box( int w, int h );
int set_front_draw_buffer( void );
void post_update_main_gfx( void );
void pack_controls( void );
};
/************************************************************/
/* */
/* GLUI_Control: base class for all controls */
/* */
/************************************************************/
class GLUI_Control : public GLUI_Node {
public:
int w, h; /* dimensions of control */
int x_abs, y_abs;
int x_off, y_off_top, y_off_bot; /* INNER margins, by which
child controls are indented */
int contain_x, contain_y;
int contain_w, contain_h;
/* if this is a container control (e.g.,
radiogroup or panel) this indicated dimensions
of inner area in which controls reside */
int active, active_type, can_activate;
int spacebar_mouse_click;
long user_id, type;
int is_container; /* Is this a container class (e.g., panel) */
int alignment;
GLUI_Update_CB callback;
void *ptr_val; /* A pointer value */
float float_val; /* A float value */
int enabled; /* Is this control grayed out? */
int int_val; /* An integer value */
int state;
GLUI_String name; /* The name of this control */
GLUI_String text;
GLUI *glui;
void *font;
int live_type;
int last_live_int; /* last value that live var known to have */
float last_live_float;
GLUI_String last_live_text;
/*** Get/Set values ***/
virtual void set_name( char *string )
{strncpy(name,string,sizeof(GLUI_String)); };
virtual void set_int_val( int new_int ) { int_val = new_int; };
virtual void set_float_val( float new_float ) { float_val = new_float; };
virtual void set_ptr_val( void *new_ptr ) { ptr_val = new_ptr; };
virtual float get_float_val( void ) { return float_val; };
virtual int get_int_val( void ) { return int_val; };
virtual int mouse_down_handler( int local_x, int local_y )
{ return false; };
virtual int mouse_up_handler( int local_x, int local_y, int inside )
{ return false; };
virtual int mouse_held_down_handler( int local_x, int local_y, int inside)
{ return false; };
virtual int key_handler( unsigned char key, int modifiers )
{ return false; };
virtual int special_handler( int key,int modifiers )
{ return false; };
virtual void update_size( void ) { };
virtual void idle( void ) { };
virtual void enable( void );
virtual void disable( void );
virtual void activate( int how ) { active = true; };
virtual void disactivate( void ) { active = false; };
virtual void align( void );
void pack( int x, int y ); /* Recalculate positions and offsets */
void draw_recursive( int x, int y );
int set_to_glut_window( void );
void restore_window( int orig );
void translate_and_draw_front( void );
void translate_to_origin( void )
{glTranslatef((float)x_abs+.5,(float)y_abs+.5,0.0);};
virtual void draw( int x, int y )=0;
void set_font( void *new_font );
void *get_font( void );
void draw_string( char *text );
void draw_char( char c );
int string_width( char *text );
int char_width( char c );
void draw_name( int x, int y );
void set_w( int new_w );
void set_h( int new_w );
void set_alignment( int new_align );
void sync_live( int recurse ); /** Reads live variable **/
void init_live( void );
void output_live( void ); /** Writes live variable **/
virtual void set_text( char *t ) {};
void execute_callback( void );
void get_this_column_dims( int *col_x, int *col_y,
int *col_w, int *col_h,
int *col_x_off, int *col_y_off );
virtual int needs_idle( void );
GLUI_Control(void) {
x_off = GLUI_XOFF;
y_off_top = GLUI_YOFF;
y_off_bot = GLUI_YOFF;
x_abs = GLUI_XOFF;
y_abs = GLUI_YOFF;
state = 0;
active = false;
enabled = true;
int_val = 0;
last_live_int = 0;
sprintf( name, "Control: %p", this );
float_val = 0.0;
last_live_float = 0.0;
ptr_val = NULL;
glui = NULL;
w = GLUI_DEFAULT_CONTROL_WIDTH;
h = GLUI_DEFAULT_CONTROL_HEIGHT;
font = NULL;
active_type = GLUI_CONTROL_ACTIVE_MOUSEDOWN;
alignment = GLUI_ALIGN_LEFT;
is_container = false;
can_activate = true; /* By default, you can activate a control */
spacebar_mouse_click = true; /* Does spacebar simulate a mouse click? */
live_type = GLUI_LIVE_NONE;
strcpy( text, "" );
strcpy( last_live_text, "" );
};
};
/************************************************************/
/* */
/* Button class (container) */
/* */
/************************************************************/
class GLUI_Button : public GLUI_Control
{
public:
int currently_inside;
int mouse_down_handler( int local_x, int local_y );
int mouse_up_handler( int local_x, int local_y, int same );
int mouse_held_down_handler( int local_x, int local_y, int inside );
int key_handler( unsigned char key,int modifiers );
void draw( int x, int y );
void draw_pressed( void );
void draw_unpressed( void );
void draw_text( int sunken );
void update_size( void );
GLUI_Button( void ) {
sprintf( name, "Button: %p", this );
type = GLUI_CONTROL_BUTTON;
h = GLUI_BUTTON_SIZE;
w = 100;
alignment = GLUI_ALIGN_CENTER;
can_activate = true;
};
};
/************************************************************/
/* */
/* Checkbox class (container) */
/* */
/************************************************************/
class GLUI_Checkbox : public GLUI_Control
{
public:
int orig_value, currently_inside;
int text_x_offset;
int mouse_down_handler( int local_x, int local_y );
int mouse_up_handler( int local_x, int local_y, int inside );
int mouse_held_down_handler( int local_x, int local_y, int inside );
int key_handler( unsigned char key,int modifiers );
void update_size( void );
void draw( int x, int y );
void draw_active_area( void );
void draw_checked( void );
void draw_unchecked( void );
void draw_X( void );
void draw_empty_box( void );
void set_int_val( int new_val );
GLUI_Checkbox( void ) {
sprintf( name, "Checkbox: %p", this );
type = GLUI_CONTROL_CHECKBOX;
w = 100;
h = GLUI_CHECKBOX_SIZE;
orig_value = -1;
text_x_offset = 18;
can_activate = true;
live_type = GLUI_LIVE_INT; /* This control has an 'int' live var */
};
};
/************************************************************/
/* */
/* Column class */
/* */
/************************************************************/
class GLUI_Column : public GLUI_Control
{
public:
void draw( int x, int y );
GLUI_Column( void ) {
type = GLUI_CONTROL_COLUMN;
w = 0;
h = 0;
int_val = 0;
can_activate = false;
};
};
/************************************************************/
/* */
/* Panel class (container) */
/* */
/************************************************************/
class GLUI_Panel : public GLUI_Control
{
public:
void draw( int x, int y );
void set_name( char *text );
void set_type( int new_type );
void update_size( void );
GLUI_Panel( void ) {
type = GLUI_CONTROL_PANEL;
w = 300;
h = 300;
int_val = GLUI_PANEL_EMBOSSED;
alignment = GLUI_ALIGN_CENTER;
is_container = true;
can_activate = false;
strcpy( name, "" );
};
};
/************************************************************/
/* */
/* User-Level GLUI class */
/* */
/************************************************************/
class GLUI : public GLUI_Main {
private:
public:
void add_column( int draw_bar = true );
void add_column_to_panel( GLUI_Panel *panel, int draw_bar = true );
void add_separator( void );
void add_separator_to_panel( GLUI_Panel *panel );
GLUI_RadioGroup
*add_radiogroup( int *live_var=NULL,
int user_id=-1,GLUI_Update_CB callback=NULL);
GLUI_RadioGroup
*add_radiogroup_to_panel( GLUI_Panel *panel,
int *live_var=NULL,
int user_id=-1, GLUI_Update_CB callback=NULL );
GLUI_RadioButton
*add_radiobutton_to_group( GLUI_RadioGroup *group,
char *name );
GLUI_Checkbox *add_checkbox( char *name,
int *live_var=NULL,
int id=-1, GLUI_Update_CB callback=NULL);
GLUI_Checkbox *add_checkbox_to_panel( GLUI_Panel *panel, char *name,
int *live_var=NULL, int id=-1,
GLUI_Update_CB callback=NULL);
GLUI_Button *add_button( char *name, int id=-1,
GLUI_Update_CB callback=NULL);
GLUI_Button *add_button_to_panel( GLUI_Panel *panel, char *name,
int id=-1, GLUI_Update_CB callback=NULL );
GLUI_StaticText *add_statictext( char *name );
GLUI_StaticText *add_statictext_to_panel( GLUI_Panel *panel, char *name );
GLUI_EditText *add_edittext( char *name,
int data_type=GLUI_EDITTEXT_TEXT,
void *live_var=NULL,
int id=-1, GLUI_Update_CB callback=NULL );
GLUI_EditText *add_edittext_to_panel( GLUI_Panel *panel,
char *name,
int data_type=GLUI_EDITTEXT_TEXT,
void *live_var=NULL, int id=-1,
GLUI_Update_CB callback=NULL );
GLUI_Spinner *add_spinner( char *name,
int data_type=GLUI_SPINNER_INT,
void *live_var=NULL,
int id=-1, GLUI_Update_CB callback=NULL );
GLUI_Spinner *add_spinner_to_panel( GLUI_Panel *panel,
char *name,
int data_type=GLUI_SPINNER_INT,
void *live_var=NULL,
int id=-1,
GLUI_Update_CB callback=NULL );
GLUI_Panel *add_panel( char *name, int type=GLUI_PANEL_EMBOSSED );
GLUI_Panel *add_panel_to_panel( GLUI_Panel *panel, char *name,
int type=GLUI_PANEL_EMBOSSED );
void set_main_gfx_window( int window_id );
int get_glut_window_id( void ) { return glut_window_id; };
void enable( void ) { main_panel->enable(); };
void disable( void );
void sync_live( void );
/***** GLUT callback setup functions *****/
void set_glutDisplayFunc(void (*f)(void));
void set_glutReshapeFunc(void (*f)(int width, int height));
void set_glutKeyboardFunc(void (*f)(unsigned char key, int x, int y));
void set_glutSpecialFunc(void (*f)(int key, int x, int y));
void set_glutMouseFunc(void (*f)(int button, int state, int x, int y));
void set_glutMotionFunc(void (*f)(int x, int y));
void set_glutPassiveMotionFunc(void (*f)(int x, int y));
void set_glutEntryFunc(void (*f)(int state));
void set_glutVisibilityFunc(void (*f)(int state));
void set_glutInit( int *argcp, char **argv );
void set_glutInitWindowSize(int width, int height);
void set_glutInitWindowPosition(int x, int y);
void set_glutInitDisplayMode(unsigned int mode);
int set_glutCreateWindow(char *name);
/***** Constructors and desctructors *****/
int init( char *name, int flags, int x, int y );
};
/************************************************************/
/* */
/* EditText class */
/* */
/************************************************************/
class GLUI_EditText : public GLUI_Control
{
public:
int has_limits;
int data_type;
GLUI_String orig_text;
int insertion_pt;
int title_x_offset;
int text_x_offset;
int substring_start; /*substring that gets displayed in box*/
int substring_end;
int sel_start, sel_end; /* current selection */
int num_periods;
int last_insertion_pt;
float float_low, float_high;
int int_low, int_high;
GLUI_Spinner *spinner;
int debug;
int draw_text_only;
int mouse_down_handler( int local_x, int local_y );
int mouse_up_handler( int local_x, int local_y, int same );
int mouse_held_down_handler( int local_x, int local_y, int inside );
int key_handler( unsigned char key,int modifiers );
int special_handler( int key,int modifiers );
void activate( int how );
void disactivate( void );
void draw( int x, int y );
int find_word_break( int start, int direction );
int substring_width( int start, int end );
void clear_substring( int start, int end );
int find_insertion_pt( int x, int y );
int update_substring_bounds( void );
void update_and_draw_text( void );
void draw_text( int x, int y );
void draw_insertion_pt( void );
void set_numeric_text( void );
void update_x_offsets( void );
void update_size( void );
void set_float_limits( float low,float high,int limit_type=GLUI_LIMIT_CLAMP);
void set_int_limits( int low, int high, int limit_type=GLUI_LIMIT_CLAMP );
void set_float_val( float new_val );
void set_int_val( int new_val );
void set_text( char *text );
char *get_text( void ) { return text; };
void dump( FILE *out, char *text );
GLUI_EditText( void ) {
type = GLUI_CONTROL_EDITTEXT;
h = GLUI_EDITTEXT_HEIGHT;
w = GLUI_EDITTEXT_WIDTH;
title_x_offset = 0;
text_x_offset = 55;
insertion_pt = -1;
last_insertion_pt = -1;
name[0] = '\0';
substring_start = 0;
data_type = GLUI_EDITTEXT_TEXT;
substring_end = 2;
num_periods = 0;
has_limits = GLUI_LIMIT_NONE;
sel_start = 0;
sel_end = 0;
active_type = GLUI_CONTROL_ACTIVE_PERMANENT;
can_activate = true;
spacebar_mouse_click = false;
spinner = NULL;
debug = false;
draw_text_only = false;
};
};
/************************************************************/
/* */
/* RadioGroup class (container) */
/* */
/************************************************************/
class GLUI_RadioGroup : public GLUI_Control
{
public:
int num_buttons;
void draw( int x, int y );
void set_name( char *text );
void set_int_val( int int_val );
void set_selected( int int_val );
void draw_group( int translate );
GLUI_RadioGroup( void ) {
type = GLUI_CONTROL_RADIOGROUP;
x_off = 0;
y_off_top = 0;
y_off_bot = 0;
is_container = true;
w = 300;
h = 300;
num_buttons = 0;
name[0] = '\0';
can_activate = false;
live_type = GLUI_LIVE_INT;
};
};
/************************************************************/
/* */
/* RadioButton class (container) */
/* */
/************************************************************/
class GLUI_RadioButton : public GLUI_Control
{
public:
int orig_value, currently_inside;
int text_x_offset;
int mouse_down_handler( int local_x, int local_y );
int mouse_up_handler( int local_x, int local_y, int inside );
int mouse_held_down_handler( int local_x, int local_y, int inside );
void draw( int x, int y );
void update_size( void );
void draw_active_area( void );
void draw_checked( void );
void draw_unchecked( void );
void draw_O( void );
GLUI_RadioGroup *group;
GLUI_RadioButton( void ) {
sprintf( name, "RadioButton: %p", this );
type = GLUI_CONTROL_RADIOBUTTON;
h = GLUI_RADIOBUTTON_SIZE;
group = NULL;
orig_value = -1;
text_x_offset = 18;
can_activate = true;
};
};
/************************************************************/
/* */
/* Separator class (container) */
/* */
/************************************************************/
class GLUI_Separator : public GLUI_Control
{
public:
void draw( int x, int y );
GLUI_Separator( void ) {
type = GLUI_CONTROL_SEPARATOR;
w = 100;
h = GLUI_SEPARATOR_HEIGHT;
can_activate = false;
};
};
#define GLUI_SPINNER_ARROW_WIDTH 12
#define GLUI_SPINNER_ARROW_HEIGHT 8
#define GLUI_SPINNER_ARROW_Y 2
#define GLUI_SPINNER_STATE_NONE 0
#define GLUI_SPINNER_STATE_UP 1