Currently the only way to play NoteOrbs dynamically is by holding the trigger and then striking the orb. We need a better way to measure the trigger button's velocity as just using the buttonPressure from the ControllerInteractionEventArgs doesn't seem to give useful values.
Currently the only way to play NoteOrbs dynamically is by holding the trigger and then striking the orb. We need a better way to measure the trigger button's velocity as just using the buttonPressure from the ControllerInteractionEventArgs doesn't seem to give useful values.