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model.py
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executable file
·284 lines (231 loc) · 10.9 KB
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# -*- coding: utf-8 -*-
from __future__ import division, print_function
import pdb
import numpy as np
import scipy.stats
import sklearn.metrics
import decorators
import ngram
import viewcounts
class NavigationModel(object):
def __init__(self, start, pos, wikigame, label):
self.start = start
self.pos = pos
self.wikigame = wikigame
self.node2weight = {n: 0.000001 for n in self.wikigame.id2name}
self.data = None
self.label = label
self.window = None
# self.compute()
def compute(self):
raise NotImplementedError
def get_neighbors(self, node, pos,
window_type='words', window=False, names=False):
node = self.wikigame.id2name[node]
if window:
if window_type == 'words':
neighbors = [n for p, n in self.wikigame.pos2link[node].items()
if (pos-window) <= p <= (pos+window)]
elif window_type == 'links':
positions = sorted(self.wikigame.pos2link[node])
index = positions.index(pos)
positions = positions[max(0, index-window):min(index+window+1, len(positions))]
neighbors = [self.wikigame.pos2link[node][k] for k in positions]
else:
neighbors = [n for n in self.wikigame.pos2link[node].values()]
if names:
neighbors = [(n, self.wikigame.id2name[n]) for n in neighbors]
return neighbors
def set_data(self):
total = sum(self.node2weight.values())
self.data = [self.node2weight[k] / total
for k in sorted(self.node2weight)]
def compare_to(self, mdl):
def sig_stars(p):
"""
Return a R-style significance string corresponding to p values.
borrowed from seaborn/utils.py
"""
if p < 0.001:
return "***"
elif p < 0.01:
return "** "
elif p < 0.05:
return "* "
elif p < 0.1:
return ". "
return " "
kl = self.get_kld(mdl)
# ks = np.abs(scipy.stats.ks_2samp(self.data, mdl.data))
# rmse = np.log2(sklearn.metrics.mean_squared_error(self.data, mdl.data))
lab = self.label + '\t' + mdl.label
# print('\t%.2f\t%.2f\t%s\t%.5f\t%s'
# % (kl, ks[0], sig_stars(ks[1]), rmse, lab))
print('\t%.2f\t%s' % (kl, lab))
def get_kld(self, mdl):
return np.abs(scipy.stats.entropy(self.data, mdl.data, base=2))
class GroundTruthModel(NavigationModel):
def __init__(self, start, pos, first, wikigame):
self.first = first
super(GroundTruthModel, self).__init__(start, pos, wikigame,
'Ground Truth')
def compute(self):
vc = self.first.value_counts()
for k, v in zip(vc.index, vc.values):
self.node2weight[k] += v
self.set_data()
# hugo = {self.wikigame.id2title[k]: v for k, v in self.node2weight.items()}
# pdb.set_trace()
class UniformModel(NavigationModel):
def __init__(self, start, pos, wikigame):
super(UniformModel, self).__init__(start, pos, wikigame, 'Uniform')
def compute(self):
for node, pos in zip(self.start, self.pos):
neighbors = self.get_neighbors(node, pos, window=self.window)
for n in neighbors:
self.node2weight[n] += 1
self.set_data()
class DegreeModel(NavigationModel):
def __init__(self, start, pos, wikigame):
super(DegreeModel, self).__init__(start, pos, wikigame, 'Degree')
def compute(self):
for node, pos in zip(self.start, self.pos):
neighbors = self.get_neighbors(node, pos, window=self.window)
total = sum(self.wikigame.id2deg_in[nb] for nb in neighbors)
for nb in neighbors:
self.node2weight[nb] += self.wikigame.id2deg_in[nb] / total
self.set_data()
class ViewCountModel(NavigationModel):
def __init__(self, start, pos, wikigame):
super(ViewCountModel, self).__init__(start, pos, wikigame, 'View Count')
def compute(self):
vc = viewcounts.viewcount
for node, pos in zip(self.start, self.pos):
neighbors = self.get_neighbors(node, pos, window=self.window,
names=True)
total = sum(vc.get_frequency(nb[1]) for nb in neighbors)
for nid, nb in neighbors:
self.node2weight[nid] += vc.get_frequency(nb) / total
self.set_data()
class NgramModel(NavigationModel):
def __init__(self, start, pos, wikigame):
super(NgramModel, self).__init__(start, pos, wikigame,
'Ngram')
def compute(self):
ng = ngram.ngram_frequency
for node, pos in zip(self.start, self.pos):
neighbors = self.get_neighbors(node, pos, window=self.window, names=True)
total = sum(np.exp(ng.get_frequency(nb[1])) for nb in neighbors)
for nid, neighbor in neighbors:
self.node2weight[nid] += np.exp(ng.get_frequency(neighbor)) / total
self.set_data()
class CategoryModel(NavigationModel):
def __init__(self, start, pos, wikigame):
super(CategoryModel, self).__init__(start, pos, wikigame, 'Category')
def compute(self):
for node, pos in zip(self.start, self.pos):
neighbors = self.get_neighbors(node, pos, window=self.window)
total = sum(self.wikigame.get_category_depth(n) for n in neighbors)
for nb in neighbors:
self.node2weight[nb] += self.wikigame.get_category_depth(nb) / total
self.set_data()
class TfidfModel(NavigationModel):
def __init__(self, start, pos, wikigame):
super(TfidfModel, self).__init__(start, pos, wikigame, 'TF-IDF')
def compute(self):
for node, pos in zip(self.start, self.pos):
neighbors = self.get_neighbors(node, pos, window=self.window)
total = sum(self.wikigame.get_tfidf_similarity(node, n) for n in neighbors)
for nb in neighbors:
self.node2weight[nb] += self.wikigame.get_tfidf_similarity(node, nb) / total
self.set_data()
class LinkPosModel(NavigationModel):
def __init__(self, start, pos, wikigame, lead_weight=0.4):
self.lead_weight = lead_weight
super(LinkPosModel, self).__init__(start, pos, wikigame,
'Lead + IB')
def compute(self):
for i, node in enumerate(self.start):
node = self.wikigame.id2name[node]
lim = self.wikigame.lead_length[node]
lead_nodes = [v for k, v in self.wikigame.pos2link[node].items()
if k < lim]
other_nodes = [v for k, v in self.wikigame.pos2link[node].items()
if k > lim]
for nb in other_nodes:
self.node2weight[nb] += (1 - self.lead_weight) / len(other_nodes)
for nb in lead_nodes:
self.node2weight[nb] += self.lead_weight / len(lead_nodes)
self.set_data()
class LinkPosDegreeModel(NavigationModel):
def __init__(self, start, pos, wikigame, lead_weight=0.4):
self.lead_weight = lead_weight
super(LinkPosDegreeModel, self).__init__(start, pos, wikigame,
'LinkPosDegree')
def compute(self):
for i, node in enumerate(self.start):
node = self.wikigame.id2name[node]
lim = self.wikigame.lead_length[node]
lead_nodes = [v for k, v in self.wikigame.pos2link[node].items()
if k < lim]
other_nodes = [v for k, v in self.wikigame.pos2link[node].items()
if k > lim]
total_lead = sum(self.wikigame.id2deg_in[nb] for nb in lead_nodes)
total_other = sum(self.wikigame.id2deg_in[nb] for nb in other_nodes)
for nb in lead_nodes:
self.node2weight[nb] += self.lead_weight * \
self.wikigame.id2deg_in[nb] / total_lead
for nb in other_nodes:
self.node2weight[nb] += (1 - self.lead_weight) * \
self.wikigame.id2deg_in[nb] / total_other
self.set_data()
class LinkPosNgramModel(NavigationModel):
def __init__(self, start, pos, wikigame, lead_weight=0.4):
self.lead_weight = lead_weight
super(LinkPosNgramModel, self).__init__(start, pos, wikigame,
'LinkPosNgram')
def compute(self):
ng = ngram.ngram_frequency
for i, node in enumerate(self.start):
node = self.wikigame.id2name[node]
lim = self.wikigame.lead_length[node]
lead_nodes = [(v, self.wikigame.id2name[v])
for k, v in self.wikigame.pos2link[node].items()
if k < lim]
other_nodes = [(v, self.wikigame.id2name[v])
for k, v in self.wikigame.pos2link[node].items()
if k > lim]
total_lead = sum(np.exp(ng.get_frequency(n[1])) for n in lead_nodes)
total_other = sum(np.exp(ng.get_frequency(n[1])) for n in other_nodes)
for nid, nb in lead_nodes:
self.node2weight[nid] += self.lead_weight *\
np.exp(ng.get_frequency(nb)) / total_lead
for nid, nb in other_nodes:
self.node2weight[nid] += (1 - self.lead_weight) *\
np.exp(ng.get_frequency(nb)) / total_other
self.set_data()
class LinkPosViewCountModel(NavigationModel):
def __init__(self, start, pos, wikigame, lead_weight=0.4):
self.lead_weight = lead_weight
super(LinkPosViewCountModel, self).__init__(start, pos, wikigame,
'LinkPosViewCount')
def compute(self):
vc = viewcounts.viewcount
for i, node in enumerate(self.start):
node = self.wikigame.id2name[node]
lim = self.wikigame.lead_length[node]
lead_nodes = [(v, self.wikigame.id2name[v])
for k, v in self.wikigame.pos2link[node].items()
if k < lim]
other_nodes = [(v, self.wikigame.id2name[v])
for k, v in self.wikigame.pos2link[node].items()
if k > lim]
total_lead = sum(vc.get_frequency(n[1]) for n in lead_nodes)
total_other = sum(vc.get_frequency(n[1]) for n in other_nodes)
for nid, nb in lead_nodes:
self.node2weight[nid] += self.lead_weight *\
vc.get_frequency(nb) / total_lead
for nid, nb in other_nodes:
self.node2weight[nid] += (1 - self.lead_weight) *\
vc.get_frequency(nb) / total_other
self.set_data()