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SharpDX.XInput.xml
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1352 lines (1352 loc) · 117 KB
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<?xml version="1.0"?>
<doc>
<assembly>
<name>SharpDX.XInput</name>
</assembly>
<members>
<member name="T:SharpDX.XInput.AssemblyDoc">
<summary>
The <see cref="A:SharpDX.XInput"/> assembly provides managed XInput API.
</summary>
<msdn-id>hh405053</msdn-id>
<unmanaged>XInput</unmanaged>
<unmanaged-short>XInput</unmanaged-short>
</member>
<member name="T:SharpDX.XInput.Controller">
<summary>
A XInput controller.
</summary>
</member>
<member name="M:SharpDX.XInput.Controller.#ctor(SharpDX.XInput.UserIndex)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.XInput.Controller"/> class.
</summary>
<param name="userIndex">Index of the user.</param>
</member>
<member name="M:SharpDX.XInput.Controller.GetBatteryInformation(SharpDX.XInput.BatteryDeviceType)">
<summary>
Gets the battery information.
</summary>
<param name="batteryDeviceType">Type of the battery device.</param>
<returns></returns>
<unmanaged>unsigned int XInputGetBatteryInformation([In] XUSER_INDEX dwUserIndex,[In] BATTERY_DEVTYPE devType,[Out] XINPUT_BATTERY_INFORMATION* pBatteryInformation)</unmanaged>
</member>
<member name="M:SharpDX.XInput.Controller.GetCapabilities(SharpDX.XInput.DeviceQueryType)">
<summary>
Gets the capabilities.
</summary>
<param name="deviceQueryType">Type of the device query.</param>
<returns></returns>
<unmanaged>unsigned int XInputGetCapabilities([In] XUSER_INDEX dwUserIndex,[In] XINPUT_DEVQUERYTYPE dwFlags,[Out] XINPUT_CAPABILITIES* pCapabilities)</unmanaged>
</member>
<member name="M:SharpDX.XInput.Controller.GetCapabilities(SharpDX.XInput.DeviceQueryType,SharpDX.XInput.Capabilities@)">
<summary>
Gets the capabilities.
</summary>
<param name="deviceQueryType">Type of the device query.</param>
<param name="capabilities">The capabilities of this controller.</param>
<returns><c>true</c> if the controller is connected, <c>false</c> otherwise.</returns>
</member>
<member name="M:SharpDX.XInput.Controller.GetKeystroke(SharpDX.XInput.DeviceQueryType,SharpDX.XInput.Keystroke@)">
<summary>
Gets the keystroke.
</summary>
<param name="deviceQueryType">The flag.</param>
<param name="keystroke">The keystroke.</param>
<returns></returns>
<unmanaged>unsigned int XInputGetKeystroke([In] XUSER_INDEX dwUserIndex,[In] unsigned int dwReserved,[Out] XINPUT_KEYSTROKE* pKeystroke)</unmanaged>
</member>
<member name="M:SharpDX.XInput.Controller.GetState">
<summary>
Gets the state.
</summary>
<returns>The state of this controller.</returns>
</member>
<member name="M:SharpDX.XInput.Controller.GetState(SharpDX.XInput.State@)">
<summary>
Gets the state.
</summary>
<param name="state">The state of this controller.</param>
<returns><c>true</c> if the controller is connected, <c>false</c> otherwise.</returns>
</member>
<member name="M:SharpDX.XInput.Controller.SetReporting(System.Boolean)">
<summary>
Sets the reporting.
</summary>
<param name="enableReporting">if set to <c>true</c> [enable reporting].</param>
</member>
<member name="M:SharpDX.XInput.Controller.SetVibration(SharpDX.XInput.Vibration)">
<summary>
Sets the vibration.
</summary>
<param name="vibration">The vibration.</param>
<returns></returns>
</member>
<member name="P:SharpDX.XInput.Controller.UserIndex">
<summary>
Gets the <see cref="P:SharpDX.XInput.Controller.UserIndex"/> associated with this controller.
</summary>
<value>The index of the user.</value>
</member>
<member name="P:SharpDX.XInput.Controller.IsConnected">
<summary>
Gets a value indicating whether this instance is connected.
</summary>
<value>
<c>true</c> if this instance is connected; otherwise, <c>false</c>.
</value>
</member>
<member name="P:SharpDX.XInput.Controller.SoundRenderGuid">
<summary>
Gets the sound render GUID.
</summary>
</member>
<member name="P:SharpDX.XInput.Controller.SoundCaptureGuid">
<summary>
Gets the sound capture GUID.
</summary>
</member>
<member name="T:SharpDX.XInput.Gamepad">
<summary>
<p>Describes the current state of the Xbox 360 Controller.</p>
</summary>
<remarks>
<p>This structure is used by the <strong><see cref="T:SharpDX.XInput.State"/></strong> structure when polling for changes in the state of the controller. </p><p>The specific mapping of button to game function varies depending on the game type. </p><p>The constant XINPUT_GAMEPAD_TRIGGER_THRESHOLD may be used as the value which <em>bLeftTrigger</em> and <em>bRightTrigger</em> must be greater than to register as pressed. This is optional, but often desirable. Xbox 360 Controller buttons do not manifest crosstalk.
</p>
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.Gamepad.TriggerThreshold">
<summary>Constant TriggerThreshold.</summary>
<unmanaged>XINPUT_GAMEPAD_TRIGGER_THRESHOLD</unmanaged>
</member>
<member name="F:SharpDX.XInput.Gamepad.LeftThumbDeadZone">
<summary>Constant LeftThumbDeadZone.</summary>
<unmanaged>XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE</unmanaged>
</member>
<member name="F:SharpDX.XInput.Gamepad.RightThumbDeadZone">
<summary>Constant RightThumbDeadZone.</summary>
<unmanaged>XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE</unmanaged>
</member>
<member name="F:SharpDX.XInput.Gamepad.Buttons">
<summary>
<dd> <p>Bitmask of the device digital buttons, as follows. A set bit indicates that the corresponding button is pressed. </p> <table> <tr><th>Device button</th><th>Bitmask</th></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.DPadUp"/></td><td> 0x0001</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.DPadDown"/></td><td> 0x0002</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.DPadLeft"/></td><td> 0x0004</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.DPadRight"/></td><td> 0x0008</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.Start"/></td><td> 0x0010</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.Back"/></td><td> 0x0020</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.LeftThumb"/></td><td> 0x0040</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.RightThumb"/></td><td> 0x0080</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.LeftShoulder"/></td><td> 0x0100</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.RightShoulder"/></td><td> 0x0200</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.A"/></td><td> 0x1000</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.B"/></td><td> 0x2000</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.X"/></td><td> 0x4000</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.Y"/></td><td> 0x8000</td></tr> </table> <p>?</p> <p>Bits that are set but not defined above are reserved, and their state is undefined. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD::wButtons']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_BUTTON_FLAGS wButtons</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_BUTTON_FLAGS wButtons</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.Gamepad.LeftTrigger">
<summary>
<dd> <p>The current value of the left trigger analog control. The value is between 0 and 255.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD::bLeftTrigger']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>unsigned char bLeftTrigger</unmanaged>
<unmanaged-short>unsigned char bLeftTrigger</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.Gamepad.RightTrigger">
<summary>
<dd> <p>The current value of the right trigger analog control. The value is between 0 and 255.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD::bRightTrigger']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>unsigned char bRightTrigger</unmanaged>
<unmanaged-short>unsigned char bRightTrigger</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.Gamepad.LeftThumbX">
<summary>
<dd> <p>Left thumbstick x-axis value. Each of the thumbstick axis members is a signed value between -32768 and 32767 describing the position of the thumbstick. A value of 0 is centered. Negative values signify down or to the left. Positive values signify up or to the right. The constants <see cref="F:SharpDX.XInput.Gamepad.LeftThumbDeadZone"/> or <see cref="F:SharpDX.XInput.Gamepad.RightThumbDeadZone"/> can be used as a positive and negative value to filter a thumbstick input.
</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD::sThumbLX']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>short sThumbLX</unmanaged>
<unmanaged-short>short sThumbLX</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.Gamepad.LeftThumbY">
<summary>
<dd> <p>Left thumbstick y-axis value. The value is between -32768 and 32767.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD::sThumbLY']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>short sThumbLY</unmanaged>
<unmanaged-short>short sThumbLY</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.Gamepad.RightThumbX">
<summary>
<dd> <p>Right thumbstick x-axis value. The value is between -32768 and 32767.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD::sThumbRX']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>short sThumbRX</unmanaged>
<unmanaged-short>short sThumbRX</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.Gamepad.RightThumbY">
<summary>
<dd> <p>Right thumbstick y-axis value. The value is between -32768 and 32767.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD::sThumbRY']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>short sThumbRY</unmanaged>
<unmanaged-short>short sThumbRY</unmanaged-short>
</member>
<member name="T:SharpDX.XInput.BatteryDeviceType">
<summary>
<p>Retrieves the battery type and charge status of a wireless controller.</p>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='BATTERY_DEVTYPE']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinputgetbatteryinformation</msdn-id>
<unmanaged>BATTERY_DEVTYPE</unmanaged>
<unmanaged-short>BATTERY_DEVTYPE</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.BatteryDeviceType.Gamepad">
<summary>
<dd> <p>Index of the signed-in gamer associated with the device. Can be a value in the range 0?XUSER_MAX_COUNT ? 1.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='BATTERY_DEVTYPE_GAMEPAD']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinputgetbatteryinformation</msdn-id>
<unmanaged>BATTERY_DEVTYPE_GAMEPAD</unmanaged>
<unmanaged-short>BATTERY_DEVTYPE_GAMEPAD</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.BatteryDeviceType.Headset">
<summary>
<dd> <p>Specifies which device associated with this user index should be queried. Must be <see cref="F:SharpDX.XInput.BatteryDeviceType.Gamepad"/> or <see cref="F:SharpDX.XInput.BatteryDeviceType.Headset"/>.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='BATTERY_DEVTYPE_HEADSET']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinputgetbatteryinformation</msdn-id>
<unmanaged>BATTERY_DEVTYPE_HEADSET</unmanaged>
<unmanaged-short>BATTERY_DEVTYPE_HEADSET</unmanaged-short>
</member>
<member name="T:SharpDX.XInput.BatteryLevel">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='BATTERY_LEVEL']/*"/>
<unmanaged>BATTERY_LEVEL</unmanaged>
<unmanaged-short>BATTERY_LEVEL</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.BatteryLevel.Empty">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='BATTERY_LEVEL_EMPTY']/*"/>
<unmanaged>BATTERY_LEVEL_EMPTY</unmanaged>
<unmanaged-short>BATTERY_LEVEL_EMPTY</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.BatteryLevel.Low">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='BATTERY_LEVEL_LOW']/*"/>
<unmanaged>BATTERY_LEVEL_LOW</unmanaged>
<unmanaged-short>BATTERY_LEVEL_LOW</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.BatteryLevel.Medium">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='BATTERY_LEVEL_MEDIUM']/*"/>
<unmanaged>BATTERY_LEVEL_MEDIUM</unmanaged>
<unmanaged-short>BATTERY_LEVEL_MEDIUM</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.BatteryLevel.Full">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='BATTERY_LEVEL_FULL']/*"/>
<unmanaged>BATTERY_LEVEL_FULL</unmanaged>
<unmanaged-short>BATTERY_LEVEL_FULL</unmanaged-short>
</member>
<member name="T:SharpDX.XInput.BatteryType">
<summary>
<p>Contains information on battery type and charge state.</p>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='BATTERY_TYPE']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_battery_information</msdn-id>
<unmanaged>BATTERY_TYPE</unmanaged>
<unmanaged-short>BATTERY_TYPE</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.BatteryType.Disconnected">
<summary>
<dd> <p>The type of battery. <em>BatteryType</em> will be one of the following values. </p> <table> <tr><th>Value</th><th>Description</th></tr> <tr><td><see cref="F:SharpDX.XInput.BatteryType.Disconnected"/></td><td>The device is not connected.?</td></tr> <tr><td><see cref="F:SharpDX.XInput.BatteryType.Wired"/></td><td>The device is a wired device and does not have a battery.?</td></tr> <tr><td><see cref="F:SharpDX.XInput.BatteryType.Alkaline"/></td><td>The device has an alkaline battery.?</td></tr> <tr><td><see cref="F:SharpDX.XInput.BatteryType.Nimh"/></td><td>The device has a nickel metal hydride battery.?</td></tr> <tr><td><see cref="F:SharpDX.XInput.BatteryType.Unknown"/></td><td>The device has an unknown battery type.?</td></tr> </table> <p>?</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='BATTERY_TYPE_DISCONNECTED']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_battery_information</msdn-id>
<unmanaged>BATTERY_TYPE_DISCONNECTED</unmanaged>
<unmanaged-short>BATTERY_TYPE_DISCONNECTED</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.BatteryType.Wired">
<summary>
<dd> <p>The charge state of the battery. This value is only valid for wireless devices with a known battery type. <em>BatteryLevel</em> will be one of the following values. </p> <table> <tr><th>Value</th></tr> <tr><td><see cref="F:SharpDX.XInput.BatteryLevel.Empty"/></td></tr> <tr><td><see cref="F:SharpDX.XInput.BatteryLevel.Low"/></td></tr> <tr><td><see cref="F:SharpDX.XInput.BatteryLevel.Medium"/></td></tr> <tr><td><see cref="F:SharpDX.XInput.BatteryLevel.Full"/></td></tr> </table> <p>?</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='BATTERY_TYPE_WIRED']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_battery_information</msdn-id>
<unmanaged>BATTERY_TYPE_WIRED</unmanaged>
<unmanaged-short>BATTERY_TYPE_WIRED</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.BatteryType.Alkaline">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='BATTERY_TYPE_ALKALINE']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_battery_information</msdn-id>
<unmanaged>BATTERY_TYPE_ALKALINE</unmanaged>
<unmanaged-short>BATTERY_TYPE_ALKALINE</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.BatteryType.Nimh">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='BATTERY_TYPE_NIMH']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_battery_information</msdn-id>
<unmanaged>BATTERY_TYPE_NIMH</unmanaged>
<unmanaged-short>BATTERY_TYPE_NIMH</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.BatteryType.Unknown">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='BATTERY_TYPE_UNKNOWN']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_battery_information</msdn-id>
<unmanaged>BATTERY_TYPE_UNKNOWN</unmanaged>
<unmanaged-short>BATTERY_TYPE_UNKNOWN</unmanaged-short>
</member>
<member name="T:SharpDX.XInput.CapabilityFlags">
<summary>
<p>Describes the capabilities of a connected controller. The <strong><see cref="M:SharpDX.XInput.XInput.XInputGetCapabilities(System.Int32,SharpDX.XInput.DeviceQueryType,SharpDX.XInput.Capabilities@)"/></strong> function returns <strong><see cref="T:SharpDX.XInput.Capabilities"/></strong>. </p>
</summary>
<remarks>
<p> <strong><see cref="M:SharpDX.XInput.XInput.XInputGetCapabilities(System.Int32,SharpDX.XInput.DeviceQueryType,SharpDX.XInput.Capabilities@)"/></strong> returns <strong><see cref="T:SharpDX.XInput.Capabilities"/></strong> to indicate the characteristics and available functionality of a specified controller. </p><p> <strong><see cref="M:SharpDX.XInput.XInput.XInputGetCapabilities(System.Int32,SharpDX.XInput.DeviceQueryType,SharpDX.XInput.Capabilities@)"/></strong> sets the structure members to indicate which inputs the device supports. For binary state controls, such as digital buttons, the corresponding bit reflects whether or not the control is supported by the device. For proportional controls, such as thumbsticks, the value indicates the resolution for that control. Some number of the least significant bits may not be set, indicating that the control does not provide resolution to that level. </p><p>The <em>SubType</em> member indicates the specific subtype of controller present. Games may detect the controller subtype and tune their handling of controller input or output based on subtypes that are well suited to their game genre. For example, a car racing game might check for the presence of a wheel controller to provide finer control of the car being driven. However, titles must not disable or ignore a device based on its subtype. Subtypes not recognized by the game or for which the game is not specifically tuned should be treated as a standard Xbox 360 Controller (<see cref="F:SharpDX.XInput.DeviceSubType.Gamepad"/>). </p><p>Older XUSB Windows drivers report incomplete capabilities information, particularly for wireless devices. The latest XUSB Windows driver provides full support for wired and wireless devices, and more complete and accurate capabilties flags. </p>
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_CAPS_FLAGS']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_capabilities</msdn-id>
<unmanaged>XINPUT_CAPS_FLAGS</unmanaged>
<unmanaged-short>XINPUT_CAPS_FLAGS</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.CapabilityFlags.VoiceSupported">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_CAPS_VOICE_SUPPORTED']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_capabilities</msdn-id>
<unmanaged>XINPUT_CAPS_VOICE_SUPPORTED</unmanaged>
<unmanaged-short>XINPUT_CAPS_VOICE_SUPPORTED</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.CapabilityFlags.None">
<summary>
None.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='']/*"/>
<unmanaged>None</unmanaged>
<unmanaged-short>None</unmanaged-short>
</member>
<member name="T:SharpDX.XInput.DeviceQueryType">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_DEVQUERYTYPE']/*"/>
<unmanaged>XINPUT_DEVQUERYTYPE</unmanaged>
<unmanaged-short>XINPUT_DEVQUERYTYPE</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.DeviceQueryType.Gamepad">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_FLAG_GAMEPAD']/*"/>
<unmanaged>XINPUT_FLAG_GAMEPAD</unmanaged>
<unmanaged-short>XINPUT_FLAG_GAMEPAD</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.DeviceQueryType.Any">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_FLAG_ANY']/*"/>
<unmanaged>XINPUT_FLAG_ANY</unmanaged>
<unmanaged-short>XINPUT_FLAG_ANY</unmanaged-short>
</member>
<member name="T:SharpDX.XInput.DeviceSubType">
<summary>
<p>A table of controller subtypes available in XInput.</p>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_DEVSUBTYPE']/*"/>
<msdn-id>hh405050</msdn-id>
<unmanaged>XINPUT_DEVSUBTYPE</unmanaged>
<unmanaged-short>XINPUT_DEVSUBTYPE</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.DeviceSubType.Gamepad">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_DEVSUBTYPE_GAMEPAD']/*"/>
<msdn-id>hh405050</msdn-id>
<unmanaged>XINPUT_DEVSUBTYPE_GAMEPAD</unmanaged>
<unmanaged-short>XINPUT_DEVSUBTYPE_GAMEPAD</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.DeviceSubType.Wheel">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_DEVSUBTYPE_WHEEL']/*"/>
<msdn-id>hh405050</msdn-id>
<unmanaged>XINPUT_DEVSUBTYPE_WHEEL</unmanaged>
<unmanaged-short>XINPUT_DEVSUBTYPE_WHEEL</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.DeviceSubType.ArcadeStick">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_DEVSUBTYPE_ARCADE_STICK']/*"/>
<msdn-id>hh405050</msdn-id>
<unmanaged>XINPUT_DEVSUBTYPE_ARCADE_STICK</unmanaged>
<unmanaged-short>XINPUT_DEVSUBTYPE_ARCADE_STICK</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.DeviceSubType.FlightSick">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_DEVSUBTYPE_FLIGHT_SICK']/*"/>
<msdn-id>hh405050</msdn-id>
<unmanaged>XINPUT_DEVSUBTYPE_FLIGHT_SICK</unmanaged>
<unmanaged-short>XINPUT_DEVSUBTYPE_FLIGHT_SICK</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.DeviceSubType.DancePad">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_DEVSUBTYPE_DANCE_PAD']/*"/>
<msdn-id>hh405050</msdn-id>
<unmanaged>XINPUT_DEVSUBTYPE_DANCE_PAD</unmanaged>
<unmanaged-short>XINPUT_DEVSUBTYPE_DANCE_PAD</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.DeviceSubType.Guitar">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_DEVSUBTYPE_GUITAR']/*"/>
<msdn-id>hh405050</msdn-id>
<unmanaged>XINPUT_DEVSUBTYPE_GUITAR</unmanaged>
<unmanaged-short>XINPUT_DEVSUBTYPE_GUITAR</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.DeviceSubType.DrumKit">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_DEVSUBTYPE_DRUM_KIT']/*"/>
<msdn-id>hh405050</msdn-id>
<unmanaged>XINPUT_DEVSUBTYPE_DRUM_KIT</unmanaged>
<unmanaged-short>XINPUT_DEVSUBTYPE_DRUM_KIT</unmanaged-short>
</member>
<member name="T:SharpDX.XInput.DeviceType">
<summary>
<p>Describes the capabilities of a connected controller. The <strong><see cref="M:SharpDX.XInput.XInput.XInputGetCapabilities(System.Int32,SharpDX.XInput.DeviceQueryType,SharpDX.XInput.Capabilities@)"/></strong> function returns <strong><see cref="T:SharpDX.XInput.Capabilities"/></strong>. </p>
</summary>
<remarks>
<p> <strong><see cref="M:SharpDX.XInput.XInput.XInputGetCapabilities(System.Int32,SharpDX.XInput.DeviceQueryType,SharpDX.XInput.Capabilities@)"/></strong> returns <strong><see cref="T:SharpDX.XInput.Capabilities"/></strong> to indicate the characteristics and available functionality of a specified controller. </p><p> <strong><see cref="M:SharpDX.XInput.XInput.XInputGetCapabilities(System.Int32,SharpDX.XInput.DeviceQueryType,SharpDX.XInput.Capabilities@)"/></strong> sets the structure members to indicate which inputs the device supports. For binary state controls, such as digital buttons, the corresponding bit reflects whether or not the control is supported by the device. For proportional controls, such as thumbsticks, the value indicates the resolution for that control. Some number of the least significant bits may not be set, indicating that the control does not provide resolution to that level. </p><p>The <em>SubType</em> member indicates the specific subtype of controller present. Games may detect the controller subtype and tune their handling of controller input or output based on subtypes that are well suited to their game genre. For example, a car racing game might check for the presence of a wheel controller to provide finer control of the car being driven. However, titles must not disable or ignore a device based on its subtype. Subtypes not recognized by the game or for which the game is not specifically tuned should be treated as a standard Xbox 360 Controller (<see cref="F:SharpDX.XInput.DeviceSubType.Gamepad"/>). </p><p>Older XUSB Windows drivers report incomplete capabilities information, particularly for wireless devices. The latest XUSB Windows driver provides full support for wired and wireless devices, and more complete and accurate capabilties flags. </p>
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_DEVTYPE']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_capabilities</msdn-id>
<unmanaged>XINPUT_DEVTYPE</unmanaged>
<unmanaged-short>XINPUT_DEVTYPE</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.DeviceType.Gamepad">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_DEVTYPE_GAMEPAD']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_capabilities</msdn-id>
<unmanaged>XINPUT_DEVTYPE_GAMEPAD</unmanaged>
<unmanaged-short>XINPUT_DEVTYPE_GAMEPAD</unmanaged-short>
</member>
<member name="T:SharpDX.XInput.GamepadButtonFlags">
<summary>
<p>Describes the current state of the Xbox 360 Controller.</p>
</summary>
<remarks>
<p>This structure is used by the <strong><see cref="T:SharpDX.XInput.State"/></strong> structure when polling for changes in the state of the controller. </p><p>The specific mapping of button to game function varies depending on the game type. </p><p>The constant XINPUT_GAMEPAD_TRIGGER_THRESHOLD may be used as the value which <em>bLeftTrigger</em> and <em>bRightTrigger</em> must be greater than to register as pressed. This is optional, but often desirable. Xbox 360 Controller buttons do not manifest crosstalk.
</p>
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_BUTTON_FLAGS']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_BUTTON_FLAGS</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_BUTTON_FLAGS</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadButtonFlags.DPadUp">
<summary>
<dd> <p>Bitmask of the device digital buttons, as follows. A set bit indicates that the corresponding button is pressed. </p> <table> <tr><th>Device button</th><th>Bitmask</th></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.DPadUp"/></td><td> 0x0001</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.DPadDown"/></td><td> 0x0002</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.DPadLeft"/></td><td> 0x0004</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.DPadRight"/></td><td> 0x0008</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.Start"/></td><td> 0x0010</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.Back"/></td><td> 0x0020</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.LeftThumb"/></td><td> 0x0040</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.RightThumb"/></td><td> 0x0080</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.LeftShoulder"/></td><td> 0x0100</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.RightShoulder"/></td><td> 0x0200</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.A"/></td><td> 0x1000</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.B"/></td><td> 0x2000</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.X"/></td><td> 0x4000</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadButtonFlags.Y"/></td><td> 0x8000</td></tr> </table> <p>?</p> <p>Bits that are set but not defined above are reserved, and their state is undefined. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_DPAD_UP']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_DPAD_UP</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_DPAD_UP</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadButtonFlags.DPadDown">
<summary>
<dd> <p>The current value of the left trigger analog control. The value is between 0 and 255.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_DPAD_DOWN']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_DPAD_DOWN</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_DPAD_DOWN</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadButtonFlags.DPadLeft">
<summary>
<dd> <p>The current value of the right trigger analog control. The value is between 0 and 255.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_DPAD_LEFT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_DPAD_LEFT</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_DPAD_LEFT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadButtonFlags.DPadRight">
<summary>
<dd> <p>Left thumbstick x-axis value. Each of the thumbstick axis members is a signed value between -32768 and 32767 describing the position of the thumbstick. A value of 0 is centered. Negative values signify down or to the left. Positive values signify up or to the right. The constants <see cref="F:SharpDX.XInput.Gamepad.LeftThumbDeadZone"/> or <see cref="F:SharpDX.XInput.Gamepad.RightThumbDeadZone"/> can be used as a positive and negative value to filter a thumbstick input.
</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_DPAD_RIGHT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_DPAD_RIGHT</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_DPAD_RIGHT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadButtonFlags.Start">
<summary>
<dd> <p>Left thumbstick y-axis value. The value is between -32768 and 32767.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_START']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_START</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_START</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadButtonFlags.Back">
<summary>
<dd> <p>Right thumbstick x-axis value. The value is between -32768 and 32767.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_BACK']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_BACK</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_BACK</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadButtonFlags.LeftThumb">
<summary>
<dd> <p>Right thumbstick y-axis value. The value is between -32768 and 32767.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_LEFT_THUMB']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_LEFT_THUMB</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_LEFT_THUMB</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadButtonFlags.RightThumb">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_RIGHT_THUMB']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_RIGHT_THUMB</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_RIGHT_THUMB</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadButtonFlags.LeftShoulder">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_LEFT_SHOULDER']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_LEFT_SHOULDER</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_LEFT_SHOULDER</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadButtonFlags.RightShoulder">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_RIGHT_SHOULDER']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_RIGHT_SHOULDER</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_RIGHT_SHOULDER</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadButtonFlags.A">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_A']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_A</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_A</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadButtonFlags.B">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_B']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_B</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_B</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadButtonFlags.X">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_X']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_X</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_X</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadButtonFlags.Y">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_Y']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_gamepad</msdn-id>
<unmanaged>XINPUT_GAMEPAD_Y</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_Y</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadButtonFlags.None">
<summary>
None.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='']/*"/>
<unmanaged>None</unmanaged>
<unmanaged-short>None</unmanaged-short>
</member>
<member name="T:SharpDX.XInput.GamepadKeyCode">
<summary>
<p>Specifies keystroke data returned by <strong><see cref="M:SharpDX.XInput.XInput.XInputGetKeystroke(System.Int32,System.Int32,SharpDX.XInput.Keystroke@)"/></strong>.</p>
</summary>
<remarks>
<p>Future devices may return HID codes and virtual key values that are not supported on current devices, and are currently undefined. Applications should ignore these unexpected values. </p><p>A <em>virtual-key</em> code is a byte value that represents a particular physical key on the keyboard, not the character or characters (possibly none) that the key can be mapped to based on keyboard state. The keyboard state at the time a virtual key is pressed modifies the character reported. For example, VK_4 might represent a "4" or a "$", depending on the state of the SHIFT key. </p><p>A reported keyboard event includes the virtual key that caused the event, whether the key was pressed or released (or is repeating), and the state of the keyboard at the time of the event. The keyboard state includes information about whether any CTRL, ALT, or SHIFT keys are down. </p><p>If the keyboard event represents an Unicode character (for example, pressing the "A" key), the <em>Unicode</em> member will contain that character. Otherwise, <em>Unicode</em> will contain the value zero. </p><p>The valid virtual-key (VK_xxx) codes are defined in XInput.h. In addition to codes that indicate key presses, the following codes indicate controller input. </p><table> <tr><th>Value</th><th>Description</th></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.A"/></td><td><strong>A</strong> button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.B"/></td><td><strong>B</strong> button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.X"/></td><td><strong>X</strong> button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.Y"/></td><td><strong>Y</strong> button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightShoulder"/></td><td>Right shoulder button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftShoulder"/></td><td>Left shoulder button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftTrigger"/></td><td>Left trigger?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightTrigger"/></td><td>Right trigger?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.DPadUp"/></td><td>Directional pad up?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.DPadDown"/></td><td>Directional pad down?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.DPadLeft"/></td><td>Directional pad left?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.DPadRight"/></td><td>Directional pad right?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.Start"/></td><td><strong>START</strong> button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.Back"/></td><td><strong>BACK</strong> button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftThumbPress"/></td><td>Left thumbstick click?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbPress"/></td><td>Right thumbstick click?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftThumbUp"/></td><td>Left thumbstick up?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftThumbDown"/></td><td>Left thumbstick down?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftThumbRight"/></td><td>Left thumbstick right?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftThumbLeft"/></td><td>Left thumbstick left?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbUpLeft"/></td><td>Left thumbstick up and left?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftThumbUpright"/></td><td>Left thumbstick up and right?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftThumbDownright"/></td><td>Left thumbstick down and right?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbDownLeft"/></td><td>Left thumbstick down and left?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbUp"/></td><td>Right thumbstick up?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbDown"/></td><td>Right thumbstick down?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbRight"/></td><td>Right thumbstick right?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbLeft"/></td><td>Right thumbstick left?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbUpleft"/></td><td>Right thumbstick up and left?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbUpRight"/></td><td>Right thumbstick up and right?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbDownRight"/></td><td>Right thumbstick down and right?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbDownleft"/></td><td>Right thumbstick down and left?</td></tr> </table><p>?</p>
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_GAMEPAD_KEY_CODE']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>XINPUT_GAMEPAD_KEY_CODE</unmanaged>
<unmanaged-short>XINPUT_GAMEPAD_KEY_CODE</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.A">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_A']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_A</unmanaged>
<unmanaged-short>VK_PAD_A</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.B">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_B']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_B</unmanaged>
<unmanaged-short>VK_PAD_B</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.X">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_X']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_X</unmanaged>
<unmanaged-short>VK_PAD_X</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.Y">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_Y']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_Y</unmanaged>
<unmanaged-short>VK_PAD_Y</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.RightShoulder">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_RSHOULDER']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_RSHOULDER</unmanaged>
<unmanaged-short>VK_PAD_RSHOULDER</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.LeftShoulder">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_LSHOULDER']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_LSHOULDER</unmanaged>
<unmanaged-short>VK_PAD_LSHOULDER</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.LeftTrigger">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_LTRIGGER']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_LTRIGGER</unmanaged>
<unmanaged-short>VK_PAD_LTRIGGER</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.RightTrigger">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_RTRIGGER']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_RTRIGGER</unmanaged>
<unmanaged-short>VK_PAD_RTRIGGER</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.DPadUp">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_DPAD_UP']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_DPAD_UP</unmanaged>
<unmanaged-short>VK_PAD_DPAD_UP</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.DPadDown">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_DPAD_DOWN']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_DPAD_DOWN</unmanaged>
<unmanaged-short>VK_PAD_DPAD_DOWN</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.DPadLeft">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_DPAD_LEFT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_DPAD_LEFT</unmanaged>
<unmanaged-short>VK_PAD_DPAD_LEFT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.DPadRight">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_DPAD_RIGHT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_DPAD_RIGHT</unmanaged>
<unmanaged-short>VK_PAD_DPAD_RIGHT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.Start">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_START']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_START</unmanaged>
<unmanaged-short>VK_PAD_START</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.Back">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_BACK']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_BACK</unmanaged>
<unmanaged-short>VK_PAD_BACK</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.LeftThumbPress">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_LTHUMB_PRESS']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_LTHUMB_PRESS</unmanaged>
<unmanaged-short>VK_PAD_LTHUMB_PRESS</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.RightThumbPress">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_RTHUMB_PRESS']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_RTHUMB_PRESS</unmanaged>
<unmanaged-short>VK_PAD_RTHUMB_PRESS</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.LeftThumbUp">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_LTHUMB_UP']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_LTHUMB_UP</unmanaged>
<unmanaged-short>VK_PAD_LTHUMB_UP</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.LeftThumbDown">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_LTHUMB_DOWN']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_LTHUMB_DOWN</unmanaged>
<unmanaged-short>VK_PAD_LTHUMB_DOWN</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.LeftThumbRight">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_LTHUMB_RIGHT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_LTHUMB_RIGHT</unmanaged>
<unmanaged-short>VK_PAD_LTHUMB_RIGHT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.LeftThumbLeft">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_LTHUMB_LEFT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_LTHUMB_LEFT</unmanaged>
<unmanaged-short>VK_PAD_LTHUMB_LEFT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.RightThumbUpLeft">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_LTHUMB_UPLEFT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_LTHUMB_UPLEFT</unmanaged>
<unmanaged-short>VK_PAD_LTHUMB_UPLEFT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.LeftThumbUpright">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_LTHUMB_UPRIGHT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_LTHUMB_UPRIGHT</unmanaged>
<unmanaged-short>VK_PAD_LTHUMB_UPRIGHT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.LeftThumbDownright">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_LTHUMB_DOWNRIGHT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_LTHUMB_DOWNRIGHT</unmanaged>
<unmanaged-short>VK_PAD_LTHUMB_DOWNRIGHT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.RightThumbDownLeft">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_LTHUMB_DOWNLEFT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_LTHUMB_DOWNLEFT</unmanaged>
<unmanaged-short>VK_PAD_LTHUMB_DOWNLEFT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.RightThumbUp">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_RTHUMB_UP']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_RTHUMB_UP</unmanaged>
<unmanaged-short>VK_PAD_RTHUMB_UP</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.RightThumbDown">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_RTHUMB_DOWN']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_RTHUMB_DOWN</unmanaged>
<unmanaged-short>VK_PAD_RTHUMB_DOWN</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.RightThumbRight">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_RTHUMB_RIGHT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_RTHUMB_RIGHT</unmanaged>
<unmanaged-short>VK_PAD_RTHUMB_RIGHT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.RightThumbLeft">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_RTHUMB_LEFT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_RTHUMB_LEFT</unmanaged>
<unmanaged-short>VK_PAD_RTHUMB_LEFT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.RightThumbUpleft">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_RTHUMB_UPLEFT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_RTHUMB_UPLEFT</unmanaged>
<unmanaged-short>VK_PAD_RTHUMB_UPLEFT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.RightThumbUpRight">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_RTHUMB_UPRIGHT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_RTHUMB_UPRIGHT</unmanaged>
<unmanaged-short>VK_PAD_RTHUMB_UPRIGHT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.RightThumbDownRight">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_RTHUMB_DOWNRIGHT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_RTHUMB_DOWNRIGHT</unmanaged>
<unmanaged-short>VK_PAD_RTHUMB_DOWNRIGHT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.RightThumbDownleft">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='VK_PAD_RTHUMB_DOWNLEFT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>VK_PAD_RTHUMB_DOWNLEFT</unmanaged>
<unmanaged-short>VK_PAD_RTHUMB_DOWNLEFT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.GamepadKeyCode.None">
<summary>
None.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='']/*"/>
<unmanaged>None</unmanaged>
<unmanaged-short>None</unmanaged-short>
</member>
<member name="T:SharpDX.XInput.KeyStrokeFlags">
<summary>
<p>Specifies keystroke data returned by <strong><see cref="M:SharpDX.XInput.XInput.XInputGetKeystroke(System.Int32,System.Int32,SharpDX.XInput.Keystroke@)"/></strong>.</p>
</summary>
<remarks>
<p>Future devices may return HID codes and virtual key values that are not supported on current devices, and are currently undefined. Applications should ignore these unexpected values. </p><p>A <em>virtual-key</em> code is a byte value that represents a particular physical key on the keyboard, not the character or characters (possibly none) that the key can be mapped to based on keyboard state. The keyboard state at the time a virtual key is pressed modifies the character reported. For example, VK_4 might represent a "4" or a "$", depending on the state of the SHIFT key. </p><p>A reported keyboard event includes the virtual key that caused the event, whether the key was pressed or released (or is repeating), and the state of the keyboard at the time of the event. The keyboard state includes information about whether any CTRL, ALT, or SHIFT keys are down. </p><p>If the keyboard event represents an Unicode character (for example, pressing the "A" key), the <em>Unicode</em> member will contain that character. Otherwise, <em>Unicode</em> will contain the value zero. </p><p>The valid virtual-key (VK_xxx) codes are defined in XInput.h. In addition to codes that indicate key presses, the following codes indicate controller input. </p><table> <tr><th>Value</th><th>Description</th></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.A"/></td><td><strong>A</strong> button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.B"/></td><td><strong>B</strong> button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.X"/></td><td><strong>X</strong> button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.Y"/></td><td><strong>Y</strong> button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightShoulder"/></td><td>Right shoulder button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftShoulder"/></td><td>Left shoulder button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftTrigger"/></td><td>Left trigger?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightTrigger"/></td><td>Right trigger?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.DPadUp"/></td><td>Directional pad up?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.DPadDown"/></td><td>Directional pad down?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.DPadLeft"/></td><td>Directional pad left?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.DPadRight"/></td><td>Directional pad right?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.Start"/></td><td><strong>START</strong> button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.Back"/></td><td><strong>BACK</strong> button?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftThumbPress"/></td><td>Left thumbstick click?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbPress"/></td><td>Right thumbstick click?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftThumbUp"/></td><td>Left thumbstick up?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftThumbDown"/></td><td>Left thumbstick down?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftThumbRight"/></td><td>Left thumbstick right?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftThumbLeft"/></td><td>Left thumbstick left?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbUpLeft"/></td><td>Left thumbstick up and left?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftThumbUpright"/></td><td>Left thumbstick up and right?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.LeftThumbDownright"/></td><td>Left thumbstick down and right?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbDownLeft"/></td><td>Left thumbstick down and left?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbUp"/></td><td>Right thumbstick up?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbDown"/></td><td>Right thumbstick down?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbRight"/></td><td>Right thumbstick right?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbLeft"/></td><td>Right thumbstick left?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbUpleft"/></td><td>Right thumbstick up and left?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbUpRight"/></td><td>Right thumbstick up and right?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbDownRight"/></td><td>Right thumbstick down and right?</td></tr> <tr><td><see cref="F:SharpDX.XInput.GamepadKeyCode.RightThumbDownleft"/></td><td>Right thumbstick down and left?</td></tr> </table><p>?</p>
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_KEYSTROKE_FLAGS']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>XINPUT_KEYSTROKE_FLAGS</unmanaged>
<unmanaged-short>XINPUT_KEYSTROKE_FLAGS</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.KeyStrokeFlags.KeyDown">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_KEYSTROKE_KEYDOWN']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>XINPUT_KEYSTROKE_KEYDOWN</unmanaged>
<unmanaged-short>XINPUT_KEYSTROKE_KEYDOWN</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.KeyStrokeFlags.KeyUp">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_KEYSTROKE_KEYUP']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>XINPUT_KEYSTROKE_KEYUP</unmanaged>
<unmanaged-short>XINPUT_KEYSTROKE_KEYUP</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.KeyStrokeFlags.Repeat">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XINPUT_KEYSTROKE_REPEAT']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinput_keystroke</msdn-id>
<unmanaged>XINPUT_KEYSTROKE_REPEAT</unmanaged>
<unmanaged-short>XINPUT_KEYSTROKE_REPEAT</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.KeyStrokeFlags.None">
<summary>
None.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='']/*"/>
<unmanaged>None</unmanaged>
<unmanaged-short>None</unmanaged-short>
</member>
<member name="T:SharpDX.XInput.UserIndex">
<summary>
<p>Retrieves a gamepad input event.</p>
</summary>
<remarks>
<p>Wireless controllers are not considered active upon system startup, and calls to any of the <em>XInput</em> functions before a wireless controller is made active return <see cref="F:SharpDX.Win32.ErrorCode.DeviceNotConnected"/>. Game titles must examine the return code and be prepared to handle this condition. Wired controllers are automatically activated when they are inserted. Wireless controllers are activated when the user presses the START or Xbox Guide button to power on the controller.</p>
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XUSER_INDEX']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinputgetkeystroke</msdn-id>
<unmanaged>XUSER_INDEX</unmanaged>
<unmanaged-short>XUSER_INDEX</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.UserIndex.Any">
<summary>
<dd> <p>[in] Index of the signed-in gamer associated with the device. Can be a value in the range 0?XUSER_MAX_COUNT ? 1, or <see cref="F:SharpDX.XInput.UserIndex.Any"/> to fetch the next available input event from any user.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XUSER_INDEX_ANY']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinputgetkeystroke</msdn-id>
<unmanaged>XUSER_INDEX_ANY</unmanaged>
<unmanaged-short>XUSER_INDEX_ANY</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.UserIndex.One">
<summary>
<dd> <p>[in] Reserved</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='XUSER_INDEX_ONE']/*"/>
<msdn-id>microsoft.directx_sdk.reference.xinputgetkeystroke</msdn-id>
<unmanaged>XUSER_INDEX_ONE</unmanaged>
<unmanaged-short>XUSER_INDEX_ONE</unmanaged-short>
</member>
<member name="F:SharpDX.XInput.UserIndex.Two">
<summary>
<dd> <p>[out] Pointer to an <strong><see cref="T:SharpDX.XInput.Keystroke"/></strong> structure that receives an input event.</p> </dd>