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TrackGraph.cs
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192 lines (156 loc) · 5.13 KB
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class TrackGraph : MonoBehaviour
{
public enum trackValue
{
off,
xAxis,
yAxis,
xSpeed,
ySpeed,
LeftRight,
UpDown
}
public bool averageMode;
public List<GameObject> trackedObjects;
public int selector;
public trackValue trackedValueType;
public Character.Animals whoIs = Character.Animals.CHICKEN;
private Character.Animals lastWhoIs;
public int graphPoints;
public float lineWidth = 0.5f;
public Material lineMaterial;
public Color lineColor;
public Vector2 scale, offset;
float lastValue;
float[] data;
float average;
bool isCharacter;
Character character;
LineRenderer lineRenderer;
GameObject UICamera;
float initialPositionZ;
// Use this for initialization
void Start()
{
GameObject go = new GameObject();
UICamera = GameObject.Find("UiCamera");
if (UICamera)
{
go.transform.parent = UICamera.transform;
initialPositionZ = UICamera.transform.localPosition.z;
go.transform.localPosition = new Vector3(0, 0, -initialPositionZ);
}
else
{
go.transform.parent = this.transform;
}
go.layer = LayerMask.NameToLayer("UI");
go.transform.localPosition = Vector3.zero;
lineRenderer = go.AddComponent<LineRenderer>();
lineRenderer.SetVertexCount(graphPoints);
data = new float[graphPoints];
lineRenderer.useWorldSpace = false;
lineRenderer.SetWidth(lineWidth, lineWidth);
lineRenderer.material = lineMaterial;
lineRenderer.SetColors(lineColor, lineColor);
Character[] trackedcharacter = FindObjectsOfType<Character>();
for (int i = 0; i < trackedcharacter.Length; i++)
{
trackedObjects.Add(trackedcharacter[i].gameObject);
}
}
// Update is called once per frame
void FixedUpdate()
{
if (trackedValueType == trackValue.off)
{
lineRenderer.enabled = false;
return;
}
else
{
lineRenderer.enabled = true;
}
if (whoIs != lastWhoIs)
{
isCharacter = false;
character = null;
for(int i = 0; i < trackedObjects.Count ;i++ ){
if (trackedObjects[i].GetComponent<Character>().CharacterSprite == whoIs)
{
selector = i;
character = trackedObjects[i].GetComponent<Character>();
isCharacter = true;
}
}
lastWhoIs = whoIs;
}
average = 0;
for (int i = 0; i < graphPoints-1; i++)
{
average += data[i];
data[i] = data[i + 1];
}
float newData;
switch (trackedValueType)
{
case trackValue.yAxis:
newData = trackedObjects[selector].transform.position.y;
break;
case trackValue.xAxis:
newData = trackedObjects[selector].transform.position.x;
break;
case trackValue.xSpeed:
newData = lastValue - trackedObjects[selector].transform.position.x;
lastValue = trackedObjects[selector].transform.position.x;
break;
case trackValue.ySpeed:
newData = -(lastValue - trackedObjects[selector].transform.position.y);
lastValue = trackedObjects[selector].transform.position.y;
break;
case trackValue.LeftRight:
if (isCharacter)
{
if (character.left > 0)
newData = -character.left;
else if(character.right>0)
newData = character.right;
else
newData = 0f;
}
else newData = 0f;
break;
case trackValue.UpDown:
if (isCharacter)
{
if (character.up > 0)
newData = character.up;
else if (character.down > 0)
newData = -character.down;
else
newData = 0f;
}
else newData = 0f;
break;
default:
newData = 0;
break;
}
data[graphPoints - 1] = newData;
average = average / graphPoints;
for (int i = 0; i < graphPoints; i++)
{
if (averageMode)
{
lineRenderer.SetPosition(i, new Vector3(i * scale.x + offset.x, (data[i] - average) * scale.y + offset.y, -initialPositionZ));
}
else
{
lineRenderer.SetPosition(i, new Vector3(i * scale.x + offset.x, (data[i]) * scale.y + offset.y, -initialPositionZ));
}
}
}
}