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Mod.cs
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58 lines (46 loc) · 2.07 KB
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using Colossal.IO.AssetDatabase;
using Colossal.Logging;
using Game;
using Game.Input;
using Game.Modding;
using Game.SceneFlow;
using BetterTransitView.ModSettings;
using BetterTransitView.Systems;
namespace BetterTransitView
{
public class Mod : IMod
{
public static ILog log = LogManager.GetLogger($"{nameof(BetterTransitView)}.{nameof(Mod)}").SetShowsErrorsInUI(false);
private ModSettings.ModSettings m_Setting;
public static ProxyAction m_ToggleAction;
public const string kToggleActionName = "BetterTransitView_Toggle";
public void OnLoad(UpdateSystem updateSystem)
{
log.Info(nameof(OnLoad));
if (GameManager.instance.modManager.TryGetExecutableAsset(this, out var asset))
log.Info($"Current mod asset at {asset.path}");
m_Setting = new ModSettings.ModSettings(this);
ModSettings.ModSettings.Instance = m_Setting;
m_Setting.RegisterInOptionsUI();
GameManager.instance.localizationManager.AddSource("en-US", new LocaleEN(m_Setting));
m_Setting.RegisterKeyBindings();
// Load the specific action defined in ModSettings
m_ToggleAction = m_Setting.GetAction(kToggleActionName);
m_ToggleAction.shouldBeEnabled = true;
AssetDatabase.global.LoadSettings(nameof(BetterTransitView), m_Setting, new ModSettings.ModSettings(this));
updateSystem.UpdateAt<BetterTransitView.Systems.TransitUISystem>(SystemUpdatePhase.UIUpdate);
updateSystem.UpdateAt<SimpleOverlayRendererSystem>(SystemUpdatePhase.Rendering);
// Register the Color System so the Harmony patch intercepts the colors
//updateSystem.UpdateAt<BetterTransitView.Systems.MapColorSystem>(SystemUpdatePhase.UIUpdate);
}
public void OnDispose()
{
log.Info(nameof(OnDispose));
if (m_Setting != null)
{
m_Setting.UnregisterInOptionsUI();
m_Setting = null;
}
}
}
}