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function documentation
In FSM2D (and possibly other places too) we can read:
# update(inDeltaTime): update FSM to update current state. Should be
# used in every game tick, but should use it only if you are using
# updateMode="Manual".
The last sentence is not clear to me. After thinking about it I guess it should be:
Should be called in every game tick, but only if you are using updateMode="Manual".
section
The whole section suffers a bit from the expression "use a function". This could be understood in two ways:
- adapt the function (for example, to use the function
_physics_processin Godot nodes you just have to write something into it - no need to call it manually) - call the function
I think the later meaning is the intended one here. Perhaps we should replace the "use" with "call" in most of thissection
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