|
| 1 | +import matplotlib.pyplot as plt |
| 2 | +from matplotlib.backend_bases import MouseButton |
| 3 | +import numpy as np |
| 4 | +import random |
| 5 | +import math |
| 6 | + |
| 7 | +class Obstacle: |
| 8 | + def __init__(self,x=0,y=0,r=0.2): |
| 9 | + self.x = x |
| 10 | + self.y = y |
| 11 | + self.radius = r |
| 12 | + |
| 13 | +class Point: |
| 14 | + def __init__(self, x=0, y=0, heading = None): |
| 15 | + self.x = x |
| 16 | + self.y = y |
| 17 | + self.heading = heading # in radian |
| 18 | + self.parent = None |
| 19 | + self.cost = float('inf') # Cost to reach this node |
| 20 | + |
| 21 | +OFFSET = 0.8 # meter |
| 22 | + |
| 23 | +OBSTACLE_LIST = [] |
| 24 | + |
| 25 | +# return euclidean distance between two point/obstacle |
| 26 | +def distance(a,b): |
| 27 | + return math.sqrt(math.pow(a.x-b.x,2) + math.pow(a.y-b.y,2)) |
| 28 | + |
| 29 | +# return angel within -pi to pi |
| 30 | +def angle_norm(angle): |
| 31 | + return (angle + math.pi) % (2 * math.pi) - math.pi |
| 32 | + |
| 33 | +# return absolute value of angle difference within 0 to pi |
| 34 | +def angle_diff(a,b): |
| 35 | + a = angle_norm(a) |
| 36 | + b = angle_norm(b) |
| 37 | + diff = a - b |
| 38 | + return abs(angle_norm(diff)) |
| 39 | + |
| 40 | +# return the angle in oppsite direction |
| 41 | +def angle_inverse(angle): |
| 42 | + angle = angle_norm(angle) |
| 43 | + if angle < 0: |
| 44 | + return angle + math.pi |
| 45 | + return angle-math.pi |
| 46 | + |
| 47 | +def is_valid(point): |
| 48 | + for obstacle in OBSTACLE_LIST: |
| 49 | + if distance(point, obstacle) < obstacle.radius + OFFSET: |
| 50 | + return False |
| 51 | + return True |
| 52 | + |
| 53 | +# return the nearest point in the tree |
| 54 | +def Nearest(tree,sample_p): |
| 55 | + min = 10000000 |
| 56 | + nearest_p = None |
| 57 | + for point in tree: |
| 58 | + d = distance(point,sample_p) |
| 59 | + if d < min: |
| 60 | + min = d |
| 61 | + nearest_p = point |
| 62 | + return nearest_p |
| 63 | + |
| 64 | +# calculate the point heading based on parent point |
| 65 | +def heading(parent,p2): |
| 66 | + delta = np.array([p2.x,p2.y]) - np.array([parent.x,parent.y]) |
| 67 | + return math.atan2(delta[1],delta[0]) |
| 68 | + |
| 69 | +# create a point that is one step size away from nearest point toward the sample point |
| 70 | +def LocalPlanner(nearest_p,sample_p, step_size=0.5): |
| 71 | + dist = distance(nearest_p,sample_p) |
| 72 | + if dist < step_size: |
| 73 | + return sample_p |
| 74 | + direction = np.array([sample_p.x,sample_p.y]) - np.array([nearest_p.x,nearest_p.y]) |
| 75 | + delta = (direction / dist) * step_size |
| 76 | + new_p = Point() |
| 77 | + new_p.x = nearest_p.x + delta[0] |
| 78 | + new_p.y = nearest_p.y + delta[1] |
| 79 | + new_p.parent = nearest_p |
| 80 | + new_p.cost = dist |
| 81 | + return new_p |
| 82 | + |
| 83 | +class BiRRT: |
| 84 | + def __init__(self, start : list, goal : list, obstacles : list, map : list): |
| 85 | + |
| 86 | + self.path = [] |
| 87 | + self.tree_from_start = [] |
| 88 | + self.tree_from_end = [] |
| 89 | + |
| 90 | + self.start_point = Point(x = start[0],y = start[1],heading = start[2]) |
| 91 | + self.end_point = Point(x = goal[0],y = goal[1],heading = goal[2]) |
| 92 | + |
| 93 | + OBSTACLE_LIST = [] |
| 94 | + for i in range(len(obstacles)): |
| 95 | + OBSTACLE_LIST.append(Obstacle(obstacles[i][0], obstacles[i][1], r = 0.2)) |
| 96 | + |
| 97 | + self.MAX_Iteration = 20000 |
| 98 | + self.step_size = 0.5 # meter |
| 99 | + self.search_r = 1.3 # meter |
| 100 | + self.heading_limit = math.pi/6 # limit the heading change in route |
| 101 | + self.goal_sample_rate = 0.1 # rate to check area near end-goal |
| 102 | + |
| 103 | + # Map boundary |
| 104 | + self.MAP_X_LOW = map[0] # meter |
| 105 | + self.MAP_X_HIGH = map[1] # meter |
| 106 | + self.MAP_Y_LOW = map[2] # meter |
| 107 | + self.MAP_Y_HIGH = map[3] # meter |
| 108 | + |
| 109 | + def search(self): |
| 110 | + # initialize two tree |
| 111 | + self.tree_from_start.append(self.start_point) |
| 112 | + self.tree_from_end.append(self.end_point) |
| 113 | + |
| 114 | + # self.start_time = time.time() |
| 115 | + # perform search within max number of iterration |
| 116 | + for iterration in range(self.MAX_Iteration): |
| 117 | + # uniformly sample a point within in the map |
| 118 | + sample_p = Point(random.uniform(self.MAP_X_LOW,self.MAP_X_HIGH),random.uniform(self.MAP_Y_LOW,self.MAP_Y_HIGH)) |
| 119 | + Direction = None |
| 120 | + # update the tree form start or tree from end with 1/2 probability |
| 121 | + rand_num = random.uniform(0.0, 1.0) |
| 122 | + if rand_num > 0.5: |
| 123 | + tree_a = self.tree_from_start |
| 124 | + tree_b = self.tree_from_end |
| 125 | + Direction = "forward" |
| 126 | + else: |
| 127 | + tree_a = self.tree_from_end |
| 128 | + tree_b = self.tree_from_start |
| 129 | + Direction = "backward" |
| 130 | + |
| 131 | + print(Direction + " AT {} Interation".format(iterration)) |
| 132 | + # find nearest point in the tree |
| 133 | + nearest_point_a = Nearest(tree_a, sample_p) |
| 134 | + # use local planner to move one step size |
| 135 | + new_p = LocalPlanner(nearest_point_a, sample_p, self.step_size) |
| 136 | + # check collision |
| 137 | + if not is_valid(new_p): |
| 138 | + continue |
| 139 | + # check if there exist previous point with less cost to new point |
| 140 | + neighbor_points = self.Neighbors(new_p,tree_a) |
| 141 | + min_cost = nearest_point_a.cost + distance(new_p,nearest_point_a) |
| 142 | + parent_p = nearest_point_a |
| 143 | + for point in neighbor_points: |
| 144 | + curr_cost = point.cost + distance(point, new_p) |
| 145 | + if curr_cost < min_cost: |
| 146 | + min_cost = curr_cost |
| 147 | + parent_p = point |
| 148 | + # update point's paraent |
| 149 | + new_p.cost = min_cost |
| 150 | + new_p.parent = parent_p |
| 151 | + new_p.heading = heading(parent_p,new_p) |
| 152 | + |
| 153 | + # check heading limit and collision |
| 154 | + if angle_diff(new_p.heading,new_p.parent.heading) > (self.heading_limit): |
| 155 | + continue |
| 156 | + if not is_valid(new_p): |
| 157 | + continue |
| 158 | + |
| 159 | + # point is valid, add to tree |
| 160 | + tree_a.append(new_p) |
| 161 | + |
| 162 | + # rewrite tree to smooth the route |
| 163 | + for point in neighbor_points: |
| 164 | + if point == parent_p: |
| 165 | + continue |
| 166 | + if new_p.cost + distance(new_p,point) < point.cost: |
| 167 | + # check heading limit |
| 168 | + if angle_diff(new_p.heading,point.heading) > (self.heading_limit): |
| 169 | + continue |
| 170 | + if angle_diff(new_p.heading,heading(new_p,point)) > (self.heading_limit): |
| 171 | + continue |
| 172 | + if angle_diff(point.heading,heading(new_p,point)) > (self.heading_limit): |
| 173 | + continue |
| 174 | + point.parent = new_p |
| 175 | + point.cost = new_p.cost + distance(new_p, point) |
| 176 | + point.heading = heading(new_p,point) |
| 177 | + |
| 178 | + # find nearest point in another tree |
| 179 | + nearest_point_b = Nearest(tree_b, new_p) |
| 180 | + |
| 181 | + # check if two tree can be connected |
| 182 | + if distance(new_p,nearest_point_b) > self.step_size: |
| 183 | + continue |
| 184 | + # check heading limit |
| 185 | + if angle_diff(new_p.heading,angle_inverse(nearest_point_b.heading)) > (self.heading_limit): |
| 186 | + continue |
| 187 | + if angle_diff(new_p.heading,heading(new_p,nearest_point_b)) > (self.heading_limit): |
| 188 | + continue |
| 189 | + if angle_diff(nearest_point_b.heading,heading(nearest_point_b,new_p)) > (self.heading_limit): |
| 190 | + continue |
| 191 | + |
| 192 | + # check if there exist another point that can connect two tree with less cost |
| 193 | + neighbor_points = self.Neighbors(new_p,tree_b) |
| 194 | + min_cost = new_p.cost + nearest_point_b.cost + distance(new_p,nearest_point_a) |
| 195 | + for point in neighbor_points: |
| 196 | + curr_cost = new_p.cost + point.cost + distance(point, new_p) |
| 197 | + if curr_cost < min_cost: |
| 198 | + if angle_diff(new_p.heading,angle_inverse(point.heading)) > (self.heading_limit): |
| 199 | + continue |
| 200 | + if angle_diff(new_p.heading,heading(new_p,point)) > (self.heading_limit): |
| 201 | + continue |
| 202 | + if angle_diff(point.heading,heading(point,new_p)) > (self.heading_limit): |
| 203 | + continue |
| 204 | + min_cost = curr_cost |
| 205 | + nearest_point_b = point |
| 206 | + # generate a route from start point to end point |
| 207 | + self.trace_path(new_p,nearest_point_b) |
| 208 | + return self.path |
| 209 | + |
| 210 | + print("========== route not found ==========") |
| 211 | + return [] |
| 212 | + |
| 213 | + # if the distance of point in the tree and sample point is less or equal to search radius |
| 214 | + # it is considered as a neighbor of sample point |
| 215 | + def Neighbors(self,sample_p,tree): |
| 216 | + neighbor_points = [] |
| 217 | + for point in tree: |
| 218 | + if distance(point, sample_p) <= self.search_r: |
| 219 | + neighbor_points.append(point) |
| 220 | + return neighbor_points |
| 221 | + |
| 222 | + # the relation of two tree is opsite, revert one of them |
| 223 | + def trace_path(self,point_a,point_b): |
| 224 | + path_start = [] |
| 225 | + path_end = [] |
| 226 | + |
| 227 | + if point_a not in self.tree_from_start: |
| 228 | + point_temp = point_a |
| 229 | + point_a = point_b |
| 230 | + point_b = point_temp |
| 231 | + |
| 232 | + while point_a is not None: |
| 233 | + path_start.append(point_a) |
| 234 | + point_a = point_a.parent |
| 235 | + while point_b is not None: |
| 236 | + point_b.heading = angle_inverse(point_b.heading) |
| 237 | + path_end.append(point_b) |
| 238 | + point_b = point_b.parent |
| 239 | + |
| 240 | + self.path = path_start[::-1] + path_end |
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