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unity-fsharp-repl.fsproj
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77 lines (77 loc) · 3 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>0.0.1</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C1070587-701E-4D99-89B4-D36BF47057A3}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>unity-fsharp-repl</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<IntermediateOutputPath>obj</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<OutputPath>bin\debug\Editor</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<ConsolePause>False</ConsolePause>
<PlatformTarget />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\release\Editor</OutputPath>
<ErrorReport>prompt</ErrorReport>
<Tailcalls>true</Tailcalls>
<ConsolePause>False</ConsolePause>
<PlatformTarget />
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="FSharp.Core">
<HintPath>lib\FSharp.Core.dll</HintPath>
</Reference>
<Reference Include="FSharp.Compiler.CodeDom">
<HintPath>lib\FSharp.Compiler.CodeDom.dll</HintPath>
</Reference>
<Reference Include="FSharp.Compiler">
<HintPath>lib\FSharp.Compiler.dll</HintPath>
</Reference>
<Reference Include="FSharp.Compiler.Interacitve.Settings">
<HintPath>lib\FSharp.Compiler.Interactive.Settings.dll</HintPath>
</Reference>
<Reference Include="FSharp.Compiler.Server.Shared">
<HintPath>lib\FSharp.Compiler.Server.Shared.dll</HintPath>
</Reference>
<Reference Include="fsi">
<HintPath>lib\fsi.exe</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor">
<HintPath>lib\UnityEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>lib\System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<HintPath>lib\System.Core.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="src\repl\repl.fs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\..\Microsoft F#\v4.5\Microsoft.FSharp.Targets" />
<Target Name="AfterBuild">
<Copy SourceFiles="src\repl\csharp\REPLHelper.cs" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
</Target>
</Project>