-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMonitor.py
More file actions
412 lines (367 loc) · 15.9 KB
/
Monitor.py
File metadata and controls
412 lines (367 loc) · 15.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
from collections import deque
import sys
import math
import numpy as np
from memory import Memory
from taxi import TaxiEnv
import time
from keras.utils.np_utils import to_categorical
from frozen_lake import FrozenLakeEnv
import random
QNetwork = False
"""
def chooseaction(a1,a2,a3,a4):
if a1 == 0 and a2 == 0 and a3 ==0 and a4 == 0:
action = random.choices([0,1,2,3])
elif a1 == 0 and a2 == 0 and a3 ==0 and a4 == 1:
action = random.choices([3])
elif a1 == 0 and a2 == 0 and a3 ==1 and a4 == 0:
action = random.choices([2])
elif a1 == 0 and a2 == 0 and a3 ==1 and a4 == 1:
action = random.choices([2,3])
elif a1 == 0 and a2 == 1 and a3 ==0 and a4 == 0:
action = random.choices([1])
elif a1 == 0 and a2 == 1 and a3 ==0 and a4 == 1:
action = random.choices([1,3])
elif a1 == 0 and a2 == 1 and a3 ==1 and a4 == 0:
action = random.choices([1,2])
elif a1 == 0 and a2 == 1 and a3 ==1 and a4 == 1:
action = random.choices([1,2,3])
elif a1 == 1 and a2 == 0 and a3 ==0 and a4 == 0:
action = random.choices([0])
elif a1 == 1 and a2 == 0 and a3 ==0 and a4 == 1:
action = random.choices([0,3])
elif a1 == 1 and a2 == 0 and a3 ==1 and a4 == 0:
action = random.choices([0,2])
elif a1 == 1 and a2 == 0 and a3 ==1 and a4 == 1:
action = random.choices([0,2,3])
elif a1 == 1 and a2 == 1 and a3 ==0 and a4 == 0:
action = random.choices([0,1])
elif a1 == 1 and a2 == 1 and a3 ==0 and a4 == 1:
action = random.choices([0,1,3])
elif a1 == 1 and a2 == 1 and a3 ==1 and a4 == 0:
action = random.choices([0,1,2])
elif a1 == 1 and a2 == 1 and a3 ==1 and a4 == 1:
action = random.choices([0,1,2,3])
return int(action[0])
"""
def interact(env, agent1, agent2, agent3, agent4,agent_selection, num_episodes=20000, window=100):
""" Monitor agent's performance.
Params
======
- env: instance of OpenAI Gym's Taxi-v1 environment
- agent: instance of class Agent (see Agent.py for details)
- num_episodes: number of episodes of agent-environment interaction
- window: number of episodes to consider when calculating average rewards
Returns
=======
- avg_rewards: deque containing average rewards
- best_avg_reward: largest value in the avg_rewards deque
"""
# initialize average rewards
avg_rewards = deque(maxlen=num_episodes)
# initialize best average reward
best_avg_reward = -math.inf
avg_reward = -math.inf
# initialize monitor for most recent rewards
samp_rewards = deque(maxlen=window)
memory = Memory(max_size=20)
batch_sample = 5
step_total = 0
# for each episode
for i_episode in range(1, num_episodes+1):
# begin the episode
state = env.reset()
step = 0
# initialize the sampled reward
samp_reward = 0
#while True: #step <= 100
while step <= 1000:
step_total += 1
step += 1
if QNetwork == True:
state_encode = to_categorical(state, num_classes=env.observation_space.n)
else:
state_encode = state
#print("state_enconde=",state_encode)
# agent selects an action
action1 = agent1.select_action(state_encode,i_episode)
action2 = agent2.select_action(state_encode,i_episode)
action3 = agent3.select_action(state_encode,i_episode)
action4 = agent4.select_action(state_encode,i_episode)
#print(action1)
#print(np.array([action1,action2,action3,action4]))
#action_combined = np.array([int(action1),int(action2),int(action3),int(action4)])
#action_combined = np.array([0,1,1,0])
#print(action_combined)
#np.where(action_combined[0]==1)[0][0]
action_combined = decode(action1,action2,action3,action4)
"""Add agent selection q-table"""
action_agent_selection = agent_selection.select_action(action_combined,0,i_episode)
#print(action_agent_selection)
if action_agent_selection == 0:
action = 0
elif action_agent_selection == 1:
action = 1
elif action_agent_selection == 2:
action = 2
elif action_agent_selection == 3:
action = 3
#print(action)
#action_all = chooseaction(action1,action2,action3,action4)
#print(action_all)
# agent performs the selected action
next_state, reward, done, _ = env.step(action)
# agent performs internal updates based on sampled experience
### Train using this data
"""
if done:
next_state = None
"""
if QNetwork == True:
next_state_encode = to_categorical(next_state, num_classes=env.observation_space.n)
else:
next_state_encode = next_state
action1_1 = agent1.select_action(next_state,i_episode)
action2_1 = agent2.select_action(next_state,i_episode)
action3_1 = agent3.select_action(next_state,i_episode)
action4_1 = agent4.select_action(next_state,i_episode)
action_combined2 = decode(action1_1,action2_1,action3_1,action4_1)
#memory.add((state_encode, action1, reward, next_state_encode, done))
#print(next_state_encode)
agent1.step(state_encode, action1, reward, next_state_encode, done, i_episode)
agent2.step(state_encode, action2, reward, next_state_encode, done, i_episode)
agent3.step(state_encode, action3, reward, next_state_encode, done, i_episode)
agent4.step(state_encode, action4, reward, next_state_encode, done, i_episode)
agent_selection.step(action_combined,action,reward,action_combined2,done, i_episode)
#env.render()
#print(action)
#time.sleep(0.5)
#print(step)
"""
batch = memory.sample(1)
#print(batch[0][0])
state1 = batch[0][0]
action1 = batch[0][1]
reward1 = batch[0][2]
next_state1 = batch[0][3]
done1 = batch[0][4]
agent.step(state1, action1, reward1, next_state1, done1, i_episode)
"""
""""
#env.render()
batch_sample = 5
if step % (batch_sample) == 0:
if memory.count >= batch_sample:
batch = memory.sample(batch_sample)
for i in range(len(batch)):
state1 = batch[i][0]
action1 = batch[i][1]
reward1 = batch[i][2]
next_state1 = batch[i][3]
done1 = batch[i][4]
agent.step(state1, action1,0, reward1, next_state1, done1, i_episode)
else:
batch = memory.sample(1)
state1 = batch[0][0]
action1 = batch[0][1]
reward1 = batch[0][2]
next_state1 = batch[0][3]
done1 = batch[0][4]
agent.step(state1, action1, reward1, next_state1, done1, i_episode)
"""
"""
if memory.count >= batch_sample:
batch = memory.sample(batch_sample)
states = np.array([each[0] for each in batch])
actions = np.array([each[1] for each in batch])
rewards = np.array([each[2] for each in batch])
next_states = np.array([each[3] for each in batch])
agent.step(states, actions, rewards, next_states, done, i_episode)
else:
batch = memory.sample(1)
agent.step(state, action, reward, next_state, done, i_episode)
"""
# update the sampled reward
samp_reward += reward
# update the state (s <- s') to next time step
state = next_state
if done:
#sampled reward
samp_rewards.append(samp_reward)
env.reset()
state, reward, done, _ = env.step(env.action_space.sample())
break
else:
state = next_state
if (i_episode >= 100):
# get average reward from last 100 episodes
avg_reward = np.mean(samp_rewards)
# append to deque
avg_rewards.append(avg_reward)
# update best average reward
if avg_reward > best_avg_reward:
best_avg_reward = avg_reward
"""
if (i_episode%100 == 0):
env.render()
"""
# monitor progress
print("\rEpisode {}/{} || Best average reward {} || average reward {} || episode reward {}".format(i_episode, num_episodes, best_avg_reward, avg_reward, samp_reward), end="")
sys.stdout.flush()
# check if task is solved (according to OpenAI Gym)
if best_avg_reward >= 9.7:
print('\nEnvironment solved in {} episodes.'.format(i_episode), end="")
break
if i_episode == num_episodes: print('\n')
return avg_rewards, best_avg_reward
def interact1(env, agent, num_episodes=20000, window=100):
""" Monitor agent's performance.
Params
======
- env: instance of OpenAI Gym's Taxi-v1 environment
- agent: instance of class Agent (see Agent.py for details)
- num_episodes: number of episodes of agent-environment interaction
- window: number of episodes to consider when calculating average rewards
Returns
=======
- avg_rewards: deque containing average rewards
- best_avg_reward: largest value in the avg_rewards deque
"""
# initialize average rewards
avg_rewards = deque(maxlen=num_episodes)
# initialize best average reward
best_avg_reward = -math.inf
avg_reward = -math.inf
# initialize monitor for most recent rewards
samp_rewards = deque(maxlen=window)
memory = Memory(max_size=20)
batch_sample = 5
step_total = 0
# for each episode
for i_episode1 in range(1, num_episodes+1):
# begin the episode
state = env.reset()
step = 0
# initialize the sampled reward
samp_reward = 0
#while True: #step <= 100
while step <= 1000:
step_total += 1
step += 1
if QNetwork == True:
state_encode = to_categorical(state, num_classes=env.observation_space.n)
else:
state_encode = state
#print(state_encode)
# agent selects an action
action1 = agent.select_action(state_encode,0,i_episode1)
#action2 = agent2.select_action(state_encode,i_episode)
#action3 = agent3.select_action(state_encode,i_episode)
#action4 = agent4.select_action(state_encode,i_episode)
#print(action1)
action_all = action1
#print(action_all)
# agent performs the selected action
next_state, reward, done, _ = env.step(action_all)
# agent performs internal updates based on sampled experience
### Train using this data
"""
if done:
next_state = None
"""
if QNetwork == True:
next_state_encode = to_categorical(next_state, num_classes=env.observation_space.n)
else:
next_state_encode = next_state
#memory.add((state_encode, action1, reward, next_state_encode, done))
#print(next_state_encode)
agent.step(state_encode, action1,0, reward, next_state_encode, done, i_episode1)
#agent2.step(state_encode, action2, reward, next_state_encode, done, i_episode)
#agent3.step(state_encode, action3, reward, next_state_encode, done, i_episode)
#agent4.step(state_encode, action4, reward, next_state_encode, done, i_episode)
#env.render()
#print(action)
#time.sleep(0.5)
#print(step)
"""
batch = memory.sample(1)
#print(batch[0][0])
state1 = batch[0][0]
action1 = batch[0][1]
reward1 = batch[0][2]
next_state1 = batch[0][3]
done1 = batch[0][4]
agent.step(state1, action1, reward1, next_state1, done1, i_episode)
"""
""""
#env.render()
batch_sample = 5
if step % (batch_sample) == 0:
if memory.count >= batch_sample:
batch = memory.sample(batch_sample)
for i in range(len(batch)):
state1 = batch[i][0]
action1 = batch[i][1]
reward1 = batch[i][2]
next_state1 = batch[i][3]
done1 = batch[i][4]
agent.step(state1, action1,0, reward1, next_state1, done1, i_episode)
else:
batch = memory.sample(1)
state1 = batch[0][0]
action1 = batch[0][1]
reward1 = batch[0][2]
next_state1 = batch[0][3]
done1 = batch[0][4]
agent.step(state1, action1, reward1, next_state1, done1, i_episode)
"""
"""
if memory.count >= batch_sample:
batch = memory.sample(batch_sample)
states = np.array([each[0] for each in batch])
actions = np.array([each[1] for each in batch])
rewards = np.array([each[2] for each in batch])
next_states = np.array([each[3] for each in batch])
agent.step(states, actions, rewards, next_states, done, i_episode)
else:
batch = memory.sample(1)
agent.step(state, action, reward, next_state, done, i_episode)
"""
# update the sampled reward
samp_reward += reward
# update the state (s <- s') to next time step
state = next_state
if done:
#sampled reward
samp_rewards.append(samp_reward)
env.reset()
state, reward, done, _ = env.step(env.action_space.sample())
break
else:
state = next_state
if (i_episode1 >= 100):
# get average reward from last 100 episodes
avg_reward = np.mean(samp_rewards)
# append to deque
avg_rewards.append(avg_reward)
# update best average reward
if avg_reward > best_avg_reward:
best_avg_reward = avg_reward
"""
if (i_episode1%100 == 0):
env.render()
"""
# monitor progress
print("\rEpisode {}/{} || Best average reward {} || average reward {} || episode reward {}".format(i_episode1, num_episodes, best_avg_reward, avg_reward, samp_reward), end="")
sys.stdout.flush()
# check if task is solved (according to OpenAI Gym)
if best_avg_reward >= 9.7:
print('\nEnvironment solved in {} episodes.'.format(i_episode1), end="")
break
if i_episode1 == num_episodes: print('\n')
return avg_rewards, best_avg_reward
def decode(a1,a2,a3,a4):
temp = 0
temp = a1*8+a2*4+a3*2+a4*1
return temp