Describe the bug
I’m not sure whether this is a bug or a feature request, but after adding <GlassView> to the toolbar, the toolbar itself doesn’t expand or adopt the glass effect.
Code snippet
function KeyboardToolbar() {
return (
<RNToolbar opacity="4F">
<RNToolbar.Prev
icon={() => {
return (
<GlassView
style={twStyle(
"w-9 h-9 z-50 items-center justify-center rounded-full"
)}
// glassEffectStyle="regular"
glassEffectStyle="clear"
isInteractive
>
<Icon
type="Feather"
name="arrow-left"
// className="mr-2"
size={25}
color={twColor("white")}
/>
</GlassView>
);
}}
/>
<RNToolbar.Next
style={twStyle("z-50")}
icon={() => {
return (
<GlassView
style={twStyle(
"w-9 h-9 z-50 ml-2 items-center justify-center rounded-full"
)}
// glassEffectStyle="regular"
glassEffectStyle="clear"
isInteractive
>
<Icon
type="Feather"
name="arrow-right"
size={25}
// className="ml-2"
color={twColor("white")}
// color={twColor("brand-primary-100")}
/>
</GlassView>
);
}}
/>
<RNToolbar.Done
button={() => {
return (
<GlassContainer style={twStyle("z-50")}>
<GlassView
style={twStyle(
"mr-1 w-9 h-9 bg-app-200 z-50 items-center justify-center rounded-full"
)}
glassEffectStyle="regular"
// glassEffectStyle="clear"
isInteractive
>
<TouchableOpacity
onPress={() => {
Keyboard.dismiss();
}}
>
{/* <View className="-mb-2"> */}
<Icon
type="MaterialIcons"
name="keyboard-hide"
size={25}
color={twColor("on-200")}
// color={twColor("brand-primary-100")}
/>
</TouchableOpacity>
</GlassView>
</GlassContainer>
);
}}
/>
<RNToolbar.Background>
<GlassView
isInteractive
style={twStyle("w-full h-full absolute")}
glassEffectStyle="regular"
/>
</RNToolbar.Background>
</RNToolbar>
);
}```
**Smartphone (please complete the following information):**
- Desktop OS:
- Device: iphone 17
- OS: ios26
- RN version: 0.81.5
- RN architecture: new
- JS engine: Hermes
- Library version: 1.20.4
**Additional context**
Add any other context about the problem here.
Describe the bug
I’m not sure whether this is a bug or a feature request, but after adding
<GlassView>to the toolbar, the toolbar itself doesn’t expand or adopt the glass effect.Code snippet