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HCI-Mobile-Maze-Navigation-Study
HCI-Mobile-Maze-Navigation-Study PublicControlled within-subjects HCI study comparing touch, tilt, and hybrid input in a custom mobile maze game built in GDevelop. n=12, repeated-measures ANOVA, Bonferroni-corrected t-tests, Friedman no…
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Windborne-forest
Windborne-forest PublicProbabilistic forest fire cellular automaton with wind dynamics and terrain — real-time GLSL shader
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Plastic-Minds
Plastic-Minds PublicContinuous neuroplastic cellular automaton built in GLSL. Each cell holds a synaptic strength value that learns, stabilizes, and forgets over time. Models emergent self-organization, pathway prunin…
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xenomycellium
xenomycellium PublicMulti-agent Physarum simulation coupled to a Gray-Scott reaction-diffusion environment. Agents navigate via stigmergic pheromone trails and chemotaxis, producing emergent bioluminescent networks wi…
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Cortical-Drift
Cortical-Drift PublicFour-buffer emergent simulation of post-stroke cortical remapping. Competing neural populations recolonize lesion sites via reaction-diffusion, excitable wave dynamics, and probabilistic territoria…
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Nadi
Nadi PublicFive-process live biosensor installation mapping heart rate to Hindustani classical ragas via a probabilistic agent with autonomy arc. Full stack: Arduino C++, Python OSC bridge, SuperCollider synt…
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