CustomPackProceduralMeshComponent.cpp virtual void InitRHI() override TexCoordBufferSRV = RHICreateShaderResourceView(TexCoordBuffer.VertexBufferRHI, TextureStride, TextureFormat);
CustomPackProceduralMeshComponent.cpp
virtual void InitRHI() override
TexCoordBufferSRV = RHICreateShaderResourceView(TexCoordBuffer.VertexBufferRHI, TextureStride, TextureFormat);